llama.cpp/ggml
Oleksandr Kuvshynov a498c75ad1
vulkan: fix GPU deduplication logic. (#19222)
* vulkan: fix GPU deduplication logic.

As reported in https://github.com/ggml-org/llama.cpp/issues/19221, the
(same uuid, same driver) logic is problematic for windows+intel igpu.

Let's just avoid filtering for MoltenVK which is apple-specific, and
keep the logic the  same as before 88d23ad5 - just dedup based on UUID.

Verified that MacOS + 4xVega still reports 4 GPUs with this version.

* vulkan: only skip dedup when both drivers are moltenVk
2026-02-05 09:06:59 +01:00
..
cmake ggml: Skip backend library linking code when GGML_BACKEND_DL=ON (#15094) 2025-08-07 13:45:41 +02:00
include ggml-virtgpu: make the code thread safe (#19204) 2026-02-04 10:46:18 +08:00
src vulkan: fix GPU deduplication logic. (#19222) 2026-02-05 09:06:59 +01:00
.gitignore vulkan : cmake integration (#8119) 2024-07-13 18:12:39 +02:00
CMakeLists.txt Bump cmake max version (needed for Windows on Snapdragon builds) (#19188) 2026-02-01 14:13:38 -08:00