* vulkan: sort graph to allow more parallel execution
Add a backend proc to allow the backend to modify the graph. The
vulkan implementation looks at which nodes depend on each other
and greedily reorders them to group together nodes that don't
depend on each other. It only reorders the nodes, doesn't change
the contents of any of them.
With #15489, this reduces the number of synchronizations needed.
* call optimize_graph per-split
* cuda : fix supports_op condition for get_rows when src1->ne2 > 1
ggml-ci
* ggml : add comment about ggml_get_rows
ggml-ci
* cuda : add FIXME [no ci]
* cuda : update support condition
ggml-ci
* ggml: allow casting between f32 and i32
* fix cuda
* add vulkan
* fix CPU non-cont
* add non-cont test case
* add note
* extend test number range
* correct note
* add cont version for vulkan
I think glslang will translate an access like x[i][1].z to
OpAccessChain ... x, i, 1, 2
OpLoad float16_t ...
rather than loading all of x[i] in a single OpLoad. Change the
code to explicitly load the vector/matrix.
* ggml WebGPU: remove userdata from request adapter callback
This commit removes the `userdata` parameter from the WebGPU request
adapter callback in `ggml-webgpu.cpp`. Instead, the lambda function
captures the `webgpu_context` directly.
The motivation for this change is to simplify the code and improve
readability.
* inline the callback lambda into the RequestAdapter call
This commit removes the callback lambda variable and inlines it directly
into the RequestAdapter call.
* gguf: split gguf writer into base and buf impl
* gguf: templated gguf write out
* gguf: file based writer (avoid writing everything to memory first!)
* examples(llama2c): fix log not being the same level and compiler nits
Fixes#15330
Adjust the allocation size of acl_rstd. The parameter `dims` is set to 3 according to the CANN documentation.
Co-authored-by: Yuchuan <yuchuan-cao@users.noreply.github.com>
* vulkan : update ggml_vk_instance_validation_ext_available
This commit updates ggml_vk_instance_validation_ext_available() to
check for VK_EXT_validation_features instead of
VK_KHR_portability_enumeration.
Based on how the returned boolean is used later in the code (to enable
both the validation layer and the VK_EXT_validation_features extension),
it appears the function may have been intended to check for the
validation layer features extension.
* remove try/catch
This was a left over from a previous iteration where I was explicitly
quering for a specific validation layer first, which would throw.
* update warning message about validation layers
* Add fastdiv, use it in modulo and use modulo in rms_norm_f32
Fastdiv is much faster way to do integer division, which was identified
as bottleneck in rms_norm_f32
* Support more `block_size` values in `rms_norm_f32`
This makes us more flexible in selecting the optimal threads w.r.t
paralellizing across a col vs. launch-overheads of threads and mio
throttles
* Update ggml/src/ggml-cuda/common.cuh
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Replace modulo with fastmodulo in `rms_norm_f32`
* Use `BinPackArguments=true` for formating function calls
Will file a separate PR to adjust .clang-format file
* Update ggml/src/ggml-cuda/common.cuh
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Use uint3 for both `fastdiv` and `fastmodulo`
The compiler seems to reliably optimize away the unused .z component in
the fastdiv use-case, see https://godbolt.org/z/rx8KPrKr3
* More constrained type declarations
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Rename fastdiv and fastmodulo variables to shared variable name
As suggest by JohannesGaessler, this increases clarity of the intended
use
* Pack fastdiv/fastmodulo constants into uint2/uint3 objects
By packing constants to be used together into a struct, we are less
likely to make errors.
* Rename function parameter of fastmodulo
`modulo_consts` is more fitting/descriptive
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Previously, the slope tensor was set to fp16 to improve efficiency.
While this worked correctly in FA, it caused precision issues in soft_max.
This change applies different data types for different operators
to balance both accuracy and performance.
* [CANN] Support eager execution mode under ACL graph compilation
Add support for running operators in eager mode while ACL graph
compilation is enabled. This allows bypassing graph execution
and directly submitting ops, which is useful for debugging and
reducing graph build overhead in certain scenarios.
