36 lines
836 B
Plaintext
36 lines
836 B
Plaintext
#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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float x = float(data_a[i]);
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float alpha_n = p.param1;
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float alpha_p = p.param2;
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float beta = p.param3;
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float eps = p.param4;
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if (x > 0.0f) {
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x = alpha_p * x * x + beta * x;
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} else {
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const float min_x_eps = min(x, eps);
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x = (exp(min_x_eps) - 1 - x) * alpha_n + beta * x;
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}
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data_d[i] = D_TYPE(x);
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}
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