llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/l2_norm.comp

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#version 450
#include "generic_unary_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
#define BLOCK_SIZE 512
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
shared FLOAT_TYPE sum[BLOCK_SIZE];
void main() {
const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
const uint tid = gl_LocalInvocationID.x;
const uint i3 = row / (p.ne11 * p.ne12);
const uint i3_offset = i3 * p.ne12 * p.ne11;
const uint i2 = (row - i3_offset) / p.ne11;
const uint i2_offset = i2 * p.ne11;
const uint i1 = row - i3_offset - i2_offset;
sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp
[[unroll]] for (uint i0 = tid; i0 < p.ne00; i0 += BLOCK_SIZE) {
const FLOAT_TYPE xi = FLOAT_TYPE(data_a[i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0]);
sum[tid] += xi * xi;
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
sum[tid] += sum[tid + s];
}
barrier();
}
const FLOAT_TYPE scale = 1.0f / max(sqrt(sum[0]), FLOAT_TYPE(p.param1));
[[unroll]] for (uint i0 = tid; i0 < p.ne00; i0 += BLOCK_SIZE) {
data_d[i3*p.nb13 + i2*p.nb12 + i1*p.nb11 + i0] = D_TYPE(scale * FLOAT_TYPE(data_a[i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0]));
}
}