llama.cpp/ggml/src/ggml-webgpu/wgsl-shaders/binary.wgsl

108 lines
2.3 KiB
WebGPU Shading Language

enable f16;
struct Params {
ne: u32,
// offsets in elements
offset_src0: u32,
offset_src1: u32,
offset_dst: u32,
stride_src1_0: u32,
stride_src1_1: u32,
stride_src1_2: u32,
stride_src1_3: u32,
a_ne0: u32,
a_ne1: u32,
a_ne2: u32,
b_ne0: u32,
b_ne1: u32,
b_ne2: u32,
b_ne3: u32,
};
fn src1_index(_i: u32) -> u32 {
var i = _i;
let a_i3 = i / (params.a_ne2 * params.a_ne1 * params.a_ne0);
i = i % (params.a_ne2 * params.a_ne1 * params.a_ne0);
let a_i2 = i / (params.a_ne1 * params.a_ne0);
i = i % (params.a_ne1 * params.a_ne0);
let a_i1 = i / params.a_ne0;
let a_i0 = i % params.a_ne0;
// handle repetition of b
// index loops back to the beginning and repeats after elements are exhausted = modulo
let b_i0 = a_i0 % params.b_ne0;
let b_i1 = a_i1 % params.b_ne1;
let b_i2 = a_i2 % params.b_ne2;
let b_i3 = a_i3 % params.b_ne3;
// compute index for position in b's flat array
return b_i0 * params.stride_src1_0 +
b_i1 * params.stride_src1_1 +
b_i2 * params.stride_src1_2 +
b_i3 * params.stride_src1_3;
}
#ifdef TYPE_F32
#define DataType f32
#endif
#ifdef TYPE_F16
#define DataType f16
#endif
@group(0) @binding(0)
var<storage, read_write> src0: array<DataType>;
@group(0) @binding(1)
var<storage, read_write> src1 : array<DataType>;
#ifdef INPLACE
@group(0) @binding(2)
var<uniform> params: Params;
#elif defined(OVERLAP)
@group(0) @binding(2)
var<uniform> params: Params;
#else
@group(0) @binding(2)
var<storage, read_write> dst: array<DataType>;
@group(0) @binding(3)
var<uniform> params: Params;
#endif
fn op(a: DataType, b: DataType) -> DataType {
#ifdef OP_ADD
return a + b;
#elif defined(OP_SUB)
return a - b;
#elif defined(OP_MUL)
return a * b;
#elif defined(OP_DIV)
return a / b;
#endif
}
fn update(dst_i: u32, src0_i: u32, src1_i: u32){
let result = op(src0[src0_i], src1[src1_i]);
#ifdef INPLACE
src0[dst_i] = result;
#elif defined(OVERLAP)
src1[dst_i] = result;
#else
dst[dst_i] = result;
#endif
}
@compute @workgroup_size(WG_SIZE)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x < params.ne) {
update(params.offset_dst + gid.x, params.offset_src0 + gid.x, params.offset_src1 + src1_index(gid.x));
}
}