llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/tri.comp

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#version 450
#include "rte.glsl"
#include "types.glsl"
#include "generic_unary_head.glsl"
#define GGML_TRI_TYPE_UPPER_DIAG 0
#define GGML_TRI_TYPE_UPPER 1
#define GGML_TRI_TYPE_LOWER_DIAG 2
#define GGML_TRI_TYPE_LOWER 3
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
const uint i03 = fastdiv(idx, p.ne0_012mp, p.ne0_012L);
const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, p.ne0_01L);
const uint i02_offset = i02*p.ne01*p.ne00;
const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, p.ne0_0L);
const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
int param = floatBitsToInt(p.param1);
bool pass = false;
switch (param) {
case GGML_TRI_TYPE_UPPER_DIAG: pass = i00 >= i01; break;
case GGML_TRI_TYPE_UPPER: pass = i00 > i01; break;
case GGML_TRI_TYPE_LOWER_DIAG: pass = i00 <= i01; break;
case GGML_TRI_TYPE_LOWER: pass = i00 < i01; break;
}
if (pass) {
const float val = float(data_a[get_aoffset() + src0_idx(idx)]);
data_d[get_doffset() + dst_idx(idx)] = D_TYPE(val);
} else {
data_d[get_doffset() + dst_idx(idx)] = D_TYPE(0);
}
}