* vulkan: optimize SSM_CONV workgroup dispatch for large ubatch Tile tokens into 2D workgroups (32x16) to reduce workgroup launch overhead at large ubatch sizes. Add vec4 fast path for nc=4 (common d_conv size). Fixes PP performance degradation with ubatch > 512. Ref: ggml-org/llama.cpp#18725 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * vulkan: remove unused shared memory declaration in SSM_CONV Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Progeny Alpha <ProgenyAlpha@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |
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