* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md |
||
|---|---|---|
| .. | ||
| ISSUE_TEMPLATE | ||
| actions | ||
| workflows | ||
| labeler.yml | ||
| pull_request_template.md | ||