* hexagon: fix tail corruption with rows sizes not multiple of 256
* hexagon: use different stride for repacking partial blocks
* hex-mm: update repack and kernels to avoid shuffles for full 256-element blocks
Previous commit changed the repacking to use even:odd (0:1,2:3,..) packing
instead of the original (0:128,1:129,...) packing in order to fix tail corruption.
Since the mm kernels already deal with partial tails we can use even:odd
packing only for the last block.
This avoid performance penalty of having to shuffle to zip the elements
in the common case.
* hex-mm: update rmpy x8 for better optimizations
* hex-mm: tighten supported MUL_MAT checks to avoid spurios failures
* hex-mm: use vzero to init accumulators
* hex-mm: properly call partial rmpy_x8
* Update build doc
* Add cgraph tensor output name to OV op name
* Update openvino build instructions
* Add initial NPU support
* draft NPU support version 2: prefill + kvcache
* NPU support version 2: prefill + kvcache
* Change due to ggml cgraph changes, not correct yet
* Change due to ggml cgraph changes, llama-3.2 CPU work
* Add AMD64 to CMakeLists
* Change due to ggml cgraph changes, all device work
* Refactor: clean, fix warning
* Update clang-format
* Statful transformation for CPU GPU
* Add SwiGLU
* Fuse to SDPA
* Replace Concat with Broadcast in MulMat for GQA
* Pull out indices creation for kv cache update
* Refactor: remove past_token_len from extra_inputs
* Fix Phi3 SwiGLU and SoftMax
* Pull out sin cos from rope
* Reduce memory: free ov weights node after graph conversion
* Fix CPY due to cgraph change
* Added OpenVINO CI/CD. Updated docs
* Fix llama-cli
* Fix Phi3 ROPE; Add test-backend-ops
* Fix NPU
* Fix llama-bench; Clang-format
* Fix llama-perplexity
* temp. changes for mark decomp
* matmul in fp32
* mulmat input conversion fix
* mulmat type conversion update
* add mark decomp pass
* Revert changes in fuse_to_sdpa
* Update build.md
* Fix test-backend-ops
* Skip test-thread-safety; Run ctest only in ci/run.sh
* Use CiD for NPU
* Optimize tensor conversion, improve TTFT
* Support op SET_ROWS
* Fix NPU
* Remove CPY
* Fix test-backend-ops
* Minor updates for raising PR
* Perf: RMS fused to OV internal RMS op
* Fix after rebasing
- Layout of cache k and cache v are unified: [seq, n_head, head_size]
- Add CPY and FLASH_ATTN_EXT, flash attn is not used yet
- Skip test-backend-ops due to flash attn test crash
- Add mutex around graph conversion to avoid test-thread-safety fali in the future
- Update NPU config
- Update GPU config to disable SDPA opt to make phi-3 run
* Change openvino device_type to GPU; Enable flash_attn
* Update supports_buft and supports_op for quantized models
* Add quant weight conversion functions from genai gguf reader
* Quant models run with accuracy issue
* Fix accuracy: disable cpu_repack
* Fix CI; Disable test-backend-ops
* Fix Q4_1
* Fix test-backend-ops: Treat quantized tensors as weights
* Add NPU Q4_0 support
* NPU perf: eliminate zp
* Dequantize q4_1 q4_k q6_k for NPU
* Add custom quant type: q8_1_c, q4_0_128
* Set m_is_static=false as default in decoder
* Simpilfy translation of get_rows
* Fix after rebasing
* Improve debug util; Eliminate nop ReshapeReshape
* STYLE: make get_types_to_requant a function
* Support BF16 model
* Fix NPU compile
* WA for npu 1st token acc issue
* Apply EliminateZP only for npu
* Add GeGLU
* Fix Hunyuan
* Support iSWA
* Fix NPU accuracy
* Fix ROPE accuracy when freq_scale != 1
* Minor: not add attention_size_swa for non-swa model
* Minor refactor
* Add Q5_K to support phi-3-q4_k_m
* Requantize Q6_K (gs16) to gs32 on GPU
* Fix after rebasing
* Always apply Eliminate_ZP to fix GPU compile issue on some platforms
* kvcachefusion support
* env variable GGML_OPENVINO_DISABLE_SDPA_OPTIMIZATION added
* Fix for Phi3
* Fix llama-cli (need to run with --no-warmup)
* Fix add_sliced_mask; Revert mulmat, softmax; Remove input attention_size, iSWA model not working
* fix after rebasing
* Fix llama-3-8b and phi3-mini q4_0 NPU
* Update to OV-2025.3 and CMakeLists.txt
* Add OV CI cache
* Apply CISC review and update CI to OV2025.3
* Update CI to run OV dep install before build
* Update OV dockerfile to use OV2025.3 and update build docs
* Style: use switch in supports_ops
* Style: middle ptr and ref align, omit optional struct keyword
* NPU Unify PD (#14)
* Stateless. Fix llama-cli llama-server
* Simplify broadcast op in attention
* Replace get_output_tensor+memcpy with set_output_tensor
* NPU unify PD. Unify dynamic and static dims
* Clean placeholders in ggml-openvino.cpp
* NPU unify PD (handled internally)
* change graph to 4d, support multi sequences
* Fix llama-bench
* Fix NPU
* Update ggml-decoder.cpp
Hitting error while compiling on windows:
error C3861: 'unsetenv': identifier not found
Reason: unsetenv() is a POSIX function; it doesn’t exist on Windows. Visual Studio (MSVC) won’t recognize it.
