Commit Graph

363 Commits

Author SHA1 Message Date
Jeff Bolz ae532eac2c
vulkan: disable spirv-opt for bfloat16 shaders (#15352) 2025-08-18 07:56:29 +02:00
Jeff Bolz 21c17b5bef
vulkan: Use larger workgroups for mul_mat_vec when M is small (#15355)
* vulkan: Use larger workgroups for mul_mat_vec when M is small

Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.

* update heuristic for amd/intel

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-17 18:08:57 +02:00
Dong Won Kim 19f4decae0
vulkan: support sqrt (#15370) 2025-08-17 16:03:09 +02:00
Jeff Bolz de5627910d
vulkan: Optimize argsort (#15354)
- Launch an appropriate number of invocations (next larger power of two).
32 invocations is common and the barrier is much cheaper there.
- Specialize for "needs bounds checking" vs not.
- Make the code less branchy and [[unroll]] the loops. In the final code,
I see no branches inside the main loop (only predicated stores) when
needs_bounds_check is false.
- Always sort ascending, then apply the ascending vs descending option when
doing the final stores to memory.
- Copy the values into shared memory, makes them slightly cheaper to access.
2025-08-17 10:41:45 +02:00
Jeff Bolz 1fe00296f5
vulkan: fuse adds (#15252)
* vulkan: fuse adds

Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.

* check runtimeDescriptorArray feature

* disable multi_add for Intel due to likely driver bug
2025-08-16 11:48:22 -05:00
Jeff Bolz de2192794f
vulkan: Support mul_mat_id with f32 accumulators (#15337)
* vulkan: Add missing bounds checking to scalar/coopmat1 mul_mat_id

* vulkan: Support mul_mat_id with f32 accumulators, but they are not hooked up

- There's no explicit way to request f32 precision for mul_mat_id, but there
probably should be, and this gets the code in place for that.
- A couple fixes to check_results.
- Remove casts to fp16 in coopmat1 FA shader (found by inspection).
2025-08-16 11:18:31 +02:00
Jeff Bolz 2e2b22ba66
vulkan: Add missing bounds checking to scalar/coopmat1 mul_mat_id (#15334) 2025-08-16 10:58:38 +02:00
Georgi Gerganov 5edf1592fd
vulkan : fix out-of-bounds access in argmax kernel (#15342)
ggml-ci
2025-08-15 16:16:36 +02:00
Georgi Gerganov db3010bd23
vulkan : fix compile warnings on macos (#15340)
ggml-ci
2025-08-15 15:28:28 +02:00
Jeff Bolz 863d341eeb
vulkan: perf_logger improvements (#15246)
* vulkan: perf_logger improvements

- Account for batch dimension in flops calculation.
- Fix how "_VEC" is detected for mat_mul_id.
- Fix "n" dimension for mat_mul_id (in case of broadcasting).
- Include a->type in name.

* use <=mul_mat_vec_max_cols rather than ==1
2025-08-14 08:38:10 -05:00
Jonathan Graehl 5cdb27e091
finetune: SGD optimizer, more CLI args (#13873)
* examples/finetune -opt SGD (stochastic gradient descent) memory opt

add unit tested GGML_OPT_OPTIMIZER_SGD to ggml - avoids allocating
m, v tensors.

support finetune.cpp arg -opt SGD (or sgd). (default adamw as before)

llama 3.2-1b-F32 result: observed 11gb gpu ram (41 sec/epoch)
when using SGD instead of 19gb (55 sec/epoch) using adamw.
(wikipedia 100 lines finetune)

(
using the same GPU memory, adamw can only do before OOM 512
batch/context, reaching:
train: [███████▉] data=0000140/0000140 loss=0.02575±0.00099 acc=99.52±0.03% t=00:00:47 ETA=00:00:00
val:   [███████▉] data=0000008/0000008 loss=4.76565±0.28810 acc=41.46±0.77% t=00:00:00 ETA=00:00:00

