The fused operation was grabbing the epsilon value from the wrong place.
Add an env var to disable fusion.
Add some missing checks for supported shapes/types.
Handle fused rms_norm+mul in check_results.
* vulkan: Handle updated FA dim2/3 definition
Pack mask boolean and n_head_log2 into a single dword to keep the push
constant block under the 128B limit.
* handle null mask for gqa
* allow gqa with dim3>1
* kv-cache : use ggml_set_rows
ggml-ci
* graph : separate k and v indices
ggml-ci
* cont : remove redundant ifs
ggml-ci
* kv-cache : improve find_slot impl
* kv-cache : bounds-check when accessing slot_info indices
* kv-cache : add comments
ggml-ci
* ggml : add TODOs for adding GGML_OP_SET_ROWS support in the backends
ggml-ci
* implement unary REGLU/GEGLU/SWIGLU cpu ops
* relax constraints
* duplicate shape of source
* fix ggml_vec_geglu_f16
* special case gated ops
* implement unary REGLU/GEGLU/SWIGLU cuda ops
* tighten constraints again
* refactor into GGML_GLU_OP
* metal : add glu kernels
ggml-ci
* add CUDA_GLU_BLOCK_SIZE [no ci]
* more constraints and use 64bit ints
ggml-ci
* 64bit multiplication [no ci]
* implement swapped variants (cpu/cuda)
* update comment [no ci]
ggml-ci
* Vulkan: Add GLU ops and shaders
* SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate
* ggml : implement GLU for split up/gate (#14181)
* implement GLU for split up/gate
* add tests for ggml_glu_split
* Vulkan: Implement glu_split logic and shader support
* add split to logging [no ci]
* SYCL: refactor element_size ops and add split up and gate support to gated kernels
* SYCL: switch GEGLU to use tanh approximation
---------
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
* GGML: increase OP count in assertion
* Refactor: Optimize SYCL element-wise operations with unary function inlining
This commit refactors the SYCL element-wise operations to improve performance by:
- Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead.
- Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic.
- Replacing direct kernel calls with calls to these inlined functions.
- Using `__dpct_inline__` to encourage compiler inlining.
- Minor code cleanup and consistency improvements.
The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices.
* vulkan: Increase workgroup size for GLU, for performance (#14345)
* vulkan: Increase workgroup size for GLU, for performance
* vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup
* merge fix
* metal : add support for split and swap
ggml-ci
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan: Add fusion support for RMS_NORM+MUL
- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.
* extract some common fusion logic
* fix -Winconsistent-missing-override
* move ggml_can_fuse to a common function
* build fix
* C and C++ versions of can_fuse
* move use count to the graph to avoid data races and double increments when used in multiple threads
* use hash table lookup to find node index
* change use_counts to be indexed by hash table slot
* minimize hash lookups
style fixes
* last node doesn't need single use.
fix type.
handle mul operands being swapped.
* remove redundant parameter
---------
Co-authored-by: slaren <slarengh@gmail.com>
* Add support for VK_EXT_debug_utils to add labels to Vulkan objects. In step 1 compute pipelines are getting labeled.
* remove #ifdef for debug utils and add queue marker.
This change moves the command pool/buffer tracking into a vk_command_pool
structure. There are two instances per context (for compute+transfer) and
two instances per device for operations that don't go through a context.
This should prevent separate contexts from stomping on each other.
Use the same descriptor set layout for all pipelines (MAX_PARAMETER_COUNT == 8)
and move it to the vk_device. Move all the descriptor pool and set tracking to
the context - none of it is specific to pipelines anymore. It has a single vector
of pools and vector of sets, and a single counter to track requests and a single
counter to track use.
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D
* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D
* Missing barrier added to shader.
Number of additional tests reduced to 108.
* * Fixes typo in variable name.
* Removes extra whitespaces.
* Adds int64->int32 casts to prevent possible warnings.
* Problem size reduced in tests to pass tests with llvmpipe.
* supports_op condition moved from unintended position
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
* vulkan: scalar flash attention implementation
* vulkan: always use fp32 for scalar flash attention
* vulkan: use vector loads in scalar flash attention shader
* vulkan: remove PV matrix, helps with register usage
* vulkan: reduce register usage in scalar FA, but perf may be slightly worse
* vulkan: load each Q value once. optimize O reduction. more tuning
* vulkan: support q4_0/q8_0 KV in scalar FA
* CI: increase timeout to accommodate newly-supported tests
* vulkan: for scalar FA, select between 1 and 8 rows
* vulkan: avoid using Float16 capability in scalar FA
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:
GGML_ASSERT(nei0 * nei1 <= 3072);
The tensor is 8 x 512. Increase this array size to accommodate.
* vulkan: Add bfloat16 support
This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.
It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.
The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.
* vulkan: Support bf16 tensors without the bf16 extension or coopmat support
Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.
