* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md |
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| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||