SGD is superior, though it converges slower, with max before OOM 1728
batch/context (esp see the better validation perf):
train: [███████▉] data=0000039/0000039 loss=0.00371±0.00010 acc=99.96±0.01% t=00:00:41 ETA=00:00:00
val:   [███████▉] data=0000003/0000003 loss=5.11406±0.76034 acc=48.01±0.69% t=00:00:01 ETA=00:00:00
)

note: when finetuning long enough (or w/ enough -lr),
validation accuracy *eventually* drops ('catastrophic forgetting')

-lr-half (halflife) option useful for SGD to avoid oscillation or
super slow underdamped learning (makes setting -lr more forgiving).
terminal -lr for now is set by lr-halvings i.e. if you want at most
1/8 the inital -lr you set -lr-halvings 3.

note: objective loss not directly comparable between adamw, sgd? -
check perplexity or accuracy or consider relative improvements
for convergence

new finetune args -wd 1e-9 to enable weight decay in sgd or adamw,
and max -epochs N (default 2 as before)

cache (1 - wd*alpha) in 'adamw' opt struct -
no noticeable perf benefit, disabled (still done
for new SGD though)

since opt. memory is pre-allocated, the ggml_opt_get_optimizer_params
would probably be able to change between SGD and AdamW with each epoch
but would need to use adamw for the first (unconfirmed - no cmdline arg
to set such a policy yet)

test-opt checks adamw as before and now sgd (except for a few disabled
tests for sgd only; probably just needs logging values and adding
alternate reference values);  tolerance on the 'regression'
test is broader for sgd (so we don't need many more epochs)

* Vulkan: Implement GGML_OP_OPT_STEP_SGD

* tests: Fix OPT_STEP_SGD test-backend-ops

* SGD op param store weight-decay and not 1-alpha*wd

* minor + cosmetic changes

* fix vulkan sgd

* try CI fix

---------

Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2025-08-14 12:03:57 +02:00
AN Long cd6983d56d
ggml : fix field name when new ggml_backend (#14944) 2025-08-08 14:37:22 +02:00
Jeff Bolz c4f53563df
vulkan: support fattn sinks (#15126) 2025-08-07 22:44:20 +02:00
Jeff Bolz a0552c8bee
vulkan: Add env var to disable host visible vidmem (#15109) 2025-08-07 22:07:11 +02:00
Georgi Gerganov fd1234cb46
llama : add gpt-oss (#15091)
* oai moe

* compat with new checkpoint

* add attn sink impl

* add rope scaling yarn

* logits match with latest transformers code

* wip chat template

* rm trailing space

* use ggml_scale_bias

* rm redundant is_swa_all

* convert interleaved gate_up

* graph : fix activation function to match reference (#7)

* vocab : handle o200k_harmony special tokens

* ggml : add attention sinks support (#1)

* llama : add attn sinks

* ggml : add attn sinks

* cuda : add attn sinks

* vulkan : add support for sinks in softmax

remove unnecessary return

* ggml : add fused swiglu_oai op (#11)

* ggml : add fused swiglu_oai op

* Update ggml/src/ggml-cpu/ops.cpp

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* update CUDA impl

* cont : metal impl

* add vulkan impl

* test-backend-ops : more test cases, clean up

* llama : remove unfused impl

* remove extra lines

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

---------

Co-authored-by: slaren <slarengh@gmail.com>

* repack mxfp4 upon conversion

* clean up a bit

* enable thinking

* add quick hack to render only some special tokens

* fix bf16 conversion

* remove vocab hack

* webui ok

* support chat parsing for gpt-oss

* fix webui

* direct mapping mxfp4, FINALLY

* force using mxfp4

* properly use lazy tensor

* ggml : add mxfp4

ggml : use e8m0 conversion instead of powf

Co-authored-by: Diego Devesa <slarengh@gmail.com>

change kvalues_mxfp4 table to match e2m1 (#6)

metal : remove quantization for now (not used)

cuda : fix disabled CUDA graphs due to ffn moe bias

vulkan : add support for mxfp4

cont : add cm2 dequant

* ggml : add ggml_add_id (#13)

