20 lines
363 B
Plaintext
20 lines
363 B
Plaintext
#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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// p.param1 = fill value
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data_d[i] = D_TYPE(p.param1);
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}
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