Commit Graph

78 Commits

Author SHA1 Message Date
Eve 86df2c9ae4
vulkan: use a more appropriate amount of threads when generating shaders (#16418)
* use a more flexible amount of threads

* fix windows compile and 0 thread case

* nominmax
2025-10-04 22:04:27 +02:00
Acly e29acf74fe
vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-04 11:42:56 +02:00
Jeff Bolz d8359f5fde
vulkan: 64-bit im2col (#16135)
* vulkan: 64-bit im2col

Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.

* fix validation error for large im2col
2025-09-28 08:38:37 +02:00
Jeff Bolz 3f81b4e91c
vulkan: support GET_ROWS for k-quants (#16235)
The dequantize functions are copy/pasted from mul_mm_funcs.comp with very few
changes - add a_offset and divide iqs by 2. It's probably possible to call
these functions from mul_mm_funcs and avoid the duplication, but I didn't go
that far in this change.
2025-09-27 12:36:11 +02:00
Sigbjørn Skjæret 3ecb2f671a
ggml : implement set_rows with i32 index (#16159)
* implement set_rows with i32 index

* template fix

* test quantized path

warnings--

* Apply suggestions from code review

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* forgotten name change

* deduplicate cuda/sycl and test-fix

* indent++

* vulkan: support set_rows with i32 index type (#16162)

* disable i32 index for webgpu for now

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-09-22 19:13:00 +02:00
Shin-myoung-serp 96fdca043b
Vulkan: add conv_transpose_2d operation (#16022)
* Vulkan: add conv_transpose_2d operation

* Vulkan: fix typo in conv_transpose_2d shader(s0mp, s0L, s1mp, s1L)

* Vulkan: fix incorrect indentation in conv_transpose_2d shader

* Vulkan: add checking the push constants size limit and reuse conv2d_mm.comp for conv_transpose_2d operation

* Vulkan: revert the order of the index calculation and bound check in conv_2d shader

* Vulkan: explicity check push constants limit in supports_op() for conv_transpose_2d operation.

* Vulkan: remove unnecessary lower bound checks for H/W_idx in the conv_2d shader.
2025-09-22 10:04:01 +02:00
Jeff Bolz a20d810d79
vulkan: add RTE variants of exp shader (#16165)
This fixes some failures on Turing where "round to zero" rounds to the max f16
value but the CPU reference value is infinite.
2025-09-22 07:37:17 +02:00
Ruben Ortlam 9073a73d82
vulkan: vec dot matrix multiplication fix (#16151)
* vulkan: fix matrix multiplication index calculation for odd m/n and odd k in combination with batching

* add odd m/n + odd k test with batching
2025-09-22 07:22:43 +02:00
Ruben Ortlam 803dac2e48
vulkan: use vec dot for matrix matrix multiplications (#16056)
* vulkan: Change the mul_mm shared memory and register caching system to use vec2 instead of scalars, to enable using dot2 instructions

* use fma instead of dot to fix Nvidia and Apple performance issues
2025-09-20 10:42:56 +02:00
Ruben Ortlam 261e6a20ff
Vulkan: Clean up mul_mm shader (#15987)
* vulkan: move mul_mm dequantization steps into a separate file and functions

* improve mul_mm vector load code

* fix debug mode issues and warnings
2025-09-14 16:56:28 +02:00
Xuan-Son Nguyen 9fcb29f22f
ggml: allow casting between f32 and i32 (#15783)
* ggml: allow casting between f32 and i32

* fix cuda

* add vulkan

* fix CPU non-cont

* add non-cont test case

* add note

* extend test number range

* correct note

* add cont version for vulkan
2025-09-08 12:33:01 +02:00
Jeff Bolz 3976dfbe00
vulkan: support im2col_3d (#15795) 2025-09-07 13:50:26 -05:00
Jeff Bolz 267e99867f
vulkan: Use larger loads in scalar/coopmat1 matmul (#15729)
I think glslang will translate an access like x[i][1].z to
OpAccessChain ... x, i, 1, 2
OpLoad float16_t ...

rather than loading all of x[i] in a single OpLoad. Change the
code to explicitly load the vector/matrix.
2025-09-07 18:53:07 +02:00
Shin-myoung-serp 0014fb4add
ggml vulkan: add hardsigmoid and hardswish operations (#15762) 2025-09-03 20:22:55 +02:00
Ruben Ortlam 0a2a3841e8
vulkan: fix shaders gen when no integer dot is available (#15740) 2025-09-02 16:02:26 +02:00
Ruben Ortlam 02c1813517
Vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants (#14903)
* vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants

