43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
#version 450
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#extension GL_EXT_control_flow_attributes : require
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#include "types.glsl"
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layout (push_constant) uniform parameter
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{
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uint ne0;
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uint ne1;
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uint s01;
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uint s02;
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uint s11;
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uint s21;
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} p;
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#define BLOCK_SIZE 512
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
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layout (binding = 2) readonly buffer Z {int32_t data_c[];};
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layout (binding = 3) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i1 = gl_WorkGroupID.x;
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const uint i2 = gl_WorkGroupID.y;
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const uint i11 = data_c[i1 + i2 * p.s21];
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const uint s1 = p.ne0;
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const uint s2 = p.ne0 * p.ne1;
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const uint d0 = i1 * s1 + i2 * s2;
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const uint a0 = i1 * p.s01 + i2 * p.s02;
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const uint b0 = i11 * p.s11;
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for (uint i0 = gl_LocalInvocationID.x; i0 < p.ne0; i0 += BLOCK_SIZE) {
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data_d[d0 + i0] = data_a[a0 + i0] + data_b[b0 + i0];
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}
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}
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