#pragma once #include "ggml.h" #include "ggml-backend.h" #ifdef __cplusplus extern "C" { #endif #define GGML_VK_NAME "Vulkan" #define GGML_VK_MAX_DEVICES 16 // backend API GGML_BACKEND_API ggml_backend_t ggml_backend_vk_init(size_t dev_num); GGML_BACKEND_API bool ggml_backend_is_vk(ggml_backend_t backend); GGML_BACKEND_API int ggml_backend_vk_get_device_count(void); GGML_BACKEND_API void ggml_backend_vk_get_device_description(int device, char * description, size_t description_size); GGML_BACKEND_API void ggml_backend_vk_get_device_memory(int device, size_t * free, size_t * total); GGML_BACKEND_API ggml_backend_buffer_type_t ggml_backend_vk_buffer_type(size_t dev_num); // pinned host buffer for use with the CPU backend for faster copies between CPU and GPU GGML_BACKEND_API ggml_backend_buffer_type_t ggml_backend_vk_host_buffer_type(void); GGML_BACKEND_API ggml_backend_reg_t ggml_backend_vk_reg(void); typedef struct { char device_name[256]; uint32_t vendor_id; uint32_t device_id; uint64_t total_device_local_memory; bool has_memory_budget_ext; bool supports_float16; bool supports_16bit_storage; uint32_t api_version; } ggml_vk_device_info; GGML_BACKEND_API ggml_vk_device_info ggml_backend_vk_get_device_info(int device); GGML_BACKEND_API int ggml_backend_vk_get_default_gpu_layers(int device, int default_layers); #ifdef __cplusplus } #endif