* Add support for CUMSUM and TRI for CUDA.
* Minor optimizations.
* Correct warp_prefix_inclusive_sum in float2 variant to return float2
* Optimize TRI
* Whitespace
* Fix strides.
* Implement double loop
* Whitespace
* Fix HIP compilation bugs
* Optimizations + big case performance tests
* Implement using CUB with fallback to custom kernel
* Remove error message.
* Fixes from code review
* Comment out CPU-unsupported F16/BF16 cases to fix CI
* Fine, you win :P
* Fix last cast, use NO_DEVICE_CODE and GGML_UNUSED_VARS
* Vary warp-size based on physical warp size
* Add GGML_UNUSED_VARS in tri as well
* Use constexpr and call prefix_inclusive with warp_size template param
* Update ggml/src/ggml-cuda/cumsum.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Apply suggestions from code review
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Change to tid % warp_size
* Fix strides; hardcode mask; add ggml_lane_mask_t
* Missing renames, remove unused get_warp_mask(), explicit calls to ggml_cuda_info()
* Too hasty...
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Faster tensors (#8)
Add fast matrix and matrix/vector multiplication.
* Use map for shader replacements instead of pair of strings
* Wasm (#9)
* webgpu : fix build on emscripten
* more debugging stuff
* test-backend-ops: force single thread on wasm
* fix single-thread case for init_tensor_uniform
* use jspi
* add pthread
* test: remember to set n_thread for cpu backend
* Add buffer label and enable dawn-specific toggles to turn off some checks
* Intermediate state
* Fast working f16/f32 vec4
* Working float fast mul mat
* Clean up naming of mul_mat to match logical model, start work on q mul_mat
* Setup for subgroup matrix mat mul
* Basic working subgroup matrix
* Working subgroup matrix tiling
* Handle weirder sg matrix sizes (but still % sg matrix size)
* Working start to gemv
* working f16 accumulation with shared memory staging
* Print out available subgroup matrix configurations
* Vectorize dst stores for sg matrix shader
* Gemv working scalar
* Minor set_rows optimization (#4)
* updated optimization, fixed errors
* non vectorized version now dispatches one thread per element
* Simplify
* Change logic for set_rows pipelines
---------
Co-authored-by: Neha Abbas <nehaabbas@macbookpro.lan>
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Comment on dawn toggles
* Working subgroup matrix code for (semi)generic sizes
* Remove some comments
* Cleanup code
* Update dawn version and move to portable subgroup size
* Try to fix new dawn release
* Update subgroup size comment
* Only check for subgroup matrix configs if they are supported
* Add toggles for subgroup matrix/f16 support on nvidia+vulkan
* Make row/col naming consistent
* Refactor shared memory loading
* Move sg matrix stores to correct file
* Working q4_0
* Formatting
* Work with emscripten builds
* Fix test-backend-ops emscripten for f16/quantized types
* Use emscripten memory64 to support get_memory
* Add build flags and try ci
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
* Remove extra whitespace
* Move wasm single-thread logic out of test-backend-ops for cpu backend
* Disable multiple threads for emscripten single-thread builds in ggml_graph_plan
* Fix .gitignore
* Add memory64 option and remove unneeded macros for setting threads to 1
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
* Adjust to pytorch
* Add antialiasing upscale
* Increase number of patches to 1024
* Handle default marker insertion for LFM2
* Switch to flag
* Reformat
* Cuda implementation of antialias kernel
* Change placement in ops.cpp
* consistent float literals
* Pad only for LFM2
* Address PR feedback
* Rollback default marker placement changes
* Fallback to CPU implementation for antialias implementation of upscale
* vulkan: Implement top-k
Each pass launches workgroups that each sort 2^N elements (where N is usually 7-10)
and discards all but the top K. Repeat until only K are left. And there's a fast
path when K==1 to just find the max value rather than sorting.
* fix pipeline selection
* vulkan: Add N-ary search algorithm for topk
* microoptimizations
* vulkan: support larger argsort
This is an extension of the original bitonic sorting shader that puts the
temporary values in global memory and when more than 1024 threads are needed
it runs multiple workgroups and synchronizes through a pipelinebarrier.
To improve the memory access pattern, a copy of the float value is kept with
the index value. I've applied this same change to the original shared memory
version of the shader, which is still used when ncols <= 1024.
* Reduce the number of shader variants. Use smaller workgroups when doing a single pass, for a modest perf boost
* reduce loop overhead
* run multiple cols per invocation, to reduce barrier overhead
* Fix too relaxed check on CUDA "fast copy" (can_be_transposed) condition
* Argh.
* Making CISC happy ;)
* Integrate CONT tests
* Use loopy loop
* Skip new tests for (B)F16 for now.