* ggml : add ggml_add_id

* add cuda impl

* llama : add weight support check for add_id

* perf opt

* add vulkan impl

* rename cuda files

* add metal impl

* allow in-place ggml_add_id

* llama : keep biases on CPU with --cpu-moe

* llama : fix compile error

ggml-ci

* cuda : add fallback for __nv_cvt_e8m0_to_bf16raw

ggml-ci

* cleanup

ggml-ci

* sycl : fix supports_op for MXFP4

ggml-ci

* fix Unknown reasoning format

* ggml-cpu : fix AVX build

ggml-ci

* fix hip build

ggml-ci

* cuda : add mxfp4 dequantization support for cuBLAS

ggml-ci

* ggml-cpu : fix mxfp4 fallback definitions for some architectures

ggml-ci

* cuda : fix version required for __nv_cvt_e8m0_to_bf16raw

---------

Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
Co-authored-by: slaren <slarengh@gmail.com>
2025-08-05 22:10:36 +03:00
Jeff Bolz 5aa1105da2
vulkan: fix build when using glslang that does not support coopmat2 (#15062) 2025-08-04 07:09:19 +02:00
Jeff Bolz 6c7a441161
vulkan: Use coopmat2 for conv2d (#14982) 2025-08-03 14:23:57 +02:00
Jeff Bolz 4cb208c93c
vulkan: coopmat2 mul_mat optimizations (#14934)
- Increase tile size for k-quants, to match non-k-quants
- Choose more carefully between large and medium tiles, considering how it
  interacts with split_k
- Allow larger/non-power of two split_k, and make the splits a multiple of 256
- Use split_k==3 to when >1/2 and <=2/3 of the SMs would hae been used
2025-08-02 11:21:37 +02:00
Jeff Bolz ec0b18802c
vulkan: Support ne[3]>1 in noncontig matrix-vector multiply (#15015) 2025-08-02 10:48:30 +02:00
Jeff Bolz a9f7541ec2
vulkan: optimizations for direct convolution (#14933)
* vulkan: optimizations for direct convolution

- Empirically choose a better tile size. Reducing BS_K/BS_NPQ helps fill
  the GPU. The new size should be amenable to using coopmat, too.
- Fix shmem bank conflicts. 16B padding should work with coopmat.
- Some explicit loop unrolling.
- Skip math/stores work for parts of the tile that are OOB.
- Apply fastdiv opt.
- Disable shuffles for NV.

* Three tiles sizes for CONV_2D, and a heuristic to choose

* reallow collectives for pre-Turing

* make SHMEM_PAD a spec constant

* fixes for intel perf - no shmem padding, placeholder shader core count

* shader variants with/without unrolling

* 0cc4m's fixes for AMD perf

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-02 09:57:04 +02:00
Ruben Ortlam e08a98826b
Vulkan: Fix minor debug mode issues (#14899)
* vulkan: fix debug mode issues

* vulkan: remove broken check_results GGML_OP_SET_ROWS support
2025-07-31 17:46:54 +02:00
Kai Pastor 73a8e5ca03 vulkan : fix 32-bit builds (ggml/1313)
The pipeline member can be cast to VkPipeline.
This is a VkPipeline_T* on 64 bit but a uint64_t on 32 bit.
Cf. VK_DEFINE_NON_DISPATCHABLE_HANDLE documentation.
2025-07-30 17:33:11 +03:00
Erik Scholz 89d1029559
vulkan : add fp16 support for the conv_2d kernel (#14872)
* add f16 to conv_2d testing
* weaken conv2d test error threshold
2025-07-27 12:04:33 +02:00
Jeff Bolz f1a4e72de5
vulkan: skip empty set_rows to avoid invalid API usage (#14860) 2025-07-27 11:05:34 +02:00
Jeff Bolz 84712b6043
vulkan: fix rms_norm_mul to handle broadcasting dim0 (#14817) 2025-07-22 17:35:21 +02:00
Jeff Bolz c2e058f1b4
vulkan/cuda: Fix im2col when KW!=KH (#14789)
The tid is decomposed into "ow + ky*OW + kx*OW*KH". Change "ksize" to match.
2025-07-21 13:35:40 +02:00
Ervin Áron Tasnádi a979ca22db
ggml: adds CONV_2D op and direct GEMM Vulkan implementation (#14316)
* ggml/ggml-vulkan/test-backend-ops: adds CONV_2D for Vulkan

