Reuse the f16/f32 copy shaders, and just scale the number of elements according to the type size. |
||
|---|---|---|
| .. | ||
| cmake | ||
| vulkan-shaders | ||
| CMakeLists.txt | ||
| ggml-vulkan.cpp | ||
Reuse the f16/f32 copy shaders, and just scale the number of elements according to the type size. |
||
|---|---|---|
| .. | ||
| cmake | ||
| vulkan-shaders | ||
| CMakeLists.txt | ||
| ggml-vulkan.cpp | ||