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README.md
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README.md
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@ -2,43 +2,52 @@
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work in progress; webxr support for xreal devices
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Read the history of these projects:
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> WebXR Bindings and Test Utilities / Getting-Started Example(s) Basis for NPM package
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> https://jakedownsdev.substack.com/p/open-sourcing-nreal-air-development?utm_source=profile&utm_medium=reader2
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based on combined effort of:
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### Community Open Source Xreal Drivers:
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- [Windows](https://github.com/MSmithDev/AirAPI_Windows) - .dll
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- [Android](https://github.com/SARankDirector-Minecraft/XR-android-driver) - .aar
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- [Linux](https://gitlab.com/TheJackiMonster/nrealAirLinuxDriver) - .so
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- [Mac](https://gitlab.com/DanBurkhardt/nrealAirLinuxDriver/-/tree/main) - .dylib
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- [WebXR](https://github.com/jakedowns/xreal-webxr) - WebXR Bindings and Test Utilities / Getting-Started Example(s) Basis for NPM package
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- [Rust](https://github.com/badicsalex/ar-drivers-rs) - Cross-Platform Rust Library
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- [XR Gaming Decky Plugin](https://github.com/wheaney/decky-XRGaming) - XR Gaming Decky Plugin
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- [XRLinux](https://github.com/wheaney/XRLinuxDriver)
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- [OpenVR-xrealAirGlassesHMD](https://github.com/wheaney/OpenVR-xrealAirGlassesHMD) - OpenVR driver for xReal Air Glasses as a HMD
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🙌 🥽 💪 based on combined effort of the Xreal Open Source Community:
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### Projects using Open Source Xreal Drivers
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- [OpenGL demo program](https://github.com/abls/real-air)
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- [kassandra](https://www.youtube.com/watch?v=7pH2VvUTZIQ) Kassandra: AR for all Macs with Nreal Air, is now in Public Beta
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- [breezy desktop](https://github.com/wheaney/breezy-desktop) - Linux
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- [cozy desk](https://cozydesk.space/download/) - Mac
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- [PhoenixHeadTracker](https://github.com/iVideoGameBoss/PhoenixHeadTracker/releases) - Windows
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- [Monado - xreal support](https://gitlab.freedesktop.org/monado/monado/-/tree/main/src/xrt/drivers/nreal_air) - Linux + OpenXR (via [TheJackiMonster](https://gitlab.com/TheJackiMonster))
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- [kassandra](https://www.youtube.com/watch?v=7pH2VvUTZIQ) 🍎 Mac
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- [breezy desktop](https://github.com/wheaney/breezy-desktop) 🐧 Linux
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- [cozy desk](https://cozydesk.space/download/) 🍏 Mac
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- [PhoenixHeadTracker](https://github.com/iVideoGameBoss/PhoenixHeadTracker/releases) 🖼️ Windows
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- [Monado - xreal support](https://gitlab.freedesktop.org/monado/monado/-/tree/main/src/xrt/drivers/nreal_air) 🐧 Linux + OpenXR
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### Xreal Open Source Community Drivers:
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- [WebXR](https://github.com/jakedowns/xreal-webxr)
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- [Windows](https://github.com/MSmithDev/AirAPI_Windows)
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- [Android](https://github.com/SARankDirector-Minecraft/XR-android-driver)
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- [Linux](https://gitlab.com/TheJackiMonster/nrealAirLinuxDriver)
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- [Mac](https://gitlab.com/DanBurkhardt/nrealAirLinuxDriver/-/tree/main)
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- [Rust](https://github.com/badicsalex/ar-drivers-rs)
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- [XR Gaming Decky Plugin](https://github.com/wheaney/decky-XRGaming)
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- [XR Linux Driver](https://github.com/wheaney/XRLinuxDriver)
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- [OpenVR-xrealAirGlassesHMD](https://github.com/wheaney/OpenVR-xrealAirGlassesHMD)
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### Utilities
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- [Unofficial Firmware Mirror](https://air.msmithdev.com/) - Web Firmware Updater Mirror
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- [IMU Inspector](https://github.com/abls/imu-inspector)
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- 🪞 [Unofficial Firmware Archive Mirror](https://air.msmithdev.com/)
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- 🔍 [IMU Inspector](https://github.com/abls/imu-inspector)
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- 📊 [Real Utilities](https://github.com/edwatt/real_utilities/)
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### Special Thanks!