* vulkan: bfloat16 fixes (really works without bfloat16 support now)
* vulkan: fix spirv-val failure and reenable -O
* tune matmul for gcn
* this one is more power efficient
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: 0cc4m <picard12@live.de>
* disable this tune for the proprietary driver
---------
Co-authored-by: 0cc4m <picard12@live.de>
* graph : make mla compatible with FA
* metal : add exp FA kernels for DeepSeek models
ggml-ci
* llama : minor naming updates
ggml-ci
* ggml : disable FA for DS head sizes
* tests : add FA tests for MLA shapes
ggml-ci
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.
split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.
This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.
The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple
of the number of rows in the matrix. The KV dim is a multiple of the number of
columns for the aligned shader.
There seems to be a bubble waking up from waitForFences, which costs a few
percent performance and also increased variance in performance. This change
inserts an "almost_ready" fence when the graph is about 80% complete and we
waitForFences for the almost_ready fence and then spin (with _mm_pauses) waiting
for the final fence to be signaled.
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
When adjacent batches of Q share the same batches of K/V, batch them into
the same workgroup. For example, when:
dst(128,32,1,1) = FA(q(128,1,32,1), k(128,16640,8,1), v(128,16640,8,1))
previously we would run 32 workgroups computing 1 result each, now we will
run 8 workgroups computing 4 results each.
This doesn't directly translate to better performance (at least when you have
>=32 SMs), but in a subsequent change I'll enable split_k which will scale much
better with 4x fewer workgroups.
* ggml : FA with different K, V head sizes (CPU)
ggml-ci
* metal : add FA with HS=192
* metal : extend FA to support different K and V head sizes
ggml-ci
* metal : add FA vector kernels for heads K 192 and V 128
ggml-ci
* ggml : restrict op on other backends to equal head sizes
ggml-ci
* metal : optimize FA-vec kernel
ggml-ci
* metal : FA remove mq registers
* metal : improve MoE mul_mat_id condition
ggml-ci
* metal : fix comments + remove unnecessary addition
ggml-ci
* metal : avoid too much shared memory usage with mul_mat_id
ggml-ci
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders
* vulkan: Optimize mul_mat_vec p021 and nc shaders.
These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).
Using subgroupAdd in the p021 shader also helps, use that conditionally.
I've been seeing significantly worse performance for tg with flash attention
enabled vs disabled, and it seems to be related to the submit heuristic.
Change the heuristic to check how many bytes worth of weight matrix are
used and flush every 100MB, and ramp up after the first few submits.
This seems to resolve the issue, and also increases perf for non-FA a bit.
* Upgrade init_tensor API to return a ggml_status
To prepare for an 'abort-free' ggml
(ggml not to abort on OOMs but return a OOM status),
as agreeed with Diego in the ggml repo,
upgrade the init_tensor() and view_init() APIs
to return a ggml_status.
* misc fixes
---------
Co-authored-by: slaren <slarengh@gmail.com>
* vulkan: implement specialized MMV kernels for IQ2 quantizations
* vulkan: add MMV kernels for IQ3 quants
* vulkan: Increase MMV batch size and unroll IQ LUT setup
* vulkan: fix init_iq_shmem for WG sizes larger than tables
* vulkan: common batch size for all I-quants
* vulkan: initial support for IQ1_S and IQ1_M quantizations
* vulkan: define MMV kernels for IQ1 quantizations
* devops: increase timeout of Vulkan tests again
* vulkan: simplify ifdef for init_iq_shmem
* vulkan: initial support for IQ3_S
* vulkan: initial support for IQ3_XXS
* vulkan: initial support for IQ2_XXS
* vulkan: initial support for IQ2_XS
* vulkan: optimize Q3_K by removing branches
* vulkan: implement dequantize variants for coopmat2
* vulkan: initial support for IQ2_S
* vulkan: vertically realign code
* port failing dequant callbacks from mul_mm
* Fix array length mismatches
* vulkan: avoid using workgroup size before it is referenced
* tests: increase timeout for Vulkan llvmpipe backend
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
With robustbufferaccess disabled, this shader was showing OOB stores. There
is a bounds check in the code, but the workgrouop dimensions were reversed vs
CUDA and it was running the wrong number of threads. So fix the workgroup
dimensions and disable robustness for this pipeline.
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.
coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
Add code similar to mul_mm_cm2 to force alignment of strides, to avoid
a performance regression.
Add noncontiguous FA tests in test-backend-ops.
Fixes#11268.
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl
Shaders are based on cpy.cu.
* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32
* ggml: copy q->f32 assumes some contiguity in the destination
* Disable GL_KHR_cooperative_matrix Vulkan extension if not available.
* Perform Vulkan extensions checks in a more sensible order
* Remove unnecessary #ifdef directive
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.
Share some code for reducing the result values to memory in mul_mat_vec_base.
* tests: Add im2col perf tests
* vulkan: optimize im2col, more elements per thread
* vulkan: increase small tile size for NV_coopmat2
* vulkan: change im2col to 512 elements per workgroup
* ensure mul mat shaders work on systems with subgroup size less than 32
more fixes
add test
* only s_warptile_mmq needs to be run with 32 threads or more