Signed-off-by: noemotiovon <757486878@qq.com>
* fix typo
Signed-off-by: noemotiovon <757486878@qq.com>
* rename to acl_graph_mode
Signed-off-by: noemotiovon <757486878@qq.com>
---------
Signed-off-by: noemotiovon <757486878@qq.com>
* vulkan: use memory budget extension to read memory usage
* fix: formatting and names
* formatting
* fix: detect and cache memory budget extension availability on init
* fix: read `budgetprops.heapBudget` instead of `heap.size` when memory budget extension is available
* style: lints
* SVE support for exponential functions
Add const notation to variable pg
* Update ggml/src/ggml-cpu/vec.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Add const
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants
* vulkan: use subgroup operations for quantize_q8_1 shader
* vulkan: add q8_1_x4 type with 128-bit alignment, use in mul_mat_vecq shader
* vulkan: use q8_1_x4 blocks in mul_mmq shader
* vulkan: do 8 calculations per invocation instead of 32 in mul_mat_vecq, similar to mul_mat_vec
* vulkan: tune mul_mat_vecq performance for Intel
* vulkan: fix quantizing issue when tensor is not divisible by 128
* vulkan: adapt integer dot mmv to mmv small m optimization (#15355)
* vulkan: allow all subgroup modes for mmv and mmvq
* vulkan: use prealloc intermediate reuse for mmvq path
* vulkan: tune mmvq for Intel, AMD GCN and Nvidia RTX 3090
* vulkan: adapt mmv quantize_y path to conditional sync logic
* vulkan: disable q8_0 mmvq on Nvidia
* vulkan: enable q8_0 on Nvidia pre-turing
* fix prealloc sync condition
* fix llvmpipe subgroup 8 issue
* ggml : WebGPU add TRANSPOSE and RESHAPE to supported ops
This commit adds support for the TRANSPOSE and RESHAPE operations in the
ggml webgpu backend.
Co-authored-by: Diego Devesa <slarengh@gmail.com>
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* CUDA: fix build error from ambiguous __half conversions in conv2d
Building conv2d with half precision failed because `__half` defines
multiple implicit conversion operators (to float, int, short, etc.),
causing ambiguous overload resolution when multiplying with float.
Introduce a templated `to_float` helper that explicitly converts
`__half` via `__half2float`, while passing through float unchanged.
Use this helper in conv2d accumulation to ensure unambiguous and
correct promotion to float.
Fixes some build errors with half-precision kernels on CUDA.
ggml-ci
* CUDA: Replace custom to_float helper with unified ggml_cuda_cast and add half‑>float conversion
* CUDA: Add missing convert.cuh header
* CUDA: remove unnecessary extension in ggml_cuda_cast
* CUDA: Address review comment, remove second type template argument
* CANN: fix RoPE cache issue on multi-device
RoPE cache only needs to be computed once per token.
However, in multi-device scenarios, not every device starts
computation from layer 0, which may lead to unallocated memory
issues and precision errors.
This commit records the first layer of each device to avoid
the above issues.
* CANN: Optimize first-layer detection method
* CANN: Remove trailing whitespace
* CANN: Only cache the data that can be determined as unchanged through the parameters.
* CANN: Update function comment
Exposes ggml_backend_sched_split_graph() to allow splitting the graph without allocating compute buffers and uses it to split the graph for the automatic Flash Attention check.
* vulkan: mul_mat_id coopmat2 optimizations
Add a path for when the tile fits in BN/2, similar to what we have for mul_mat.
Only call fetch_scales/store_scales once per QUANT_K block, and once at the
beginning in case start_k is not aligned.
* Also add a path for BN/4 - worth a couple more percent
This commit removes the portability_enumeration_ext variable from the
ggml_vk_instance_portability_enumeration_ext_available function as it
is initialized to false but never modified, making it redundant.
Prior to this change, we faced undefined cublasLt references when
attempting to compile 'llama-cli' with GGML_STATIC=ON on Linux.
We add linking with CUDA::cublasLt_static when CUDA version is greater
than 10.1.
* CANN(flash-attn): refactor mask handling and improve performance
1. Refactored the mask computation in Flash Attention, unified the logic without separating prefill and decode.
2. Optimized performance in non-alibi scenarios by reducing one repeat operation.
3. Updated operator management to explicitly mark unsupported cases on 310P devices and when dim is not divisible by 16.
Signed-off-by: noemotiovon <757486878@qq.com>
* [CANN]: fix review
Signed-off-by: noemotiovon <757486878@qq.com>
* [CANN]: Optimization FA BNSD to BSND
Signed-off-by: noemotiovon <757486878@qq.com>
---------
Signed-off-by: noemotiovon <757486878@qq.com>
The original implementation unconditionally returned true for this operation, leading to a failure when the tensor's first dimension (ne[0]) was not a multiple of WARP_SIZE. This caused an GGML_ASSERT(ncols % WARP_SIZE == 0) failure in ggml-sycl/norm.cpp.
This change updates the ggml_backend_sycl_device_supports_op check to correctly return true for GGML_OP_RMS_NORM only when the first dimension of the tensor is a multiple of WARP_SIZE, ensuring the operation can be performed without error.
This patch improves GEMM for FP32 Data Type on PowerPC
Implements GEMM on large blocks with configurable block size mc, nc, kc
(default: 256, 256, 256).
Packing Function optimized to access blocks as per memory layout.
