llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/soft_max_large_common.glsl

54 lines
1.3 KiB
GLSL

#extension GL_EXT_control_flow_attributes : enable
layout (push_constant) uniform parameter
{
uint KX;
uint KY;
uint ne00;
uint ne01;
uint ne02;
uint ne12;
uint ne13;
uint nb11;
uint nb12;
uint nb13;
float scale;
float max_bias;
float m0;
float m1;
uint n_head_log2;
uint nrows_x;
uint has_sinks;
} p;
#include "types.glsl"
layout(constant_id = 0) const uint BLOCK_SIZE = 128;
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout(constant_id = 1) const uint num_iters = 4;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
layout (binding = 2) readonly buffer Z {float data_c[];};
layout (binding = 3) buffer D {D_TYPE data_d[];};
layout (binding = 4) buffer M {float data_m[];};
layout (binding = 5) buffer S {float data_s[];};
shared FLOAT_TYPE vals[BLOCK_SIZE];
float get_slope(uint rowx) {
float slope = 1.0f;
// ALiBi
if (p.max_bias > 0.0f) {
const uint h = (rowx / p.ne01) % p.ne02; // head index
const float base = h < p.n_head_log2 ? p.m0 : p.m1;
const uint exp = h < p.n_head_log2 ? h + 1 : 2*(h - p.n_head_log2) + 1;
slope = pow(base, exp);
}
return slope;
}