Proposed fix: Use _putenv_s() (Windows equivalent)
This is supported by MSVC and achieves the same effect: it removes the environment variable from the process environment.
This keeps cross-platform compatibility.
* Update ggml-decoder.cpp
* Update ggml-decoder.cpp
* Update ggml-decoder.cpp
* Update ggml-decoder.cpp
* Update ggml-decoder.cpp
* Remove the second decoder for node. Moving the function into the model decoder
* Fix error for naive
* NPU prefill chunking
* NPU fix llama-bench
* fallback naive run with accuracy issue
* NPU support llma-perplexity -b 512 --no-warmup
* Refactor: split ov_graph_compute for dynamic and static
* remove unused API GgmlOvDecoder::get_output_stride(const std::string & name)
* minor update due to ov 2025.4
* remove unused API GgmlOvDecoder::get_output_names()
* remove unused API get_output_shape(const std::string & name)
* Modified API GgmlOvDecoder::get_output_type(const std::string & name)
* Removed API GgmlOvDecoder::get_output_op_params(const std::string & name)
* Removed API get_output_ggml_tensor(const std::string & name)
* Removed API m_outputs
* Removed m_output_names
* Removed API GgmlOvDecoder::get_input_names()
* Removed API GgmlOvDecoder::get_input_stride(const std::string& name)
* Removed API get_input_type
* Removed API get_input_type
* Removed API GgmlOvDecoder::get_input_shape(const std::string & name)
* Removed API GgmlOvDecoder::get_input_op_params(const std::string & name)
* Fix error for decoder cache
* Reuse cached decoder
* GPU remove Q6_K requantization
* NPU fix wrong model output shape
* NPU fix q4 perf regression
* Remove unused variable nodes
* Fix decoder can_reuse for llama-bench
* Update build.md for Windows
* backend buffer: allocate on host
* Use shared_buffer for GPU NPU; Refactor
* Add ov_backend_host_buffer; Use cached remote context
* Put kvcache on GPU
* Use ggml_aligned_malloc
* only use remote tensor for kvcache
* only use remote tensor for kvcache for GPU
* FIX: use remote tensor from singleton
* Update build.md to include OpenCL
* NPU always requant to q4_0_128
* Optimize symmetric quant weight extraction: use single zp
* Use Q8_0_C in token embd, lm_head, and for 5 and 6 bits quant
* Update build.md
* Support -ctk f32
* Initial stateful graph support
* Update ggml/src/ggml-openvino/ggml-decoder.cpp
Co-authored-by: Yamini Nimmagadda <yamini.nimmagadda@intel.com>
* code cleanup
* npu perf fix
* requant to f16 for Q6 embed on NPU
* Update ggml/src/ggml-openvino/ggml-decoder.cpp
* Update ggml/src/ggml-openvino/ggml-openvino-extra.cpp
* Create OPENVINO.md in llama.cpp backend docs
* Update OPENVINO.md
* Update OPENVINO.md
* Update OPENVINO.md
* Update build.md
* Update OPENVINO.md
* Update OPENVINO.md
* Update OPENVINO.md
* kq_mask naming fix
* Syntax correction for workflows build file
* Change ov backend buffer is_host to false
* Fix llama-bench -p -n where p<=256
* Fix --direct-io 0
* Don't put kvcache on GPU in stateful mode
* Remove hardcode names
* Fix stateful shapes
* Simplification for stateful and update output shape processing
* Remove hardcode names
* Avoid re-compilation in llama-bench
* Extract zp directly instead of bias
* Refactor weight tensor processing
* create_weight_node accept non-ov backend buffer
* remove changes in llama-graph.cpp
* stateful masking fix (#38)
Fix for stateful accuracy issues and cl_out_of_resources error in stateful GPU with larger context sizes.
* Fix test-backend-ops crash glu, get_rows, scale, rms_norm, add
* hardcoded name handling for rope_freqs.weight
* Suppress logging and add error handling to allow test-backend-ops to complete
* Fix MUL_MAT with broadcast; Add unsupported MUL_MAT FLASH_ATTN cases
* Use bias instead of zp in test-backend-ops
* Update OV in CI, Add OV CI Tests in GH Actions
* Temp fix for multithreading bug
* Update OV CI, fix review suggestions.