* ggml-vulkan: adds f32 scalar shader to compute 2D convolution directly
with gemm (no need for im2col),

* test-backend-ops: adds test_case_ref to check the validity/performance of ops
against reference implementations having different graphs, adds tests

* * Performance fixes: minimized branch divergence, uses collectives to
  eliminate redundant calculation, macros removed.

* Kernel shared memory size check

* Updates test-backend-ops to support graphs for performance
  measurement.

* * Apple/Win32 compile errors fixed

* Subgroup size used to determine tile size -> fixes llvmpipe errors.

* Collectives disabled by default.

* Intel support is disabled as the performance is poor.

* Conv2d enabled for Intel with disabled collectives, disabled for Apple

* test-backend-ops modifications are reverted

* Trailing spaces and missing override fixed.

* Triggering pipeline relaunch.

* Code formatted with .clang-format.
2025-07-19 21:59:08 +02:00
Peter0x44 d4b91ea7b2
vulkan: Add logging for bf16 features to ggml_vk_print_gpu_info (#13274) (#14707) 2025-07-19 17:58:03 +02:00
0cc4m 83f5872404
Vulkan: Fix fprintf format-security warning (#14770) 2025-07-19 17:47:53 +02:00
Jeff Bolz ba1ceb3456
vulkan: fix noncontig check for mat_mul_id splitting (#14683)
* vulkan: fix noncontig check for mat_mul_id splitting

Remove supports_op check for > 4096 (splitting fixes this)

* vulkan: fix batched matmul dequant for Q*_K
2025-07-15 21:51:09 +02:00
Jeff Bolz 10a0351a97
vulkan: add RTE variants for glu/add/sub/mul/div (#14653) 2025-07-15 21:32:11 +02:00
Georgi Gerganov 3120413ccd vulkan : remove unused vars (#0)
ggml-ci
2025-07-12 14:25:44 +03:00
Acly 74bb294591 vulkan : implement bilinear interpolation (ggml/1291)
ggml-ci
2025-07-12 14:25:44 +03:00
Acly 3e303b1107 vulkan : implement ggml_roll (ggml/1290)
ggml-ci
2025-07-12 14:25:44 +03:00
Jeff Bolz b3ad3a0191
vulkan: support SET_ROWS (#14587)
* vulkan: support SET_ROWS

Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.

* vulkan: optimize set_rows

Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.
2025-07-12 12:12:26 +02:00
Jeff Bolz 98197e5c98
vulkan: optimizations for deepseek prompt processing (#14555)
* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader

* vulkan: increase coopmat2 mul_mat_id tile size

* vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path

* vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
2025-07-12 11:51:58 +02:00
Xuan-Son Nguyen 98bab638fb
ggml : add ggml_scale_bias (#14417)
* ggml : add ggml_scale_bias

* ggml_vec_mad1_f32

* add more simd

* add CUDA

* sycl

* vulkan

* cann (placeholder)

* opencl

* will this fix cpu?

* fix cuda

* suggestions from coderabbit

* fix cann compile error

* vDSP_vsmsa

* rm __ARM_FEATURE_SVE

* use memcpy for op params

* make code looks more consistent

* use scalar for __ARM_FEATURE_SVE

* add x param to ggml_vec_mad1_f32
2025-07-09 18:16:12 +02:00
Jeff Bolz 6efcd65945
vulkan: optimize flash attention split_k_reduce (#14554)
* vulkan: allow FA split_k with smaller KV values

* vulkan: spread split_k_reduce work across more threads

k_num can get rather large. Use the whole workgroup to reduce the M/L values.

