* vulkan: don't use std::string in load_shaders, to improve compile time * keep the string version for those calls that use it |
||
|---|---|---|
| .. | ||
| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||
* vulkan: don't use std::string in load_shaders, to improve compile time * keep the string version for those calls that use it |
||
|---|---|---|
| .. | ||
| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||