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#version 450
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#include "glu_head.glsl"
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float op(float a, float b) {
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float xi = min(a, p.limit);
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float gi = max(min(b, p.limit), -p.limit);
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float out_glu = xi / (1.0f + exp(-xi * p.alpha));
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out_glu = out_glu * (1.0f + gi);
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return out_glu;
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}
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#include "glu_main.glsl"
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