Launch a thread for each element in the HSV dimension of the output. Helps a
lot for large HSV (like deepseek).
2025-07-08 20:11:42 +02:00
Jeff Bolz b8eeb8741d
vulkan : fix rope with partial rotation and non-cont src (#14582) 2025-07-08 15:21:21 +02:00
Eve 6491d6e4f1
vulkan: increase LOAD_VEC_A to 8 (IQ1/IQ2) or 4 (IQ3) (#14485)
Commit taken from remyoudompheng's PR https://github.com/ggml-org/llama.cpp/pull/12260

Co-authored-by: Rémy Oudompheng <remyoudompheng@gmail.com>
2025-07-06 12:29:36 +02:00
Jeff Bolz e592be1575
vulkan: fix rms_norm+mul fusion (#14545)
The fused operation was grabbing the epsilon value from the wrong place.

Add an env var to disable fusion.

Add some missing checks for supported shapes/types.

Handle fused rms_norm+mul in check_results.
2025-07-06 10:08:16 +02:00
Jeff Bolz a0374a67e2
vulkan: Handle updated FA dim2/3 definition (#14518)
* vulkan: Handle updated FA dim2/3 definition

Pack mask boolean and n_head_log2 into a single dword to keep the push
constant block under the 128B limit.

* handle null mask for gqa

* allow gqa with dim3>1
2025-07-05 09:26:04 +02:00
Sigbjørn Skjæret 28657a8229
ggml : implement GEGLU_ERF and GEGLU_QUICK ops (#14445) 2025-07-03 23:07:22 +02:00
Jeff Bolz 2b72bedec1
vulkan: support mixed/deepseekR1 FA head sizes (#14509)
* vulkan: better parameterize FA by head sizes

* vulkan: support mixed/deepseekR1 FA head sizes
2025-07-03 20:21:14 +02:00
Georgi Gerganov a70c8a0c4b
kv-cache : use ggml_set_rows (#14285)
* kv-cache : use ggml_set_rows

ggml-ci

* graph : separate k and v indices

ggml-ci

* cont : remove redundant ifs

ggml-ci

* kv-cache : improve find_slot impl

* kv-cache : bounds-check when accessing slot_info indices

* kv-cache : add comments

ggml-ci

* ggml : add TODOs for adding GGML_OP_SET_ROWS support in the backends

ggml-ci
2025-07-03 10:53:35 +03:00
Georgi Gerganov 9067487c44
ggml : fix FA mask dim 2 and 3 (#14505)
* ggml : fix FA mask dim 2 and 3

ggml-ci

* backends : unsupport batched FA in CUDA and Vulkan

ggml-ci

* vulkan : disable FA for mask->ne[2] != 1
2025-07-03 10:46:57 +03:00
Jeff Bolz 8875523eb3 vulkan: support softmax/FA batch and broadcast (#14449) 2025-07-02 15:48:33 +03:00
Georgi Gerganov ec68e84c32 ggml : support bcast ggml_soft_max_ext, ggml_flash_attn_ext (#14435)
ggml-ci
2025-07-02 15:48:33 +03:00
Jeff Bolz 6a746cf9c4
vulkan: Split large mul_mat_id to fit in shared memory (#14451) 2025-07-01 10:43:08 +02:00
Sigbjørn Skjæret eff5e45443
add GELU_ERF (#14455) 2025-07-01 10:14:21 +02:00
Sigbjørn Skjæret a0535ffa0d
ggml : implement REGLU/GEGLU/SWIGLU ops (#14158)
* implement unary REGLU/GEGLU/SWIGLU cpu ops

