#version 450 #include "generic_head.glsl" layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) buffer X {A_TYPE data_x[];}; layout (binding = 1) readonly buffer G {A_TYPE data_grad[];}; layout (binding = 2) readonly buffer P {float data_params[2];}; void main() { const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; if (i >= p.KX) { return; } const float alpha = data_params[0]; const float keep = 1.f - alpha * data_params[1]; data_x[i] = data_x[i] * keep - alpha * data_grad[i]; }