* fix editorconfig-checker, update docs
* Fix tabs to spaces for editorconfig-checker
* fix editorconfig-checker
* Update docs
* updated model link to be GGUF model links
* Remove GGML_CPU_REPACK=OFF
* Skip permuted ADD and MUL
* Removed static variables from utils.cpp
* Removed initializing non-existing variable
* Remove unused structs
* Fix test-backend-ops for OV GPU
* unify api calling
* Update utils.cpp
* When the dim is dynamic, throw an error, need to is stastic forst
* Add interface compute_model_outputs(), which get the model output through computing the node use count & status in the cgraph to avoid the flag using
* No need to return
* Fix test-backend-ops for OV GPU LNL
* Fix test-thread-safety
* use the shape from infer request of output tensor create to avoid issue
* fix dynamic output shape issue
* fix issue for the unused node in tests
* Remove unused lock
* Add comment
* Update openvino docs
* update to OV release version 2026.0
* add ci ov-gpu self hosted runner
* fix editorconfig
* Fix perplexity
* Rewrite the model inputs finding mechanism (#54)
* Rewrite the model inputs finding logistic
* Put stateful shape handle in get input shape
* Put the iteration logistic in func
* Added ggml-ci-intel-openvino-gpu and doc update
* .hpp files converted to .h
* fix ggml-ci-x64-intel-openvino-gpu
* Fix for stateful execution bug in llama-bench
* Minor updates after stateful llama-bench fix
* Update ggml/src/ggml-openvino/utils.cpp
Co-authored-by: Yamini Nimmagadda <yamini.nimmagadda@intel.com>
* Remove multiple get_shape calls
* Bring back mutex into compute
* Fix VIEW op, which slice the input node
* Added token_len_per_seq existence check before slicing masks and moved node retrieval inside guarded block to prevent missing-key access
* Temp. fix for test requant errors
* Update to OV ggml-ci to low-perf
* ci : temporary disable "test-llama-archs"
* ci : cache v4 -> v5, checkout v4 -> v6, fix runner tag
* docs : update url
* Fix OV link in docker and Update docs
---------
Co-authored-by: Ravi Panchumarthy <ravi.panchumarthy@intel.com>
Co-authored-by: Cavus Mustafa <mustafa.cavus@intel.com>
Co-authored-by: Arshath <arshath.ramzan@intel.com>
Co-authored-by: XuejunZhai <Xuejun.Zhai@intel.com>
Co-authored-by: Yamini Nimmagadda <yamini.nimmagadda@intel.com>
Co-authored-by: Xuejun Zhai <Xuejun.Zhai@intel>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Add a separate rms_norm_f32_vec4 kernel using float4 (128-bit) vectorized
memory loads/stores. Host-side dispatch routes to the vec4 kernel when
ncols is divisible by 4 and strides are aligned; otherwise falls back to
the original rms_norm_f32 kernel which is completely untouched.
A separate kernel is used instead of a runtime branch inside the existing
kernel to avoid register pressure and instruction cache pollution that
would degrade the scalar path (~22% measured regression with runtime if).
Performance (A100, nrows=512, test-backend-ops perf, 5-run avg):
[512,512]: 427 -> 624 GB/s (+46%)
[768,512]: 626 -> 850 GB/s (+36%)
[1024,512]: 495 -> 645 GB/s (+30%)
[2048,512]: 911 -> 1171 GB/s (+28%)
[3072,512]: 1220 -> 1490 GB/s (+22%)
[5120,512]: 1668 -> 1815 GB/s (+9%)
Scalar fallback (4097,512): 1476 -> 1471 GB/s (no regression)
Correctness: RMS_NORM 17/17, RMS_NORM_MUL_ADD 30/30,
ADD_RMS_NORM 25/25, RMS_NORM_MUL_ROPE 72/72 passed.
* ggml : transpose fused GDN state access for coalesced memory reads (#20436)
The fused Gated Delta Net kernel accessed the [S_v, S_v] state matrix
column-wise on row-major storage, causing strided reads (stride S_v =
128 floats = 512 bytes) that waste GPU cache bandwidth. This produced a
39% regression on Qwen3.5-9B (Metal, M4 Max) compared to the unfused
path.
Transpose the state indexing so threads read contiguously:
- Metal: s_ptr[is*S_v] -> s_ptr[is] (stride 1 vs S_v)
- CUDA: curr_state[i*S_v+col] -> curr_state[col*S_v+i] (coalesced)
- CPU: restructured loops for row-wise transposed access
Also add --fused-gdn [on|off|auto] CLI flag (mirrors --flash-attn) so
users can control fused GDN independently of auto-detection.
