34 lines
968 B
GLSL
34 lines
968 B
GLSL
#include "types.glsl"
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#define MAT_VEC_FUSION_FLAGS_BIAS0 0x1
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#define MAT_VEC_FUSION_FLAGS_BIAS1 0x2
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#define MAT_VEC_FUSION_FLAGS_SCALE0 0x4
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#define MAT_VEC_FUSION_FLAGS_SCALE1 0x8
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#ifndef MMQ
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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#if defined(A_TYPE_VEC4)
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layout (binding = 0) readonly buffer AV4 {A_TYPE_VEC4 data_a_v4[];};
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#endif
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#else
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layout (binding = 0) readonly buffer A {A_TYPE_PACKED16 data_a[];};
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#endif
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layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
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#ifdef B_TYPE_VEC2
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layout (binding = 1) readonly buffer BV2 {B_TYPE_VEC2 data_b_v2[];};
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#endif
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#ifdef B_TYPE_VEC4
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layout (binding = 1) readonly buffer BV4 {B_TYPE_VEC4 data_b_v4[];};
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#endif
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layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
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layout (binding = 3) readonly buffer Fuse0 {D_TYPE data_fuse0[];};
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layout (binding = 4) readonly buffer Fuse1 {D_TYPE data_fuse1[];};
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#ifdef MUL_MAT_ID
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layout (binding = 5) readonly buffer IDS {int data_ids[];};
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#endif
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