Commit Graph

2 Commits

Author SHA1 Message Date
Acly e29acf74fe
vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-04 11:42:56 +02:00
0cc4m a8a1f33567
Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader

* Add q4_0 x q8_1 matrix matrix multiplication support

* Vulkan: Add int8 coopmat MMQ support

* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code

* Add GL_EXT_integer_dot_product check

* Remove ggml changes, fix mmq pipeline picker

* Remove ggml changes, restore Intel coopmat behaviour

* Fix glsl compile attempt when integer vec dot is not supported

* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq

* Remove redundant comment

* Fix integer dot check

* Fix compile issue with unsupported int dot glslc

* Update Windows build Vulkan SDK version
2025-03-31 14:37:01 +02:00