All GATED_DELTA_NET backend-ops tests pass.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* ggml : use SIMD dot products in CPU GDN kernel, couple AR/chunked fused flags
- Replace scalar inner loops with ggml_vec_dot_f32 for SIMD-optimized
dot products in the CPU fused GDN kernel (delta and attention output)
- Couple fused_gdn_ar and fused_gdn_ch flags in auto-detection: if one
path lacks device support, disable both to prevent state layout mismatch
between transposed (fused) and non-transposed (unfused) formats
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* llama : rever fgdn argument changes
* graph : remove GDN state transposes
* vulkan : adapt
* cuda : remove obsolete smem code
---------
Co-authored-by: Paul Flynn <paul@arkavo.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Oliver Simons <osimons@nvidia.com>
* vulkan: add GATED_DELTA_NET op support
Implements the fused gated delta net recurrence as a Vulkan compute
shader with full support for scalar gate, KDA vector gate, GQA
broadcast, multi-token sequences, and permuted (non-contiguous) q/k
inputs. Specialization constants select head size (32/64/128) and
KDA mode at pipeline creation time.
Passes all 13 test-backend-ops cases on AMD Radeon 890M (RADV GFX1150).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: optimize GATED_DELTA_NET shader (Phase 1)
- vec4 dot products on all inner loops (dp4 hardware intrinsic)
- Cache exp(g) in shared memory for KDA path, eliminating ~32K
redundant global reads and ~16K redundant exp() calls per token
- vec4 fused decay + rank-1 update (3 vec4 ops vs 12 scalar ops)
- Add perf benchmark cases for GATED_DELTA_NET to test-backend-ops
KDA TG: +5.4% throughput. Non-KDA: no regressions.
13/13 test-backend-ops passing on AMD Radeon 890M (RADV GFX1150).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: address review feedback for GATED_DELTA_NET
Pipeline array refactor [3][2], A_TYPE/D_TYPE/FLOAT_TYPE shader macros,
scale in push constants, supports_op fix, dispatch restructuring.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: use FLOAT_TYPE for buffer/shared declarations, align formatting
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: add explicit FLOAT_TYPE casts for buffer loads
Wrap data_q, data_k, and data_g buffer reads with FLOAT_TYPE() casts
to ensure correct behavior across all Vulkan configurations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: fix Q/K broadcast for interleaved head layout
Adapt to the interleaved broadcast convention from #20340:
head_id / rq1 → head_id % neq1
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Progeny Alpha <ProgenyAlpha@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: optimize SSM_CONV workgroup dispatch for large ubatch
Tile tokens into 2D workgroups (32x16) to reduce workgroup launch
overhead at large ubatch sizes. Add vec4 fast path for nc=4 (common
d_conv size). Fixes PP performance degradation with ubatch > 512.
Ref: ggml-org/llama.cpp#18725
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: remove unused shared memory declaration in SSM_CONV
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Progeny Alpha <ProgenyAlpha@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* OpenCL: add CUMSUM op support
* remove unused argument
* opencl: refactor cumsum
* opencl: refactor
* opencl: refactor tmp buffer
* opencl: adjust max number of subgroups
* opencl: fix whitespace
* opencl: fix global size when cumsum the tmp buffer
---------
Co-authored-by: Li He <lih@qti.qualcomm.com>
* llama : enable chunked fused GDN path
* models : avoid Q and K repeats when using fused GDA
* cont : fix comment
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
* cont : fix the fix
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
* cont : fix
* metal : add GDN kernel (#20361)
* metal : add Metal backend for GGML_OP_GATED_DELTA_NET
Add a fused Metal kernel for the gated delta net recurrence op
(#19504), enabling GPU-accelerated inference for DeltaNet-based
models (Qwen3.5, etc.) on Apple Silicon.
Supports both GDA (scalar gate) and KDA (per-row gate) modes
with head_size 64 and 128. Unsupported configurations (head_size
32, non-contiguous tensors) gracefully fall back to CPU.
Performance: Qwen3.5-0.8B Q4_K_M on M4 Max
tg128: 170 -> 213 t/s (+25%)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* metal : validate contiguity of all input tensors in supports_op
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* metal : add algorithm equivalence comment for GDA decay path
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* cont : unslop + optimize
* cont : clean-up
---------
Co-authored-by: Paul Flynn <paul@arkavo.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* CUDA: AR gated delta net improvements (#20391)
* Add FastDiv to gated_delta_net_cuda
* Shard columns across warps
This reduces register pressure (avoids spill for S_v = 128) and gives
the warp-scheduler more CTAs to schedule (thus hiding data-access
latencies).
* Remove unneded include in gated_delta_net.cu
* Improve comments
* Apply code-formating
* Make sharding HIP-compatible
1. Use ggml_cuda_get_physical_warp_size() to determine warp size flexibly
2. Add test with partial warp to test sum reduction on CUDA
* Remove fastdiv_s64, as we can treat neqk1 and rq3 as uint32_t
* Rename variables
* Enable GDN also for prefill, move TODO for chunked_GDN
* Actually remove the TODO from 2068908975
* Get warp size at runtime
warp_size is not known at compile time in hip host code.
