llama.cpp/ggml
Acly e29acf74fe
vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-04 11:42:56 +02:00
..
cmake ggml: Skip backend library linking code when GGML_BACKEND_DL=ON (#15094) 2025-08-07 13:45:41 +02:00
include ggml webgpu: add support for soft_max, optimize rms_norm (#16357) 2025-10-02 11:00:31 -07:00
src vulkan : incremental shader builds (#16341) 2025-10-04 11:42:56 +02:00
.gitignore vulkan : cmake integration (#8119) 2024-07-13 18:12:39 +02:00
CMakeLists.txt HIP: Disable ROCWMMA fattn on CDNA when compiled against ROCWMMA 2.0.0 (#16221) 2025-10-01 23:09:25 +02:00