Commit Graph

5 Commits

Author SHA1 Message Date
Acly e29acf74fe
vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

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Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-04 11:42:56 +02:00
Jeff Bolz 1fe00296f5
vulkan: fuse adds (#15252)
* vulkan: fuse adds

Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.

* check runtimeDescriptorArray feature

* disable multi_add for Intel due to likely driver bug
2025-08-16 11:48:22 -05:00
Jeff Bolz 10a0351a97
vulkan: add RTE variants for glu/add/sub/mul/div (#14653) 2025-07-15 21:32:11 +02:00
Jeff Bolz fdd2188912
vulkan: Use push constant offset to handle misaligned descriptors (#10987) 2024-12-29 09:35:11 +01:00
Diego Devesa ae8de6d50a
ggml : build backends as libraries (#10256)
* ggml : build backends as libraries

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Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
2024-11-14 18:04:35 +01:00
Renamed from ggml/src/vulkan-shaders/generic_binary_head.comp (Browse further)