* Don't expose ggml_cuda_get_physical_warp_size on host
---------
Co-authored-by: uvos <devnull@uvos.xyz>
* llama : refactor llm_build_delta_net_base API
---------
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
Co-authored-by: Paul Flynn <paul@arkavo.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Oliver Simons <osimons@nvidia.com>
Co-authored-by: uvos <devnull@uvos.xyz>
* WIP: add NVFP4 quantization support
* tests
* improve NVFP4 dot product implementation performance and fix bad super call
* typo
* Use nvfp4 kvalues
* vulkan : fix NVFP4 shader compilation by including kvalues_mxfp4 lookup table
* vulcal and perf fixes
* wip
* Fix metal
* fix vulcan
* Rename threshold & fix wrong scale
* Fix MOE
* Shelf backend implementations (CUDA, Metal, Vulkan, arch-specific SIMD)
Remove NVFP4 support from GPU backends and architecture-specific
optimized dot products. These should be added in separate PRs so
backend specialists can review them independently.
Reverted files:
- ggml-cuda: common.cuh, convert.cu, mmq.cu/cuh, mmvq.cu, vecdotq.cuh,
quantize.cu/cuh, mma.cuh, ggml-cuda.cu, fattn-tile.cuh
- ggml-metal: ggml-metal.metal, ggml-metal-device.cpp, ggml-metal-impl.h,
ggml-metal-ops.cpp
- ggml-vulkan: ggml-vulkan.cpp, all vulkan-shaders/*
- ggml-cpu arch: arm/quants.c, x86/quants.c, powerpc/quants.c, s390/quants.c
Core NVFP4 support (type definition, CPU fallback dot product,
quantization, dequantization, conversion) is retained.
* Fix arch-fallback.h: add NVFP4 generic fallback for all platforms
After shelving backend-specific SIMD implementations, the generic
CPU dot product needs to be aliased on ARM, x86, PowerPC, and s390
platforms that previously relied on arch-specific versions.
* quantize: add NVFP4 as a quantization type option
* Fix ggml_fp32_to_ue4m3: handle subnormal values
Previously, values with ue4m3_exp <= 0 were clamped to 0, causing
all small scales to underflow. This made NVFP4 quantization via
llama-quantize produce garbage (PPL = 5.8M) since typical transformer
weights have amax/6.0 in the range 0.001-0.01, which falls in the
UE4M3 subnormal range.
Now subnormals are properly encoded as man * 2^-9 (exp=0, man=1..7),
matching the decode path in ggml_ue4m3_to_fp32.
Result: NVFP4 requantization now produces PPL = 15.25 (vs F16 = 14.33),
comparable to Q4_1 (PPL = 15.81) at slightly lower BPW (4.70 vs 5.15).
* Restore ARM NEON NVFP4 dot product implementation
Restores the optimized ggml_vec_dot_nvfp4_q8_0 for ARM NEON using
vqtbl1q_s8 lookup and ggml_vdotq_s32 dot products.
tg128 performance: 4.37 t/s (generic) -> 13.66 t/s (NEON) = 3.1x speedup
* Optimize ARM NEON NVFP4 dot product: LUT + vpaddq + vfmaq
- Add ue4m3_scale_lut[128] to ggml-common.h replacing branch-heavy
ggml_ue4m3_to_fp32() in the hot loop
- Use vpaddq_s32 for pairwise int32 reduction instead of vaddvq_s32
- Accumulate with vfmaq_f32 into float32x4_t vector accumulators
tg128: 8.1 -> 31.0 t/s (3.8x speedup, 77% of Q4_1 speed)
* ARM NEON NVFP4: rearrange q8 to match nibble layout
Alternative approach: rearrange q8 data to match the NVFP4 lo/hi
nibble layout instead of rearranging the looked-up NVFP4 values.
Eliminates vcombine_s8(vget_low, vget_low) shuffles.
Performance is equivalent (~18.5 t/s) - the bottleneck is the 2x
block overhead from QK=16 vs QK=32, not the shuffle instructions.
* CPU only backend 64 super-block layout
* cleanup
* Remove unused LUT
* int
* exclude NVFP4 from unsupported ops in metal build
* remove quantization for now
* store scales as native UE4M3, preserve original model bits when possible
* Update convert_hf_to_gguf.py
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* correct comment
* format
* reduce duplication and cleanup
* Address comments
* move detection to prepare_tensors
* Use math instead of const
* Move
* fix comment
* Shelf quantize tests
* Rebase and move check
* cleanup
* lint
* Update gguf-py/gguf/scripts/gguf_convert_endian.py
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* Use fallback quant config
* Simplify
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* organize
* Refactor
* Update convert_hf_to_gguf.py
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* Update convert_hf_to_gguf.py
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* Update convert_hf_to_gguf.py
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* add quantize_nvfp4 (required for test_quants.py)
* add quantize_nvfp4 (required for test_quants.py)
* add quantize_nvfp4 (required for test_quants.py)
* fix return type
---------
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* llama : add support for Nemotron 3 Super
This commit adds support for the Nemotron 3 Super model (120B.A12B)
enabling this model to be converted to GGUF format and run in llama.cpp.