* vulkan: use subgroup operations for quantize_q8_1 shader

* vulkan: add q8_1_x4 type with 128-bit alignment, use in mul_mat_vecq shader

* vulkan: use q8_1_x4 blocks in mul_mmq shader

* vulkan: do 8 calculations per invocation instead of 32 in mul_mat_vecq, similar to mul_mat_vec

* vulkan: tune mul_mat_vecq performance for Intel

* vulkan: fix quantizing issue when tensor is not divisible by 128

* vulkan: adapt integer dot mmv to mmv small m optimization (#15355)

* vulkan: allow all subgroup modes for mmv and mmvq

* vulkan: use prealloc intermediate reuse for mmvq path

* vulkan: tune mmvq for Intel, AMD GCN and Nvidia RTX 3090

* vulkan: adapt mmv quantize_y path to conditional sync logic

* vulkan: disable q8_0 mmvq on Nvidia

* vulkan: enable q8_0 on Nvidia pre-turing

* fix prealloc sync condition

* fix llvmpipe subgroup 8 issue
2025-09-01 16:19:07 +02:00
Jeff Bolz 94e82c7ead
vulkan: clamp matmul and FA results to the max finite value (#15652)
* vulkan: clamp matmul and FA results to the max finite value

* only clamp for fp16
2025-08-31 08:27:57 +02:00
Ruben Ortlam 043fb27d38
vulkan: apply MUL_MAT_ID subgroup optimization to non-coopmat devices (#15524)
* vulkan: use subgroup function for mul_mat_id shader even without coopmat

* vulkan: fix compile warnings

* vulkan: properly check for subgroup size control and require full subgroups for subgroup mul_mat_id

* vulkan: disable subgroup mul_mat_id on devices with subgroups < 16
2025-08-24 19:36:36 +02:00
Jeff Bolz 611f419cff
vulkan: optimize rms_norm, and allow the work to spread across multiple SMs (#15281)
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs

There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.

The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.

* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.

* complete rebase against fused adds - multi_add shader can also compute partial sums

* fix validation errors

* disable add_rms_fusion for Intel due to possible driver bug

* resolve against #15489, sync after clearing partial sums
2025-08-23 13:16:17 -05:00
Acly 97ae5961a4
vulkan : support conv_2d_dw with f16 weights (#15392) 2025-08-21 17:01:51 +02:00
Dong Won Kim 20c2dac8c6
vulkan: add exp operation (#15456)
Co-authored-by: aeseulgi <kim2h7903@gmail.com>
2025-08-21 17:00:16 +02:00
Jeff Bolz ae532eac2c
vulkan: disable spirv-opt for bfloat16 shaders (#15352) 2025-08-18 07:56:29 +02:00
Jeff Bolz 21c17b5bef
vulkan: Use larger workgroups for mul_mat_vec when M is small (#15355)
* vulkan: Use larger workgroups for mul_mat_vec when M is small

Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.

* update heuristic for amd/intel

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-17 18:08:57 +02:00
Dong Won Kim 19f4decae0
vulkan: support sqrt (#15370) 2025-08-17 16:03:09 +02:00
Jeff Bolz 1fe00296f5
vulkan: fuse adds (#15252)
* vulkan: fuse adds

Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.

* check runtimeDescriptorArray feature

* disable multi_add for Intel due to likely driver bug
2025-08-16 11:48:22 -05:00
Jonathan Graehl 5cdb27e091
finetune: SGD optimizer, more CLI args (#13873)
* examples/finetune -opt SGD (stochastic gradient descent) memory opt

add unit tested GGML_OPT_OPTIMIZER_SGD to ggml - avoids allocating
m, v tensors.

support finetune.cpp arg -opt SGD (or sgd). (default adamw as before)

llama 3.2-1b-F32 result: observed 11gb gpu ram (41 sec/epoch)
when using SGD instead of 19gb (55 sec/epoch) using adamw.
(wikipedia 100 lines finetune)

(
using the same GPU memory, adamw can only do before OOM 512
batch/context, reaching:
train: [███████▉] data=0000140/0000140 loss=0.02575±0.00099 acc=99.52±0.03% t=00:00:47 ETA=00:00:00
val:   [███████▉] data=0000008/0000008 loss=4.76565±0.28810 acc=41.46±0.77% t=00:00:00 ETA=00:00:00