* relax constraints

* duplicate shape of source

* fix ggml_vec_geglu_f16

* special case gated ops

* implement unary REGLU/GEGLU/SWIGLU cuda ops

* tighten constraints again

* refactor into GGML_GLU_OP

* metal : add glu kernels

ggml-ci

* add CUDA_GLU_BLOCK_SIZE [no ci]

* more constraints and use 64bit ints

ggml-ci

* 64bit multiplication [no ci]

* implement swapped variants (cpu/cuda)

* update comment [no ci]

ggml-ci

* Vulkan: Add GLU ops and shaders

* SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate

* ggml : implement GLU for split up/gate (#14181)

* implement GLU for split up/gate

* add tests for ggml_glu_split

* Vulkan: Implement glu_split logic and shader support

* add split to logging [no ci]

* SYCL: refactor element_size ops and add split up and gate support to gated kernels

* SYCL: switch GEGLU to use tanh approximation

---------

Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>

* GGML: increase OP count in assertion

* Refactor: Optimize SYCL element-wise operations with unary function inlining

This commit refactors the SYCL element-wise operations to improve performance by:

- Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead.
- Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic.
- Replacing direct kernel calls with calls to these inlined functions.
- Using `__dpct_inline__` to encourage compiler inlining.
- Minor code cleanup and consistency improvements.

The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices.

* vulkan: Increase workgroup size for GLU, for performance (#14345)

* vulkan: Increase workgroup size for GLU, for performance

* vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup

* merge fix

* metal : add support for split and swap

ggml-ci

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-06-29 11:04:10 +02:00
Jeff Bolz bd9c981d72
vulkan: Add fusion support for RMS_NORM+MUL (#14366)
* vulkan: Add fusion support for RMS_NORM+MUL

- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.

* extract some common fusion logic

* fix -Winconsistent-missing-override

* move ggml_can_fuse to a common function

* build fix

* C and C++ versions of can_fuse

* move use count to the graph to avoid data races and double increments when used in multiple threads

* use hash table lookup to find node index

* change use_counts to be indexed by hash table slot

* minimize hash lookups

style fixes

* last node doesn't need single use.
fix type.
handle mul operands being swapped.

* remove redundant parameter

---------

Co-authored-by: slaren <slarengh@gmail.com>
2025-06-29 09:43:36 +02:00
Jeff Bolz 63a7bb3c7e
vulkan: handle noncontig in the final case of ggml_vk_get_cpy_pipeline (#14378) 2025-06-28 17:36:40 +02:00
Jeff Bolz 00d5282c7f
vulkan: lock accesses of pinned_memory vector (#14333) 2025-06-28 17:17:09 +02:00
Jeff Bolz ceb1bf5a34
vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (#14427)
This setting needs to be passed through to vulkan-shaders-gen
2025-06-27 22:35:30 -05:00
bandoti a01047b041
cmake: regen vulkan shaders when shaders-gen sources change (#14398)
* Add shaders-gen sources as target deps
2025-06-26 13:46:53 -03:00
Markus Tavenrath bb16041cae
Add support for VK_EXT_debug_utils to add labels to Vulkan objects. (#13792)
* Add support for VK_EXT_debug_utils to add labels to Vulkan objects. In step 1 compute pipelines are getting labeled.

* remove #ifdef for debug utils and add queue marker.
2025-06-21 08:17:12 +02:00
0cc4m 10bb545c5b
Vulkan: Set device max size for host memory to avoid OOM warning and fallback to CPU buffer (#14249) 2025-06-19 09:15:42 +02:00
bandoti c46503014d
cmake: remove shader-gen step-targets from ggml-vulkan (#14226)
* Remove step-targets from vulkan-shaders-gen

* Unset DESTDIR when building vulkan-shaders-gen
2025-06-17 22:33:25 +02:00
bandoti 0dbcabde8c
cmake: clean up external project logic for vulkan-shaders-gen (#14179)
* Remove install step for vulkan-shaders-gen