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Matt Clayton <156335168+mattjcly@users.noreply.github.com>
* K quant speedup (#20)
* Basic JIT compilation for mul_mat, get_rows, and scale (#17)
* scale jit working
* preliminary working jit for getrows and mulmat, needs refining
* simplified mul_mat preprocessing switch statement
* get_rows fixes, mul_mat refinement
* formatted + last edits
* removed some extraneous prints
* fixed get_rows, fixed workgroup dispatch in mul_mat. no gibberish
* small fix
* some changes, working
* get_rows and mul_mat jit fixed and working
* Update formatting
* formatting
* Add header
---------
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Start work on all-encompassing shader library
* refactor argmax, set_rows
* Refactor all but flashattention, mat mul
* no gibberish, all k quants added, merged
* vec memory fix
* q6_k matching metal on my machine, tests passing
* Set tile size for q6_k separately
* Separate out fast shaders
---------
Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>
* Move towards writeBuffer for params
* Move away from multiple buffers for set_rows errors, remove host buffer for parameter buffers, minor cleanups
* Remove extra file
* Formatting
---------
Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>
Replace GGML_ABORT("fatal error") in ggml_metal_synchronize() with
error flag + return. This aligns synchronize error handling with
graph_compute, which already returns GGML_STATUS_FAILED for the same
condition.
When a command buffer fails (e.g., iOS GPU access revocation during
backgrounding, macOS eGPU disconnect, OOM), the backend enters an
error state instead of killing the host process. Subsequent
graph_compute calls return GGML_STATUS_FAILED immediately. Recovery
requires recreating the backend.
Failed extra command buffers are properly released on the error path
to avoid Metal object leaks.
Enable mul_mv_ext small-batch kernels (BS 2-8) for BF16, Q2_K,
and Q3_K quantization types. These types previously fell through
to the slower single-row mul_mv path.
BF16 uses the float4 dequantize path (like F16). Q2_K and Q3_K
use the float4x4 K-quant path (like Q4_K/Q5_K/Q6_K).
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* ggml-Vulkan: add ELU support
* ggml-Vulkan: remove extra spaces and variables
* ggml-Vulkan: fix format issue
* ggml-Vulkan: fix format issue
* fix whitespace issue
* Update Vulkan.csv and ops.md
* vulkan: Fix data races in coopmat1 mul_mat(_id)
Add barriers between coopmat store and regular loads. We sort of got away with
this because it was the same subgroup accessing the values, but it's still a
race and may not work.
* switch to subgroup control barriers
* ggml-cuda: add mem check for fusion
* Replace NaNs with -FLT_MAX
* fix typo
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
This patch addresses an Internal Compiler Error (Segmentation fault)
observed with gcc 15 by replacing the intrinsic + cast by doing
a cat on the data first and then calling the intrinsic. This bypasses the
buggy compiler path while maintaining identical instruction selection.
Performance Verification:
Assembly analysis on RHEL 9 (GCC 15.1.1) confirms that both the original
code and this fix generate the identical Power10 prefixed load instruction:
`plxv 40, 2(14)`
This ensures zero performance regression while unblocking builds on
newer toolchains.
Reproduced on:
- Alpine Linux + GCC 15.2.0-r2
- RHEL 9 + GCC 15.1.1 (gcc-toolset-15)
Signed-off-by: Shalini Salomi Bodapati <Shalini.Salomi.Bodapati@ibm.com>
* CUDA: use shared mem for ssm_conv
* fuse silu + ssm_conv
* fuse unary + mul
* enable for fp16
* formatting
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* hexagon: add fp16 support for binary ops: add,sub,mul,div
* hexagon: fix test-backend-ops failures for fp16 binary ops on older arches (<v79)
* hexagon: decide on n_threads (aka n_jobs) early to avoid overallocating scratchpad
* snapdragon: fix readme link
---------
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
* Adds CPU-to-CUDA copy capability to
ggml_backend_cuda_cpy_tensor_async()
* Adds function to relax sync requirements between input copies on
supported backends (CUDA for now)
* Exchanges synchronous copy with async copy function.
* Adds macro guards to allow compilation in non-CUDA builds
* Reworked backend detection in ggml-backend.cpp to avoid linking
conflicts
* Relax requirement of checks in async CUDA copies from backend and buffer type to just buffer type, to avoid linking issues
* Minor cleanup
* Makes opt-in to relax use of explicit syncs more general. Backends like
vulkan which require a synchronization between HtoD copies and graph
execution could also adopt this change now.
