#include "virtgpu-utils.h" #include #include #include #define NODE_ALLOC_ALIGN 64 #define NODE_PTR_MASK (~((uintptr_t) NODE_ALLOC_ALIGN - 1)) #define NODE_LEVEL_MASK ((uintptr_t) NODE_ALLOC_ALIGN - 1) #define NULL_NODE 0 #define os_malloc_aligned(_size, _align) _aligned_malloc(_size, _align) #define os_free_aligned(_ptr) free(_ptr) #define p_atomic_cmpxchg(v, old, _new) __sync_val_compare_and_swap((v), (old), (_new)) static inline uint64_t util_logbase2_64(uint64_t n) { #if defined(HAVE___BUILTIN_CLZLL) return ((sizeof(uint64_t) * 8 - 1) - __builtin_clzll(n | 1)); #else uint64_t pos = 0ull; if (n >= 1ull << 32) { n >>= 32; pos += 32; } if (n >= 1ull << 16) { n >>= 16; pos += 16; } if (n >= 1ull << 8) { n >>= 8; pos += 8; } if (n >= 1ull << 4) { n >>= 4; pos += 4; } if (n >= 1ull << 2) { n >>= 2; pos += 2; } if (n >= 1ull << 1) { pos += 1; } return pos; #endif } void util_sparse_array_init(util_sparse_array * arr, size_t elem_size, size_t node_size) { memset(arr, 0, sizeof(*arr)); arr->elem_size = elem_size; arr->node_size_log2 = util_logbase2_64(node_size); assert(node_size >= 2 && node_size == (1ull << arr->node_size_log2)); } static inline void * os_malloc_aligned(size_t size, size_t alignment) { void * ptr; alignment = (alignment + sizeof(void *) - 1) & ~(sizeof(void *) - 1); if (posix_memalign(&ptr, alignment, size) != 0) { return NULL; } return ptr; } static inline void * _util_sparse_array_node_data(uintptr_t handle) { return (void *) (handle & NODE_PTR_MASK); } static inline unsigned _util_sparse_array_node_level(uintptr_t handle) { return handle & NODE_LEVEL_MASK; } static inline void _util_sparse_array_node_finish(util_sparse_array * arr, uintptr_t node) { if (_util_sparse_array_node_level(node) > 0) { uintptr_t * children = (uintptr_t *) _util_sparse_array_node_data(node); size_t node_size = 1ull << arr->node_size_log2; for (size_t i = 0; i < node_size; i++) { if (children[i]) { _util_sparse_array_node_finish(arr, children[i]); } } } os_free_aligned(_util_sparse_array_node_data(node)); } static inline uintptr_t _util_sparse_array_node(void * data, unsigned level) { assert(data != NULL); assert(((uintptr_t) data & NODE_LEVEL_MASK) == 0); assert((level & NODE_PTR_MASK) == 0); return (uintptr_t) data | level; } inline uintptr_t _util_sparse_array_node_alloc(util_sparse_array * arr, unsigned level) { size_t size; if (level == 0) { size = arr->elem_size << arr->node_size_log2; } else { size = sizeof(uintptr_t) << arr->node_size_log2; } void * data = os_malloc_aligned(size, NODE_ALLOC_ALIGN); memset(data, 0, size); return _util_sparse_array_node(data, level); } static inline uintptr_t _util_sparse_array_set_or_free_node(uintptr_t * node_ptr, uintptr_t cmp_node, uintptr_t node) { uintptr_t prev_node = p_atomic_cmpxchg(node_ptr, cmp_node, node); if (prev_node != cmp_node) { /* We lost the race. Free this one and return the one that was already * allocated. */ os_free_aligned(_util_sparse_array_node_data(node)); return prev_node; } else { return node; } } void * util_sparse_array_get(util_sparse_array * arr, uint64_t idx) { const unsigned node_size_log2 = arr->node_size_log2; uintptr_t root = p_atomic_read(&arr->root); if (unlikely(!root)) { unsigned root_level = 0; uint64_t idx_iter = idx >> node_size_log2; while (idx_iter) { idx_iter >>= node_size_log2; root_level++; } uintptr_t new_root = _util_sparse_array_node_alloc(arr, root_level); root = _util_sparse_array_set_or_free_node(&arr->root, NULL_NODE, new_root); } while (1) { unsigned root_level = _util_sparse_array_node_level(root); uint64_t root_idx = idx >> (root_level * node_size_log2); if (likely(root_idx < (1ull << node_size_log2))) { break; } /* In this case, we have a root but its level is low enough that the * requested index is out-of-bounds. */ uintptr_t new_root = _util_sparse_array_node_alloc(arr, root_level + 1); uintptr_t * new_root_children = (uintptr_t *) _util_sparse_array_node_data(new_root); new_root_children[0] = root; /* We only add one at a time instead of the whole tree because it's * easier to ensure correctness of both the tree building and the * clean-up path. Because we're only adding one node we never have to * worry about trying to free multiple things without freeing the old * things. */ root = _util_sparse_array_set_or_free_node(&arr->root, root, new_root); } void * node_data = _util_sparse_array_node_data(root); unsigned node_level = _util_sparse_array_node_level(root); while (node_level > 0) { uint64_t child_idx = (idx >> (node_level * node_size_log2)) & ((1ull << node_size_log2) - 1); uintptr_t * children = (uintptr_t *) node_data; uintptr_t child = p_atomic_read(&children[child_idx]); if (unlikely(!child)) { child = _util_sparse_array_node_alloc(arr, node_level - 1); child = _util_sparse_array_set_or_free_node(&children[child_idx], NULL_NODE, child); } node_data = _util_sparse_array_node_data(child); node_level = _util_sparse_array_node_level(child); } uint64_t elem_idx = idx & ((1ull << node_size_log2) - 1); return (void *) ((char *) node_data + (elem_idx * arr->elem_size)); }