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- [Tobias Frisch, TheJackiMonster](https://gitlab.com/TheJackiMonster)
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- [Matt Smith, MSmithDev](https://github.com/MSmithDev)
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- [Ed Watt](https://github.com/edwatt)
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- [Andy, abls, noot](https://github.com/abls)
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- [Wayne Heaney, wheaney](https://github.com/wheaney)
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- [Alex Badics, badicsalex](https://github.com/badicsalex)
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- [SARankDirector-Minecraft](https://github.com/SARankDirector-Minecraft)
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### Roadmap
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- [OpenXR](#coming-soon) # coming soon
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- [CloudXR](#on-hold) # on hold
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- 🌐 🥽 [OpenXR](#coming-soon) # coming soon
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- ☁️ 🥽 [CloudXR](#on-hold) # on hold
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### Read the history of this project:
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🤩 [Open-Sourcing Nreal Air Development - SubStack](https://jakedownsdev.substack.com/p/open-sourcing-nreal-air-development?utm_source=profile&utm_medium=reader2)
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@ -147,7 +147,7 @@ export default class Glasses extends EventTarget {
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this.imu_poller_instance = new RepeatingDeviceReportPoll({
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interval: 100,
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callback: async ()=>{
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this.sendReportTimeout(Protocol.MESSAGES.R_IMU_DATA, [0x0]).then((report)=>{
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this.sendReportTimeout(Protocol.MESSAGES.R_IMU_DATA, [0x40]).then((report)=>{
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if(report){
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console.log('got report',report)
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}else{
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@ -12,6 +12,72 @@ export const NREAL_VENDOR_ID = 0x3318;
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export const BOOT_PRODUCT_ID = 0x0423;
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export const IMU_TIMEOUT = 250;
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export const ERRORS = {
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DEVICE3_ERROR_NO_ERROR: 0,
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DEVICE3_ERROR_NO_DEVICE: 1,
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DEVICE3_ERROR_NO_HANDLE: 2,
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DEVICE3_ERROR_NO_ALLOCATION: 3,
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DEVICE3_ERROR_WRONG_SIZE: 4,
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DEVICE3_ERROR_FILE_NOT_OPEN: 5,
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DEVICE3_ERROR_FILE_NOT_CLOSED: 6,
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DEVICE3_ERROR_LOADING_FAILED: 7,
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DEVICE3_ERROR_SAVING_FAILED: 8,
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DEVICE3_ERROR_UNPLUGGED: 9,
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DEVICE3_ERROR_UNEXPECTED: 10,
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DEVICE3_ERROR_WRONG_SIGNATURE: 11,
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DEVICE3_ERROR_INVALID_VALUE: 12,
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DEVICE3_ERROR_NOT_INITIALIZED: 13,
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DEVICE3_ERROR_PAYLOAD_FAILED: 14,
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DEVICE3_ERROR_UNKNOWN: 15,
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}
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class Device3Packet {
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/*
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uint8_t signature [2];
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uint8_t temperature [2];
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uint64_t timestamp;
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uint8_t angular_multiplier [2];
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uint8_t angular_divisor [4];
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uint8_t angular_velocity_x [3];
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uint8_t angular_velocity_y [3];
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uint8_t angular_velocity_z [3];
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uint8_t acceleration_multiplier [2];
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uint8_t acceleration_divisor [4];
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uint8_t acceleration_x [3];
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uint8_t acceleration_y [3];
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uint8_t acceleration_z [3];
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uint8_t magnetic_multiplier [2];
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uint8_t magnetic_divisor [4];
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uint8_t magnetic_x [2];
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uint8_t magnetic_y [2];
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uint8_t magnetic_z [2];
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uint32_t checksum;
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uint8_t _padding [6];
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*/
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constructor() {
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this.signature = new Uint8Array(2);
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this.temperature = new Uint8Array(2);
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this.timestamp = new Uint8Array(8);
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this.angular_multiplier = new Uint8Array(2);
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this.angular_divisor = new Uint8Array(4);
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this.angular_velocity_x = new Uint8Array(3);
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this.angular_velocity_y = new Uint8Array(3);
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this.angular_velocity_z = new Uint8Array(3);
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this.acceleration_multiplier = new Uint8Array(2);
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this.acceleration_divisor = new Uint8Array(4);
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this.acceleration_x = new Uint8Array(3);
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this.acceleration_y = new Uint8Array(3);
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this.acceleration_z = new Uint8Array(3);
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this.magnetic_multiplier = new Uint8Array(2);
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this.magnetic_divisor = new Uint8Array(4);
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this.magnetic_x = new Uint8Array(2);
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this.magnetic_y = new Uint8Array(2);
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this.magnetic_z = new Uint8Array(2);
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this.checksum = new Uint8Array(4);
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this._padding = new Uint8Array(6);
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}
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}
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export const MESSAGES = {
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R_MCU_APP_FW_VERSION: 0x26,//MCU APP FW version.
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