23 lines
612 B
Plaintext
23 lines
612 B
Plaintext
#version 450
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#include "generic_head.glsl"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) buffer X {A_TYPE data_x[];};
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layout (binding = 1) readonly buffer G {A_TYPE data_grad[];};
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layout (binding = 2) readonly buffer P {float data_params[2];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float alpha = data_params[0];
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const float keep = 1.f - alpha * data_params[1];
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data_x[i] = data_x[i] * keep - alpha * data_grad[i];
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}
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