vulkan: fix OOB check in flash_attn_mask_opt (#20296)

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Jeff Bolz 2026-03-12 00:35:49 -05:00 committed by GitHub
parent 5866e3bbc8
commit aa429cf507
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2 changed files with 60 additions and 40 deletions

View File

@ -8840,7 +8840,7 @@ static void ggml_vk_flash_attn(ggml_backend_vk_context * ctx, vk_context& subctx
}
// Only use mask opt when the mask is fairly large. This hasn't been tuned extensively.
bool use_mask_opt = mask && nem1 >= 32 && nem0 * nem1 > 32768;
bool use_mask_opt = mask && nem1 >= 32 && nem0 * nem1 > 32768 && nem0 >= tuning_params.block_cols * 16;
vk_fa_pipeline_state fa_pipeline_state = get_fa_pipeline_state(ctx->device, tuning_params, HSK, HSV, aligned, f32acc,
mask != nullptr, use_mask_opt, logit_softcap != 0);

View File

@ -33,6 +33,61 @@ layout (push_constant) uniform parameter {
shared float minsh[NUM_SUBGROUPS];
shared float maxsh[NUM_SUBGROUPS];
float FLT_MAX_OVER_2 = uintBitsToFloat(0x7EFFFFFF);
void loadvec4(inout uint result, const uint i0, const uint i1, const uint i2, const uint i3, const bool need_bounds_check) {
const uint tid = gl_LocalInvocationIndex;
[[unroll]] for (uint block_x = 0; block_x < 16; ++block_x) {
float min_v = FLT_MAX_OVER_2;
float max_v = -FLT_MAX_OVER_2;
[[unroll]] for (uint i = 0; i < Br * Bc / 4; i += BLOCK_SIZE) {
uint j0 = (i + tid) % (Bc / 4);
uint j1 = (i + tid) / (Bc / 4);
j0 *= 4;
j0 += (i0 * 16 + block_x) * Bc;
j1 += i1 * Br;
if (!need_bounds_check || j0 + 3 < nem0) {
vec4 f = vec4(data_av4[(j0 + j1 * nbm1 + i2 * nbm2 + i3 * nbm3) / 4]);
[[unroll]] for (int c = 0; c < 4; ++c) {
min_v = min(min_v, f[c]);
max_v = max(max_v, f[c]);
}
} else {
[[unroll]] for (int c = 0; c < 4; ++c) {
if (j0 + c < nem0) {
float f = float(data_a[j0 + j1 * nbm1 + i2 * nbm2 + i3 * nbm3]);
min_v = min(min_v, f);
max_v = max(max_v, f);
}
}
}
}
min_v = subgroupMin(min_v);
max_v = subgroupMax(max_v);
if (gl_SubgroupInvocationID == 0) {
minsh[gl_SubgroupID] = min_v;
maxsh[gl_SubgroupID] = max_v;
}
barrier();
if (tid == 0) {
[[unroll]] for (uint i = 0; i < NUM_SUBGROUPS; ++i) {
min_v = min(min_v, minsh[i]);
max_v = max(max_v, maxsh[i]);
}
if (max_v <= -FLT_MAX_OVER_2) {
result |= 1 << (2*block_x);
}
if (min_v == 0.0f && max_v == 0.0f) {
result |= 2 << (2*block_x);
}
}
barrier();
}
}
// For each Br x Bc block of the mask (input) buffer, read all values and check
// if it's all -inf or all zero. Write out a two-bit code indicating which it is
// (or zero for neither). Each workgroup processes 16 tiles and writes out a
@ -48,50 +103,15 @@ void main() {
const uint i2 = gl_WorkGroupID.z % nem2;
const uint i3 = gl_WorkGroupID.z / nem2;
float FLT_MAX_OVER_2 = uintBitsToFloat(0x7EFFFFFF);
uint result = 0;
// Fast path for fully in-bounds blocks where we can do f16vec4 loads
if ((nem0 % Bc) == 0 && (nem1 % Br) == 0 &&
((Br * Bc) % (BLOCK_SIZE * 4)) == 0) {
[[unroll]] for (uint block_x = 0; block_x < 16; ++block_x) {
float min_v = FLT_MAX_OVER_2;
float max_v = -FLT_MAX_OVER_2;
[[unroll]] for (uint i = 0; i < Br * Bc / 4; i += BLOCK_SIZE) {
uint j0 = (i + tid) % (Bc / 4);
uint j1 = (i + tid) / (Bc / 4);
j0 *= 4;
j0 += (i0 * 16 + block_x) * Bc;
j1 += i1 * Br;
vec4 f = vec4(data_av4[(j0 + j1 * nbm1 + i2 * nbm2 + i3 * nbm3) / 4]);
[[unroll]] for (int c = 0; c < 4; ++c) {
min_v = min(min_v, f[c]);
max_v = max(max_v, f[c]);
}
}
min_v = subgroupMin(min_v);
max_v = subgroupMax(max_v);
if (gl_SubgroupInvocationID == 0) {
minsh[gl_SubgroupID] = min_v;
maxsh[gl_SubgroupID] = max_v;
}
barrier();
if (tid == 0) {
[[unroll]] for (uint i = 0; i < NUM_SUBGROUPS; ++i) {
min_v = min(min_v, minsh[i]);
max_v = max(max_v, maxsh[i]);
}
if (max_v <= -FLT_MAX_OVER_2) {
result |= 1 << (2*block_x);
}
if (min_v == 0.0f && max_v == 0.0f) {
result |= 2 << (2*block_x);
}
}
barrier();
if ((i0 + 1) * 16 * Bc <= nem0) {
loadvec4(result, i0, i1, i2, i3, false);
} else {
loadvec4(result, i0, i1, i2, i3, true);
}
} else {
[[unroll]] for (uint block_x = 0; block_x < 16; ++block_x) {