GEMM Optimized to work on larger blocks.
Isolated Packing from GEMM Operations for better MMA utilization.
Verified functionality and correctness uing llama-cli and stand alone
test case (performs matmul and compares final mattrix C result with base).
Minor code refactoring changes:
Replace macro with inline function
Code Indent made consistent with 4 spaces
Performance Testing:
Observed 50% ~ 70% improvement in Prompt Processing Speed mesured using
llama-bench with Meta-Llama3-8B FP32 Model. Similar gains observed with
Mistral-7b-Instruct-v0.3 Model.
model Size Params Backend Threads Test Patch Base
llama 8B all F32 29.92 GiB 8.03 B CPU 20 pp512 98.58 60.3
llama 8B all F32 29.92 GiB 8.03 B CPU 20 pp1024 95.88 57.36
llama 8B all F32 29.92 GiB 8.03 B CPU 20 pp2048 85.46 53.26
llama 8B all F32 29.92 GiB 8.03 B CPU 20 pp4096 68.66 45.78
llama 8B all F32 29.92 GiB 8.03 B CPU 20 pp6144 57.35 40.44
25 ~ 30% improvement in llama-batched-bench with Metla-Llama3-8B in
Prompt Processing Speed for large prompts (256, 512, 1024, 2048, 4096)tokens with various batch
sizes ( 1, 2, 4, 8, 16)
Signed-off-by: Shalini Salomi Bodapati <Shalini.Salomi.Bodapati@ibm.com>
* metal : optmize FA vec for large heads and sequences
* metal : adjust small-batch mul mv kernels
ggml-ci
* batched-bench : fix total speed computation
ggml-ci
* cont : add comments
ggml-ci
* metal : mul_mm_id remove hdst
* metal : remove mul_mm_id hsrc1
* metal : mul_mm_id simplify + add test
* metal : opt mul_mm_id map0
* metal : optimize mul_mm_id id gathering
* metal : mul/div opt
* metal : optimize mul_mm_id_map0
ggml-ci
* CUDA: optimize get_int_from_table_16
* CUDA: use v_perm_b32 to replace byte_perm on AMD GPUs
* revise documentation
---------
Co-authored-by: xix <xiapc@outlook.com>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* vulkan: use subgroup function for mul_mat_id shader even without coopmat
* vulkan: fix compile warnings
* vulkan: properly check for subgroup size control and require full subgroups for subgroup mul_mat_id
* vulkan: disable subgroup mul_mat_id on devices with subgroups < 16
The scalar FA shader already handled multiples of 8. The coopmat1 FA
shader assumed 16x16x16 and the shared memory allocations need the HSK
dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation
requires multiples of 16 for N and K, and needs the matrix dimensions
padded and loads clamped.
Store the FA pipelines in a map, indexed by the pipeline state.
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs
There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.
The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.
* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.
* complete rebase against fused adds - multi_add shader can also compute partial sums
* fix validation errors
* disable add_rms_fusion for Intel due to possible driver bug
* resolve against #15489, sync after clearing partial sums
Track a list of nodes that need synchronization, and only sync if the new node
depends on them (or overwrites them). This allows some overlap which can
improve performance, and centralizes a big chunk of the synchronization logic.
The remaining synchronization logic involves writes to memory other than the
nodes, e.g. for dequantization or split_k. Each of these allocations has a bool
indicating whether they were in use and need to be synced. This should be
checked before they are written to, and set to true after they are done being
consumed.
* vulkan : support ggml_mean
* vulkan : support sum, sum_rows and mean with non-contiguous tensors
* vulkan : fix subbuffer size not accounting for misalign offset
* tests : add backend-op tests for non-contiguous sum_rows
* cuda : require contiguous src for SUM_ROWS, MEAN support
* sycl : require contiguous src for SUM, SUM_ROWS, ARGSORT support
* require ggml_contiguous_rows in supports_op and expect nb00=1 in the shader
- Spread the work across the whole workgroup. Using more threads seems to
far outweigh the synchronization overhead.
- Specialize the code for when the division is by a power of two.
* Begin work on set_rows
* Work on set rows
* Add error buffers for reporting unsupported SET_ROWS indices
* Remove extra comments
* Work on templating for different types in shaders
* Work on shader type generation
* Working q4_0 mul_mat and some templating for different types
* Add q4_0_f16 matmul and fix device init
* Add matmul support for basic quantization types
* Add q2_k and q3_k quantization
* Add rest of k-quants
* Get firt i-quant working
* Closer to supporting all i-quants
* Support rest of i-quants
* Cleanup code
* Fix python formatting
* debug
* Bugfix for memset
* Add padding to end of buffers on creation
* Simplify bit-shifting
* Update usage of StringView