SGD is superior, though it converges slower, with max before OOM 1728
batch/context (esp see the better validation perf):
train: [███████▉] data=0000039/0000039 loss=0.00371±0.00010 acc=99.96±0.01% t=00:00:41 ETA=00:00:00
val:   [███████▉] data=0000003/0000003 loss=5.11406±0.76034 acc=48.01±0.69% t=00:00:01 ETA=00:00:00
)

note: when finetuning long enough (or w/ enough -lr),
validation accuracy *eventually* drops ('catastrophic forgetting')

-lr-half (halflife) option useful for SGD to avoid oscillation or
super slow underdamped learning (makes setting -lr more forgiving).
terminal -lr for now is set by lr-halvings i.e. if you want at most
1/8 the inital -lr you set -lr-halvings 3.

note: objective loss not directly comparable between adamw, sgd? -
check perplexity or accuracy or consider relative improvements
for convergence

new finetune args -wd 1e-9 to enable weight decay in sgd or adamw,
and max -epochs N (default 2 as before)

cache (1 - wd*alpha) in 'adamw' opt struct -
no noticeable perf benefit, disabled (still done
for new SGD though)

since opt. memory is pre-allocated, the ggml_opt_get_optimizer_params
would probably be able to change between SGD and AdamW with each epoch
but would need to use adamw for the first (unconfirmed - no cmdline arg
to set such a policy yet)

test-opt checks adamw as before and now sgd (except for a few disabled
tests for sgd only; probably just needs logging values and adding
alternate reference values);  tolerance on the 'regression'
test is broader for sgd (so we don't need many more epochs)

* Vulkan: Implement GGML_OP_OPT_STEP_SGD

* tests: Fix OPT_STEP_SGD test-backend-ops

* SGD op param store weight-decay and not 1-alpha*wd

* minor + cosmetic changes

* fix vulkan sgd

* try CI fix

---------

Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2025-08-14 12:03:57 +02:00
Georgi Gerganov fd1234cb46
llama : add gpt-oss (#15091)
* oai moe

* compat with new checkpoint

* add attn sink impl

* add rope scaling yarn

* logits match with latest transformers code

* wip chat template

* rm trailing space

* use ggml_scale_bias

* rm redundant is_swa_all

* convert interleaved gate_up

* graph : fix activation function to match reference (#7)

* vocab : handle o200k_harmony special tokens

* ggml : add attention sinks support (#1)

* llama : add attn sinks

* ggml : add attn sinks

* cuda : add attn sinks

* vulkan : add support for sinks in softmax

remove unnecessary return

* ggml : add fused swiglu_oai op (#11)

* ggml : add fused swiglu_oai op

* Update ggml/src/ggml-cpu/ops.cpp

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* update CUDA impl

* cont : metal impl

* add vulkan impl

* test-backend-ops : more test cases, clean up

* llama : remove unfused impl

* remove extra lines

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

---------

Co-authored-by: slaren <slarengh@gmail.com>

* repack mxfp4 upon conversion

* clean up a bit

* enable thinking

* add quick hack to render only some special tokens

* fix bf16 conversion

* remove vocab hack

* webui ok

* support chat parsing for gpt-oss

* fix webui

* direct mapping mxfp4, FINALLY

* force using mxfp4

* properly use lazy tensor

* ggml : add mxfp4

ggml : use e8m0 conversion instead of powf

Co-authored-by: Diego Devesa <slarengh@gmail.com>

change kvalues_mxfp4 table to match e2m1 (#6)

metal : remove quantization for now (not used)

cuda : fix disabled CUDA graphs due to ffn moe bias

vulkan : add support for mxfp4

cont : add cm2 dequant

* ggml : add ggml_add_id (#13)

* ggml : add ggml_add_id

* add cuda impl

* llama : add weight support check for add_id

* perf opt

* add vulkan impl

* rename cuda files

* add metal impl

* allow in-place ggml_add_id

* llama : keep biases on CPU with --cpu-moe

* llama : fix compile error

ggml-ci

* cuda : add fallback for __nv_cvt_e8m0_to_bf16raw

ggml-ci

* cleanup

ggml-ci

* sycl : fix supports_op for MXFP4

ggml-ci

* fix Unknown reasoning format

* ggml-cpu : fix AVX build

ggml-ci

* fix hip build

ggml-ci

* cuda : add mxfp4 dequantization support for cuBLAS

ggml-ci

* ggml-cpu : fix mxfp4 fallback definitions for some architectures

ggml-ci

* cuda : fix version required for __nv_cvt_e8m0_to_bf16raw

---------

Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
Co-authored-by: slaren <slarengh@gmail.com>
2025-08-05 22:10:36 +03:00
Jeff Bolz 5aa1105da2
vulkan: fix build when using glslang that does not support coopmat2 (#15062) 2025-08-04 07:09:19 +02:00
Jeff Bolz 6c7a441161
vulkan: Use coopmat2 for conv2d (#14982) 2025-08-03 14:23:57 +02:00
Jeff Bolz a9f7541ec2
vulkan: optimizations for direct convolution (#14933)
* vulkan: optimizations for direct convolution

- Empirically choose a better tile size. Reducing BS_K/BS_NPQ helps fill
  the GPU. The new size should be amenable to using coopmat, too.
- Fix shmem bank conflicts. 16B padding should work with coopmat.
- Some explicit loop unrolling.
- Skip math/stores work for parts of the tile that are OOB.
- Apply fastdiv opt.
- Disable shuffles for NV.