* Add install step to normalize msvc with make

* Regenerate modified shaders at build-time
2025-06-16 10:32:13 -03:00
Jeff Bolz c89c2d1ab9
vulkan: mutex around vkQueueSubmit (#14127)
This fixes the remaining crash in test-thread-safety on my system.
2025-06-16 08:21:08 +02:00
Jeff Bolz bd248d4dc7
vulkan: Better thread-safety for command pools/buffers (#14116)
This change moves the command pool/buffer tracking into a vk_command_pool
structure. There are two instances per context (for compute+transfer) and
two instances per device for operations that don't go through a context.
This should prevent separate contexts from stomping on each other.
2025-06-11 09:48:52 -05:00
Jeff Bolz 1f7d50b293
vulkan: Track descriptor pools/sets per-context (#14109)
Use the same descriptor set layout for all pipelines (MAX_PARAMETER_COUNT == 8)
and move it to the vk_device. Move all the descriptor pool and set tracking to
the context - none of it is specific to pipelines anymore. It has a single vector
of pools and vector of sets, and a single counter to track requests and a single
counter to track use.
2025-06-11 07:19:25 +02:00
0cc4m 97340b4c99
Vulkan: Don't default to CPU device (like llvmpipe), even if no other device is available, to allow fallback to CPU backend (#14099) 2025-06-10 13:01:33 +01:00
Masato Nakasaka 669c13e0f6
vulkan: Enable VK_KHR_cooperative_matrix extension for Intel Xe2 GPUs (#14001)
* allowing B580 and U9-288V

* experimenting code to detect Xe2

* allowing coopmat only for Xe2 GPUs

* fixed comment wording

* fixed comment wording

* removed unnecessary driver check
2025-06-05 16:00:29 +02:00
Jeff Bolz 5a8ae3053c
vulkan: automatically deduce size of push constants (#13936) 2025-06-05 07:17:58 +02:00
Ervin Áron Tasnádi 0d3984424f
ggml-vulkan: adds support for op CONV_TRANSPOSE_1D (#13813)
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D

* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D

* Missing barrier added to shader.
Number of additional tests reduced to 108.

* * Fixes typo in variable name.

* Removes extra whitespaces.

* Adds int64->int32 casts to prevent possible warnings.

* Problem size reduced in tests to pass tests with llvmpipe.

* supports_op condition moved from unintended position
2025-06-04 22:02:00 +02:00
Jeff Bolz 7e00e60ef8
vulkan: fix warnings in perf logger querypool code (#13937) 2025-06-03 20:30:22 +02:00
Kai Pastor 108009f5c7 vulkan : Remove unexpected ; (ggml/1253) 2025-06-01 13:43:57 +03:00
Jeff Bolz bef8176387
vulkan: use timestamp queries for GGML_VULKAN_PERF (#13817)
Also change it to be controlled by an env var rather than cmake flag
2025-05-27 18:39:07 +02:00
Jeff Bolz fef693dc6b
vulkan: mark IM2COL as supporting non-contig (#13783) 2025-05-26 06:02:07 +02:00
Jeff Bolz 1dcd01960c
vulkan: support CPY from any type to itself (#13695)
Reuse the f16/f32 copy shaders, and just scale the number of elements
according to the type size.
2025-05-23 06:45:02 +02:00
Jeff Bolz c10ed6cbcc
vulkan: Disable coopmat/coopmat2/bfloat extensions if glslc doesn't support it (#13696) 2025-05-23 06:33:45 +02:00
Judd a127ff1780
use LOG_WARN to replace `std::cerr` (#13657) 2025-05-23 06:33:08 +02:00
Eve fb1cab201c
vulkan: fix warnings (#13626)
* small fixes

* remove ifdef
2025-05-20 21:35:16 +00:00
0cc4m 8960efd0a6
Vulkan: Add f32 accumulator support to quantized mul mat to fix GLM4 32B incoherence (#13607) 2025-05-19 17:54:08 +02:00
Gilad S. e3a7cf6c5b
cmake: use the current build config for vulkan-shaders-gen (#13595)
* fix: use the current build config for `vulkan-shaders-gen`