* Reintroduces stricter check for CPU->CUDA backend async copy via
GGML_DEVICE_TYPE_CPU.
* Corrects initialization of ggml_backend_sync_mode in
ggml_backend_sched_split initialization
* Simplifies synchronizations to adhere to `saaasg` pattern.
* Apply suggestion from @ggerganov (src->buffer to buf_src)
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Apply suggestion from @ggerganov (src->buffer to buf_src) v2
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Enable tmate debugging for investigating thread safety issue
* Refactor wait and submit to operate on vector<wgpu::FutureWaitInfo>, and fix wait to delete only the future that is completed.
* Cleanup
* Remove clear change and run clang-format
* Cleanup
* ggml-webgpu: fix workgroup dispatch limit for large batch sizes
WebGPU limits workgroup sizes to 65535 per dimension. Large MUL_MAT
operations with batch sizes exceedeing this limi would fail.
* add compute_2d_workgroups() helper to split total workgroup ID across
X/Y dimensions
* update mul_mat_reg_tile.wgsl to reconstruct linear workgroup ID from 2D
dispatch
* update mul_mat_subgroup_matrix.wgsl to reconstruct linear workgroup ID
from 2D dispatch
* update mul_mat.wgsl to compute global index from 2D workgroup
coordinates
* refactor all three mul_mat dispatch paths to use the shared helper
* ggml-webgpu: add bounds checking for over-dispatched workgroups
2D workgroup dispatch can over-dispatch when total workgroups don't
divide evenly into the 65535 per-dimension limit. Extra workgroups
would compute invalid batch indices, causing memory corruption.
* add batch_idx bound check to mul_mat_reg_tile.wgsl and
mul_mat_subgroup_matrix.wgsl to prevent over-dispatched workgroups
from accessing invalid memory
* fixes test failures with large batch sizes (eg., bs=[128, 1024])
* ggml-webgpu: add back TODO for spliting large sizes into batches
* Optimize 2d workgroup provisioning
* Set some parameters that increase speed
---------
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Allow webgpu_buf_pool to resize if needed, remove inflight_threads, and replace inflight_threads with num_kernels for submission
* Run clang-format
* Keep track of num batched kernels that have not been submitted yet
* Run clang-format
* Increase buf pool max size
* Increase param buf pool init size
* Remove webgpu buf pool resizing
* Merge with master
* Add buffer pool growth
* Move buffer pool growth outside of lock
* Reduce max pool size to 32
* Run clang-format
* Only resize param buf pool
* ggml-webgpu: Add binary op support for overlapping and non-contiguous.
* Add newline to binary.wgsl
* Append the test of binary op for src overlapping to test_bin_bcast.
* Remove unnecessary newline.
* vulkan: fix and enable cpy_tensor_async function
* use transfer_queue for async transfers on AMD, synchronize with timeline semaphore
* update offload_op logic
* fix missing transfer submission
* disable async transfer queue on AMD GCN
* revert op batch size change
* fix cpy_tensor_async checks
- adapt ggml-zendnn.cpp to the new lowoha::matmul interface
- update the ZenDNN git tag in CMake to the latest release (ZenDNN‑2026‑WW08)
- add static lib support in CMake
* ggml-virtgpu-backend: validate the consistency of the received objects
This patch adds consistency checks in the
ggml-virtgpu-backend (running on the host side) to ensure that the
data received from the guest is consistent (valid pointers, valid
sizes and offsets).
* ggml-virtgpu-backend: add fallback/skips for optional ggml backend methods
```
1. bck->iface.synchronize(bck)
2. buft->iface.get_alloc_size(buft, op)
3. buft->iface.get_max_size(buft)
```
these three methods are optional in the GGML interface. `get_max_size`
was already properly defaulted, but `backend sychronize` and `butf
get_max_size` would have segfaulted the backend if not implemented.
* ggml-virtgpu-backend: fix log format missing argument
* ggml-virtgpu-backend: improve the abort message
* ggml-virtgpu-backend: more safety checks
* ggml-virtgpu-backend: new error code
* ggml-virtgpu-backend: initialize all the error codes
* ggml-virtgpu: add a missing comment generated by the code generator
* ggml-virtgpu: add the '[virtgpu]' prefix to the device/buffer names
* ggml-virtgpu: apir_device_buffer_from_ptr: improve the error message
* ggml-virtgpu: shared: make it match the latest api_remoting.h of Virglrenderer APIR
(still unmerged)
* ggml-virtgpu: update the code generator to have dispatch_command_name in a host/guest shared file
* ggml-virtgpu: REMOTE_CALL: fail if the backend returns an error
* docs/backend/VirtGPU.md: indicate that the RAM+VRAM size is limed to 64 GB with libkrun
* ggml-virtgpu: turn off clang-format header ordering for some of the files
Compilation breaks when ordered alphabetically.
