#version 450 #include "types.glsl" #include "sum_rows.glsl" #extension GL_EXT_control_flow_attributes : enable layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; layout (constant_id = 0) const uint BLOCK_SIZE = 32; shared FLOAT_TYPE tmp[BLOCK_SIZE]; void main() { const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; const uint col = gl_LocalInvocationID.x; const float weight = p.weight; const uint i03 = fastdiv(row, p.ne0_12mp, p.ne0_12L); const uint i03_offset = i03 * p.ne01*p.ne02; const uint i02 = fastdiv(row - i03_offset, p.ne0_1mp, p.ne0_1L); const uint i01 = row - i03_offset - i02*p.ne01; const uint src_idx = get_aoffset() + i01 * p.nb01 + i02 * p.nb02 + i03 * p.nb03; const uint dst_idx = get_doffset() + i01 * p.nb11 + i02 * p.nb12 + i03 * p.nb13; tmp[col] = FLOAT_TYPE(0.0); for (uint i = col; i < p.n_cols; i += BLOCK_SIZE) { tmp[col] += FLOAT_TYPE(data_a[src_idx + i]); } barrier(); [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) { if (col < s) { tmp[col] += tmp[col + s]; } barrier(); } if (col == 0) { data_d[dst_idx] = D_TYPE(tmp[0] * weight); } }