llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/soft_max_large2.comp

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#version 450
#include "soft_max_large_common.glsl"
void main() {
const uint tid = gl_LocalInvocationID.x;
const uint rowx = gl_WorkGroupID.y;
const uint wg_start = gl_WorkGroupID.x * BLOCK_SIZE * num_iters;
const uint32_t i03 = rowx / (p.ne01 * p.ne02);
const uint32_t i02 = (rowx - i03 * p.ne01 * p.ne02) / p.ne01;
const uint32_t i01 = rowx % p.ne01;
uint rowy_start = 0;
if (p.KY > 0) {
rowy_start = i01 * p.nb11 + (i02 % p.ne12) * p.nb12 + (i03 % p.ne13) * p.nb13;
}
if (rowx >= p.nrows_x) {
return;
}
float slope = get_slope(rowx);
// Find max
FLOAT_TYPE max_val = p.has_sinks == 0 ? uintBitsToFloat(0xFF800000) : data_c[i02];
[[unroll]] for (uint i = 0; i < gl_NumWorkGroups.x; i += BLOCK_SIZE) {
if (i + tid < gl_NumWorkGroups.x) {
max_val = max(max_val, data_m[rowx * gl_NumWorkGroups.x + i + tid]);
}
}
// reduce across the workgroup
vals[tid] = max_val;
barrier();
[[unroll]] for (uint s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
vals[tid] = max(max_val, vals[tid + s]);
}
barrier();
}
max_val = vals[0];
barrier();
FLOAT_TYPE sum = FLOAT_TYPE(0.0f);
// Compute sum{exp(x - max)}
[[unroll]] for (uint col0 = wg_start, idx = 0; idx < num_iters; col0 += BLOCK_SIZE, ++idx) {
const uint col = col0 + tid;
if (col >= p.KX) {
break;
}
// compute exp(a*scale+b*slope), add it to sum
const uint i = rowx * p.KX + col;
FLOAT_TYPE val;
val = exp(FLOAT_TYPE(data_a[i]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy_start + col]) : FLOAT_TYPE(0.0f)) - max_val);
sum += val;
data_d[i] = D_TYPE(val);
}
// reduce across the workgroup
vals[tid] = sum;
barrier();
[[unroll]] for (uint s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
vals[tid] += vals[tid + s];
}
barrier();
}
if (tid == 0) {
sum = vals[0];
data_s[rowx * gl_NumWorkGroups.x + gl_WorkGroupID.x] = sum;
}
}