* ggml-virtgpu: clang-format
* ggml-virtgpu/backend/shared/api_remoting: better comments for the APIR return codes
* vulkan: allow using fp16 in scalar flash attention shader
* split rows inside of subgroups for faster synchronization
* use row_split when Br >= 4, change reductions to use shared memory if row_split == 1
* use f32 scalar FA if f16 is not supported by device
* fix amd workgroup size issue
* optimize masksh use
* add medium rows FA shader Br size
* fixes
* add padding to mask shmem buffer
* cache q values into registers for KQ
* fuse lf accumulation, pf and v accumulation into a loop
* stage K loads through shmem
* stage V loads through shmem
* only stage through shmem on Nvidia
* default to Bc 32
* also stage V through shmem when this is done for K
* dynamic subgroups for intel
* use vectorized stores
* use float_type for dequantize4 functions
* use smaller scalar rows size for smaller rows count
* relax flash attention split_k condition to allow non-gqa use
* use minimal subgroup size on Intel
* fix shmem support function
* fix rebase issues
* fixes
* Bc 4 for scalar FA is not a valid configuration
* Use wave32 on AMD RDNA for scalar FA
* add Intel shader core count lookup-table
* fix regressions
* device tuning
* tmpsh size fix
* fix editorconfig
* refactor fa tuning logic into a single place
* fix gqa opt logic
* fix block_rows with small n_rows
* amd tuning
* fix hsk=72/80 issue
* tuning
* allow condition skipping for column check
* use float16 for Of if available
* address feedback
* fix bad RDNA performance on head size <= 128 by limiting occupancy
* allow printing pipeline stats
* cleanup and fixes
* limit occupancy for GCN for small batch FA with large HSK
* disable f16 FA for GCN AMD GPUs on the proprietary driver
* hexagon: refactor set/get/sum-rows ops to use local context
* hexagon: refactor ROPE and Softmax Ops to use local context
Improves performance a bit by precomputing things and saving in the context.
* hexagon: refactor activation ops to use local context struct
* hexagon: refactor unary ops to use local context struct and DMA/VTCM
* hexagon: use aligned hvx_scale function
* hexagon: remove unused fields from op_context
* hexagon: rewrite ROPE to use DMA and VTCM scratchpad
* hex-rope: keep N rows in scratchpad (instead of just two)
* hex-rope: introduce rowidx cache
* hex-rope: remove unused fields
* hex-rope: rewrite dma prefetch logic to allow for multi-row fetch/compute
also removes the need for fastdiv.
* hex-rope: minor formatting
* hex-rope: use indices and unroll the loops
* hex-rope: more updates to cleanup rope-block handling
* hexagon: cleanup supported type/dims checks
* hexagon: all reduce funcs replicated across lanes
There is no need to explicitly replicate the first value.
* snapdragon: update adb and windows scripts to use ubatch-size 256
Updated Ops support handles larger ubatches.
* Improve CUDA graph capture
Currently, CUDA graphs are eagerly enabled on the first call to ggml_backend_cuda_graph_compute. If the graph properties keep changing (4+ consecutive updates), the graph is permanently disabled. This is suboptimal because:
- The first call always incurs CUDA graph capture overhead even if the graph is unstable
- Once permanently disabled, CUDA graphs never re-enable even after the graph stabilizes (e.g., switching from prompt processing to decode)
The new approach delays CUDA graph activation until warmup completes: the same cgraph must be called at least twice with matching properties before CUDA graph capture begins. This avoids wasted capture overhead on volatile graphs and allows graphs to become eligible once they stabilize.
This also fixes issues such as https://github.com/ggml-org/llama.cpp/discussions/19708
* Update ggml/src/ggml-cuda/ggml-cuda.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Remove EM dashes
* Update ggml/src/ggml-cuda/ggml-cuda.cu
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
* Basic JIT compilation for mul_mat, get_rows, and scale (#17)
* scale jit working
* preliminary working jit for getrows and mulmat, needs refining
* simplified mul_mat preprocessing switch statement
* get_rows fixes, mul_mat refinement
* formatted + last edits
* removed some extraneous prints
* fixed get_rows, fixed workgroup dispatch in mul_mat. no gibberish
* small fix
* some changes, working
* get_rows and mul_mat jit fixed and working
* Update formatting
* formatting
* Add header
---------
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Start work on all-encompassing shader library
* refactor argmax, set_rows
* Refactor all but flashattention, mat mul
* flashattention and matrix multiplication moved to new format
* clean up preprocessing
* Formatting
* remove duplicate constants
* Split large shaders into multiple static strings
---------
Co-authored-by: neha-ha <137219201+neha-ha@users.noreply.github.com>