#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require #extension GL_EXT_integer_dot_product : require #define MMQ #define B_TYPE block_q8_1_x4 #include "mul_mat_vec_base.glsl" layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; #if defined(DATA_A_QUANT_LEGACY) || defined(DATA_A_MXFP4) #define K_PER_ITER 8 #elif defined(DATA_A_QUANT_K) #define K_PER_ITER 16 #elif defined(DATA_A_IQ1_S) || defined(DATA_A_IQ1_M) #define K_PER_ITER 32 #else #error unimplemented #endif uint a_offset, b_offset, d_offset; int32_t cache_b_qs[K_PER_ITER / 4]; vec2 cache_b_ds; #include "mul_mat_vecq_funcs.glsl" void iter(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i) { [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { const uint col = i*BLOCK_SIZE + tid*K_PER_ITER; // Preload data_b block const uint b_block_idx = (j*p.batch_stride_b + col) / QUANT_K_Q8_1 + b_offset; const uint b_qs_idx = tid % (32 / K_PER_ITER); const uint b_block_idx_outer = b_block_idx / 4; const uint b_block_idx_inner = b_block_idx % 4; cache_b_ds = vec2(data_b[b_block_idx_outer].ds[b_block_idx_inner]); #if QUANT_R == 2 // Assumes K_PER_ITER == 8 cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx]; cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx + 4]; #else #if K_PER_ITER == 8 cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 2]; cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 2 + 1]; #elif K_PER_ITER == 16 cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 ]; cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 + 1]; cache_b_qs[2] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 + 2]; cache_b_qs[3] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 4 + 3]; #elif K_PER_ITER == 32 cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 ]; cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 1]; cache_b_qs[2] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 2]; cache_b_qs[3] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 3]; cache_b_qs[4] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 4]; cache_b_qs[5] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 5]; cache_b_qs[6] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 6]; cache_b_qs[7] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + 7]; #else #error unimplemented #endif #endif uint ibi = first_row*p.ncols; [[unroll]] for (uint n = 0; n < num_rows; ++n) { const uint a_block_idx = (ibi + col)/QUANT_K_Q8_1 + a_offset; ibi += p.ncols; temp[j][n] += mmvq_dot_product(a_block_idx, b_qs_idx); } } } void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { const uint tid = gl_LocalInvocationID.x; get_offsets(a_offset, b_offset, d_offset); a_offset /= QUANT_K_Q8_1; b_offset /= QUANT_K_Q8_1; FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { [[unroll]] for (uint n = 0; n < num_rows; ++n) { temp[j][n] = FLOAT_TYPE(0.0f); } } uint num_iters = p.ncols / (K_PER_ITER * BLOCK_SIZE); if (num_iters * K_PER_ITER * BLOCK_SIZE + K_PER_ITER*tid < p.ncols) { num_iters++; } int unroll_count = 4; uint unrolled_iters = num_iters & ~(unroll_count - 1); uint i = 0; while (i < unrolled_iters) { // Manually partially unroll the loop [[unroll]] for (uint k = 0; k < unroll_count; ++k) { iter(temp, first_row, num_rows, tid, i*K_PER_ITER); i++; } } unroll_count = 2; unrolled_iters = num_iters & ~(unroll_count - 1); while (i < unrolled_iters) { // Manually partially unroll the loop [[unroll]] for (uint k = 0; k < unroll_count; ++k) { iter(temp, first_row, num_rows, tid, i*K_PER_ITER); i++; } } while (i < num_iters) { iter(temp, first_row, num_rows, tid, i*K_PER_ITER); i++; } reduce_result(temp, d_offset, first_row, num_rows, tid); } void main() { const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); #ifdef NEEDS_INIT_IQ_SHMEM init_iq_shmem(gl_WorkGroupSize); #endif // do NUM_ROWS at a time, unless there aren't enough remaining rows if (first_row + NUM_ROWS <= p.stride_d) { compute_outputs(first_row, NUM_ROWS); } else { if (first_row >= p.stride_d) { return; } compute_outputs(first_row, p.stride_d - first_row); } }