llama.cpp/ggml/src/ggml-vulkan
Jeff Bolz 9b169a4d4e
vulkan: fix mul_mat_vec failure in backend tests (#12529)
The OOB calculation could be wrong if the last iteration was during one of
the unrolled loops. Adjust the unrolling counts to avoid this. Add a couple
new backend tests that hit this failure on NVIDIA GPUs.
2025-03-24 07:56:17 +01:00
..
cmake fix: ggml: fix vulkan-shaders-gen build (#10448) 2025-01-15 14:17:42 +01:00
vulkan-shaders vulkan: fix mul_mat_vec failure in backend tests (#12529) 2025-03-24 07:56:17 +01:00
CMakeLists.txt fix: ggml: fix vulkan-shaders-gen build (#10448) 2025-01-15 14:17:42 +01:00
ggml-vulkan.cpp vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505) 2025-03-22 09:40:11 +01:00