30 lines
859 B
GLSL
30 lines
859 B
GLSL
void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.N) {
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return;
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}
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const uint row = i / p.ne20;
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const uint col = i - row * p.ne20;
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if (p.mode == 0) {
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// Default
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const uint offset = p.ne00 / 2;
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const uint idx = row * p.ne00 + col;
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data_d[row * offset + col] = D_TYPE(op(float(data_a[idx]), float(data_a[idx + offset])));
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} else if (p.mode == 1) {
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// Swapped
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const uint offset = p.ne00 / 2;
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const uint idx = row * p.ne00 + col;
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data_d[row * offset + col] = D_TYPE(op(float(data_a[idx + offset]), float(data_a[idx])));
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} else {
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// Split
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const uint idx = row * p.ne00 + col;
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data_d[idx] = D_TYPE(op(float(data_a[idx]), float(data_b[idx])));
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}
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}
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