* Three tiles sizes for CONV_2D, and a heuristic to choose

* reallow collectives for pre-Turing

* make SHMEM_PAD a spec constant

* fixes for intel perf - no shmem padding, placeholder shader core count

* shader variants with/without unrolling

* 0cc4m's fixes for AMD perf

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-02 09:57:04 +02:00
Erik Scholz 89d1029559
vulkan : add fp16 support for the conv_2d kernel (#14872)
* add f16 to conv_2d testing
* weaken conv2d test error threshold
2025-07-27 12:04:33 +02:00
Ervin Áron Tasnádi a979ca22db
ggml: adds CONV_2D op and direct GEMM Vulkan implementation (#14316)
* ggml/ggml-vulkan/test-backend-ops: adds CONV_2D for Vulkan

* ggml-vulkan: adds f32 scalar shader to compute 2D convolution directly
with gemm (no need for im2col),

* test-backend-ops: adds test_case_ref to check the validity/performance of ops
against reference implementations having different graphs, adds tests

* * Performance fixes: minimized branch divergence, uses collectives to
  eliminate redundant calculation, macros removed.

* Kernel shared memory size check

* Updates test-backend-ops to support graphs for performance
  measurement.

* * Apple/Win32 compile errors fixed

* Subgroup size used to determine tile size -> fixes llvmpipe errors.

* Collectives disabled by default.

* Intel support is disabled as the performance is poor.

* Conv2d enabled for Intel with disabled collectives, disabled for Apple

* test-backend-ops modifications are reverted

* Trailing spaces and missing override fixed.

* Triggering pipeline relaunch.

* Code formatted with .clang-format.
2025-07-19 21:59:08 +02:00
0cc4m 83f5872404
Vulkan: Fix fprintf format-security warning (#14770) 2025-07-19 17:47:53 +02:00
Jeff Bolz 10a0351a97
vulkan: add RTE variants for glu/add/sub/mul/div (#14653) 2025-07-15 21:32:11 +02:00
Acly 3e303b1107 vulkan : implement ggml_roll (ggml/1290)
ggml-ci
2025-07-12 14:25:44 +03:00
Jeff Bolz b3ad3a0191
vulkan: support SET_ROWS (#14587)
* vulkan: support SET_ROWS

Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.

* vulkan: optimize set_rows

Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.
2025-07-12 12:12:26 +02:00
Eve 6491d6e4f1
vulkan: increase LOAD_VEC_A to 8 (IQ1/IQ2) or 4 (IQ3) (#14485)
Commit taken from remyoudompheng's PR https://github.com/ggml-org/llama.cpp/pull/12260

Co-authored-by: Rémy Oudompheng <remyoudompheng@gmail.com>
2025-07-06 12:29:36 +02:00
Sigbjørn Skjæret 28657a8229
ggml : implement GEGLU_ERF and GEGLU_QUICK ops (#14445) 2025-07-03 23:07:22 +02:00
Sigbjørn Skjæret eff5e45443
add GELU_ERF (#14455) 2025-07-01 10:14:21 +02:00
Sigbjørn Skjæret a0535ffa0d
ggml : implement REGLU/GEGLU/SWIGLU ops (#14158)
* implement unary REGLU/GEGLU/SWIGLU cpu ops

* relax constraints

* duplicate shape of source

* fix ggml_vec_geglu_f16

* special case gated ops

* implement unary REGLU/GEGLU/SWIGLU cuda ops

* tighten constraints again

* refactor into GGML_GLU_OP

* metal : add glu kernels

ggml-ci

* add CUDA_GLU_BLOCK_SIZE [no ci]

* more constraints and use 64bit ints

ggml-ci

* 64bit multiplication [no ci]

* implement swapped variants (cpu/cuda)

* update comment [no ci]

ggml-ci

* Vulkan: Add GLU ops and shaders

* SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate

* ggml : implement GLU for split up/gate (#14181)

* implement GLU for split up/gate

* add tests for ggml_glu_split

* Vulkan: Implement glu_split logic and shader support

* add split to logging [no ci]

* SYCL: refactor element_size ops and add split up and gate support to gated kernels

* SYCL: switch GEGLU to use tanh approximation

---------

Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>

* GGML: increase OP count in assertion

* Refactor: Optimize SYCL element-wise operations with unary function inlining

This commit refactors the SYCL element-wise operations to improve performance by:

- Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead.
- Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic.
- Replacing direct kernel calls with calls to these inlined functions.
- Using `__dpct_inline__` to encourage compiler inlining.
- Minor code cleanup and consistency improvements.

