llama.cpp/ggml
Jeff Bolz 0fce7a1248
vulkan: don't use std::string in load_shaders, to improve compile time (#15724)
* vulkan: don't use std::string in load_shaders, to improve compile time

* keep the string version for those calls that use it
2025-09-03 20:33:15 +02:00
..
cmake ggml: Skip backend library linking code when GGML_BACKEND_DL=ON (#15094) 2025-08-07 13:45:41 +02:00
include llama : separate compute buffer reserve from fattn check (#15696) 2025-08-31 15:49:03 +02:00
src vulkan: don't use std::string in load_shaders, to improve compile time (#15724) 2025-09-03 20:33:15 +02:00
.gitignore vulkan : cmake integration (#8119) 2024-07-13 18:12:39 +02:00
CMakeLists.txt ggml-cpu : optimize RVV kernels (#15720) 2025-09-03 16:16:21 +08:00