* vulkan: fix GPU deduplication logic.
As reported in https://github.com/ggml-org/llama.cpp/issues/19221, the
(same uuid, same driver) logic is problematic for windows+intel igpu.
Let's just avoid filtering for MoltenVK which is apple-specific, and
keep the logic the same as before
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| .. | ||
| cmake | ||
| vulkan-shaders | ||
| CMakeLists.txt | ||
| ggml-vulkan.cpp | ||