llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/xielu.comp

36 lines
836 B
Plaintext

#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
float x = float(data_a[i]);
float alpha_n = p.param1;
float alpha_p = p.param2;
float beta = p.param3;
float eps = p.param4;
if (x > 0.0f) {
x = alpha_p * x * x + beta * x;
} else {
const float min_x_eps = min(x, eps);
x = (exp(min_x_eps) - 1 - x) * alpha_n + beta * x;
}
data_d[i] = D_TYPE(x);
}