* vulkan: split mul_mmq_funcs for mul_mat_vecq use * add mxfp4 mmvq * add q2_k mmvq * add q3_k mmvq * add q4_k and q5_k mmvq * add q6_k mmvq * handle 4x4 quants per mmvq thread * enable MUL_MAT_ID mmvq support * enable subgroup optimizations for mul_mat_vec_id shaders * device tuning * request prealloc_y sync after quantization * fix indentation * fix llvmpipe test failures * fix mul_mat_id mmvq condition * fix unused variable warning |
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