The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices.

* vulkan: Increase workgroup size for GLU, for performance (#14345)

* vulkan: Increase workgroup size for GLU, for performance

* vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup

* merge fix

* metal : add support for split and swap

ggml-ci

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-06-29 11:04:10 +02:00
Jeff Bolz bd9c981d72
vulkan: Add fusion support for RMS_NORM+MUL (#14366)
* vulkan: Add fusion support for RMS_NORM+MUL

- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.

* extract some common fusion logic

* fix -Winconsistent-missing-override

* move ggml_can_fuse to a common function

* build fix

* C and C++ versions of can_fuse

* move use count to the graph to avoid data races and double increments when used in multiple threads

* use hash table lookup to find node index

* change use_counts to be indexed by hash table slot

* minimize hash lookups

style fixes

* last node doesn't need single use.
fix type.
handle mul operands being swapped.

* remove redundant parameter

---------

Co-authored-by: slaren <slarengh@gmail.com>
2025-06-29 09:43:36 +02:00
Ervin Áron Tasnádi 0d3984424f
ggml-vulkan: adds support for op CONV_TRANSPOSE_1D (#13813)
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D

* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D

* Missing barrier added to shader.
Number of additional tests reduced to 108.

* * Fixes typo in variable name.

* Removes extra whitespaces.

* Adds int64->int32 casts to prevent possible warnings.

* Problem size reduced in tests to pass tests with llvmpipe.

* supports_op condition moved from unintended position
2025-06-04 22:02:00 +02:00
Jeff Bolz 24e86cae72
vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
2025-05-14 11:55:26 +02:00
Jeff Bolz dc1d2adfc0
vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation

* vulkan: always use fp32 for scalar flash attention

* vulkan: use vector loads in scalar flash attention shader

* vulkan: remove PV matrix, helps with register usage

* vulkan: reduce register usage in scalar FA, but perf may be slightly worse

* vulkan: load each Q value once. optimize O reduction. more tuning

* vulkan: support q4_0/q8_0 KV in scalar FA

* CI: increase timeout to accommodate newly-supported tests

* vulkan: for scalar FA, select between 1 and 8 rows

* vulkan: avoid using Float16 capability in scalar FA
2025-05-10 08:07:07 +02:00
Jeff Bolz 8ae5ebcf85
vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
2025-05-04 07:17:16 +02:00
Georgi Gerganov b34443923c
sync : ggml (#13268)
* vulkan : kernels for depthwise 2D convolution (CONV_2D_DW) (ggml/1204)

* vulkan : add kernels for depthwise 2d convolution (OP_CONV_2D_DW)

* review: remove src_x/y < 0 checks; add performance tests

* sync : ggml

ggml-ci

* vulkan : fix lint (#0)

---------

Co-authored-by: Acly <aclysia@gmail.com>
2025-05-02 20:54:30 +03:00
Jeff Bolz 79f26e9e12
vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-01 20:49:39 +02:00
Jeff Bolz f01bd02376
vulkan: Implement split_k for coopmat2 flash attention. (#12627)
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
2025-04-02 14:25:08 -05:00
0cc4m a8a1f33567
Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader

* Add q4_0 x q8_1 matrix matrix multiplication support

* Vulkan: Add int8 coopmat MMQ support

* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code

* Add GL_EXT_integer_dot_product check

* Remove ggml changes, fix mmq pipeline picker

* Remove ggml changes, restore Intel coopmat behaviour

* Fix glsl compile attempt when integer vec dot is not supported

* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq

* Remove redundant comment

* Fix integer dot check

* Fix compile issue with unsupported int dot glslc

* Update Windows build Vulkan SDK version
2025-03-31 14:37:01 +02:00
Jeff Bolz eddfb43850
vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505)
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders

* vulkan: Optimize mul_mat_vec p021 and nc shaders.

These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).

Using subgroupAdd in the p021 shader also helps, use that conditionally.
2025-03-22 09:40:11 +01:00