Argsort is used for top-k currently. WE optimize argsort by 2 things:
1. Use `DeviceRadixSort` for single-row/sequence to parallelize it
across our SMs
2. Use `DeviceSegmentedSort` for multi-row/sequence as this is the
correct entrypoint (the function chooses different execution paths,
it contains `DeviceSegmentedRadixSort` as one of the paths and will
choose the best one according to heuristics.
https://nvidia.github.io/cccl/cub/api/structcub_1_1DeviceSegmentedSort.html#overview
Some perf numbers for a RTX PRO 6000:
On the kernel level, tested with
`GGML_CUDA_DISABLE_GRAPHS=1 ./test-backend-ops -o ARGSORT perf`
Before:
```
ARGSORT(type=f32,ne=[65000,16,1,1],order=0): 4130 runs - 359.24 us/run
ARGSORT(type=f32,ne=[200000,1,1,1],order=0): 8192 runs - 861.34 us/run
ARGSORT(type=f32,ne=[200000,16,1,1],order=0): 1343 runs - 1020.01 us/run
```
After:
```
ARGSORT(type=f32,ne=[65000,16,1,1],order=0): 4130 runs - 312.41 us/run
ARGSORT(type=f32,ne=[200000,1,1,1],order=0): 16384 runs - 63.48 us/run
ARGSORT(type=f32,ne=[200000,16,1,1],order=0): 1343 runs - 874.36 us/run
```
---
On the model level, tested with
`llama-cli -m gpt-oss-20b-mxfp4.gguf -n 200 -p "What is
the Capital of Sweden?" -no-cnv -fa 1 --backend-sampling`
Before:
```
llama_perf_sampler_print: sampling time = 0.25 ms / 207 runs ( 0.00 ms per token, 824701.20 tokens per second)
llama_perf_context_print: load time = 18215.58 ms
llama_perf_context_print: prompt eval time = 28.20 ms / 7 tokens ( 4.03 ms per token, 248.19 tokens per second)
llama_perf_context_print: eval time = 714.79 ms / 199 runs ( 3.59 ms per token, 278.40 tokens per second)
llama_perf_context_print: total time = 857.62 ms / 206 tokens
```
After
```
llama_perf_sampler_print: sampling time = 0.25 ms / 207 runs ( 0.00 ms per token, 828000.00 tokens per second)
llama_perf_context_print: load time = 18366.92 ms
llama_perf_context_print: prompt eval time = 35.92 ms / 7 tokens ( 5.13 ms per token, 194.87 tokens per second)
llama_perf_context_print: eval time = 532.79 ms / 199 runs ( 2.68 ms per token, 373.50 tokens per second)
llama_perf_context_print: total time = 683.65 ms / 206 tokens
```
* extract rotate_pairs logic from ggml_compute_forward_rope_f32
* templateify ggml_compute_forward_rope_f32 and _f16
* abort when rope type not supported, remove GLM from test-rope
* add imrope branch to switch
* add rope tests for perf
* Update ggml/src/ggml-cpu/ops.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update ggml/src/ggml-cpu/ops.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan : implement upscale with bicubic interpolation
* cuda : implement upscale with bicubic interpolation
* tests : add ggml_interpolate with GGML_SCALE_MODE_BICUBIC to backend tests
* adapt OpenCL backend to not support the OP in that case so tests don't fail
* print scale mode & flags in test-backend-ops
This change combines the rms_norm+mul and rope+view+set_rows fusions to
allow fusing the whole sequence together. This comes up in Qwen3, Bailing,
and some other models.
* WIP
* added a cpy kernel specific to transposed tensor which uses smem to avoid uncoalesced access; test cases also added shwoing improved memory bandwidth
* added BF16 support
* more strict check to make sure src0 is a transpose
* reformulated to handle more complicated transpose cases
* bring back 2D transpose for higher performance
* allow build on windows
* tranpose copy more shapes
* minor tweak
* final clean up
* restore some test cases
* keep only the kernel for true tranposed case; updated with review suggestions
* make CI happy
* remove headers not needed
* reduced bank conflicts for fp16 and bf16
* add missing const*
* now bank conflicts free
* use padding instead of swizzling
---------
Co-authored-by: bssrdf <bssrdf@gmail.com>
* tests: fix segfault in moe-expert-reduce test in support mode and --show-coverage
* tests: init gf and filter out fusion tests for support mode
* tests: filter out fusion cases before calling eval_support
* tests: filter out fusion cases from show_test_coverage as well, fix lint
* clip : use FA
* cont : add warning about unsupported ops
* implement "auto" mode for clip flash attn
* clip : print more detailed op support info during warmup
* cont : remove obsolete comment [no ci]
* improve debugging message
* trailing space
* metal : remove stray return
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
This pattern appears in a lot of models, the rope operation is applied right
before storing into the KV cache (usually on the K tensor).
Add a path to some of the rope shaders that computes the destination address
based on the set_rows tensor. Compile variants of the shader with D_TYPE of
f16 (the usual KV cache type).
Add a src3 operand to ggml_vk_op_f32 - sometimes rope uses three srcs and needs
the fourth for the row indices.
Add fused_ops_write_mask to indicate which intermediate tensors need to write
their results to memory. Skipping writing the roped K value helps to allow more
nodes to run concurrently.
Add logic to ggml_vk_graph_optimize to make ROPE+VIEW+SET_ROWS consecutive. It
rarely starts out that way in the graph.
Add new backend tests.
* ggml : fix interpolate with align-corners and ne=1
* avoid division by zero if one of the spatial dimensions is 1
* cpu, cuda, opencl returned correct result anyway due to clamp
* vulkan didn't clamp for align-corners so results were broken
* fix clang warning