llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vecq.comp

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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
#extension GL_EXT_integer_dot_product : require
#define MMQ
#define B_TYPE block_q8_1_x4
#include "mul_mat_vec_base.glsl"
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
#if defined(DATA_A_QUANT_LEGACY) || defined(DATA_A_MXFP4)
#define K_PER_ITER 8
#elif defined(DATA_A_QUANT_K)
#define K_PER_ITER 16
#elif defined(DATA_A_IQ1_S) || defined(DATA_A_IQ1_M)
#define K_PER_ITER 32
#else
#error unimplemented
#endif
uint a_offset, b_offset, d_offset;
int32_t cache_b_qs[K_PER_ITER / 4];
vec2 cache_b_ds;
#include "mul_mat_vecq_funcs.glsl"
void iter(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i) {
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
const uint col = i*BLOCK_SIZE + tid*K_PER_ITER;
// Preload data_b block
const uint b_block_idx = (j*p.batch_stride_b + col) / QUANT_K_Q8_1 + b_offset;
const uint b_qs_idx = tid % (32 / K_PER_ITER);
const uint b_block_idx_outer = b_block_idx / 4;
const uint b_block_idx_inner = b_block_idx % 4;
cache_b_ds = vec2(data_b[b_block_idx_outer].ds[b_block_idx_inner]);
#if QUANT_R == 2
// Assumes K_PER_ITER == 8
cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx];
cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx + 4];
#else
#if K_PER_ITER == 8
cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 2];
cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 2 + 1];
#elif K_PER_ITER == 16
cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 ];
cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 + 1];
cache_b_qs[2] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 + 2];
cache_b_qs[3] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 + 3];
#elif K_PER_ITER == 32
cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 ];
cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 1];
cache_b_qs[2] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 2];
cache_b_qs[3] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 3];
cache_b_qs[4] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 4];
cache_b_qs[5] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 5];
cache_b_qs[6] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 6];
cache_b_qs[7] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 7];
#else
#error unimplemented
#endif
#endif
uint ibi = first_row*p.ncols;
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
const uint a_block_idx = (ibi + col)/QUANT_K_Q8_1 + a_offset;
ibi += p.ncols;
temp[j][n] += mmvq_dot_product(a_block_idx, b_qs_idx);
}
}
}
void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
const uint tid = gl_LocalInvocationID.x;
get_offsets(a_offset, b_offset, d_offset);
a_offset /= QUANT_K_Q8_1;
b_offset /= QUANT_K_Q8_1;
FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
temp[j][n] = FLOAT_TYPE(0.0f);
}
}
uint num_iters = p.ncols / (K_PER_ITER * BLOCK_SIZE);
if (num_iters * K_PER_ITER * BLOCK_SIZE + K_PER_ITER*tid < p.ncols) {
num_iters++;
}
int unroll_count = 4;
uint unrolled_iters = num_iters & ~(unroll_count - 1);
uint i = 0;
while (i < unrolled_iters) {
// Manually partially unroll the loop
[[unroll]] for (uint k = 0; k < unroll_count; ++k) {
iter(temp, first_row, num_rows, tid, i*K_PER_ITER);
i++;
}
}
unroll_count = 2;
unrolled_iters = num_iters & ~(unroll_count - 1);
while (i < unrolled_iters) {
// Manually partially unroll the loop
[[unroll]] for (uint k = 0; k < unroll_count; ++k) {
iter(temp, first_row, num_rows, tid, i*K_PER_ITER);
i++;
}
}
while (i < num_iters) {
iter(temp, first_row, num_rows, tid, i*K_PER_ITER);
i++;
}
reduce_result(temp, d_offset, first_row, num_rows, tid);
}
void main() {
const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
#ifdef NEEDS_INIT_IQ_SHMEM
init_iq_shmem(gl_WorkGroupSize);
#endif
// do NUM_ROWS at a time, unless there aren't enough remaining rows
if (first_row + NUM_ROWS <= p.stride_d) {
compute_outputs(first_row, NUM_ROWS);
} else {
if (first_row >= p.stride_d) {
return;
}
compute_outputs(first_row, p.stride_d - first_row);
}
}