* fix: only pass a valid build type to `--config`
2025-05-17 15:26:43 -03:00
Jeff Bolz 2f5a4e1e09
vulkan: move common FA code to flash_attn_base.comp (#13556)
* vulkan: move common FA code to flash_attn_base.comp

* vulkan: move common FA index/stride setup code to flash_attn_base.comp

* build fix
2025-05-17 09:14:55 +02:00
Jeff Bolz 4f41ee11d6
vulkan: use scalar FA rather than coopmat2 when N==1 (#13554) 2025-05-17 08:35:47 +02:00
bandoti 09d13d94fb
cmake: simplify vulkan shader test logic (#13263) 2025-05-14 07:53:57 -03:00
Jeff Bolz 24e86cae72
vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
2025-05-14 11:55:26 +02:00
Jeff Bolz ab3971f2a0
vulkan: workaround FA compile failures on macos (#13517) 2025-05-14 06:15:50 +02:00
Jeff Bolz dc1d2adfc0
vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation

* vulkan: always use fp32 for scalar flash attention

* vulkan: use vector loads in scalar flash attention shader

* vulkan: remove PV matrix, helps with register usage

* vulkan: reduce register usage in scalar FA, but perf may be slightly worse

* vulkan: load each Q value once. optimize O reduction. more tuning

* vulkan: support q4_0/q8_0 KV in scalar FA

* CI: increase timeout to accommodate newly-supported tests

* vulkan: for scalar FA, select between 1 and 8 rows

* vulkan: avoid using Float16 capability in scalar FA
2025-05-10 08:07:07 +02:00
Jeff Bolz 02115dcd9a
vulkan: Allow up to 4096 elements for mul_mat_id row_ids (#13326)
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:

GGML_ASSERT(nei0 * nei1 <= 3072);

The tensor is 8 x 512. Increase this array size to accommodate.
2025-05-09 09:23:41 +02:00
Jeff Bolz 8ae5ebcf85
vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
2025-05-04 07:17:16 +02:00
Georgi Gerganov b34443923c
sync : ggml (#13268)
* vulkan : kernels for depthwise 2D convolution (CONV_2D_DW) (ggml/1204)

* vulkan : add kernels for depthwise 2d convolution (OP_CONV_2D_DW)

* review: remove src_x/y < 0 checks; add performance tests

* sync : ggml

ggml-ci

* vulkan : fix lint (#0)

---------

Co-authored-by: Acly <aclysia@gmail.com>
2025-05-02 20:54:30 +03:00
Jeff Bolz 79f26e9e12
vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-01 20:49:39 +02:00
Jeff Bolz fc727bcdd5
vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader (#13191)
* vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader
2025-05-01 20:19:31 +02:00
Jeff Bolz e5007a5edf
vulkan: use uint array index to avoid glslang bug (#13193) 2025-04-30 14:38:37 +02:00
Eve b3b6d862cf
vulkan: matmul gcn tuning (#13016)
* tune matmul for gcn

* this one is more power efficient

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

Co-authored-by: 0cc4m <picard12@live.de>

* disable this tune for the proprietary driver

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-04-24 09:18:33 +02:00
Jeff Bolz 66168204be
vulkan: support noncontiguous rms_norm (#13031) 2025-04-20 10:50:02 +02:00
Georgi Gerganov 2f74c354c0
graph : make FA compatible with MLA + add initial Metal kernels (#12953)
* graph : make mla compatible with FA

* metal : add exp FA kernels for DeepSeek models

ggml-ci

* llama : minor naming updates

ggml-ci

* ggml : disable FA for DS head sizes

* tests : add FA tests for MLA shapes

ggml-ci
2025-04-17 18:16:36 +03:00
Jeff Bolz 015022bb53
vulkan: enable coopmat2 FA gqa and split_k optimizations more often (#12931)
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.

split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
2025-04-16 20:37:25 +02:00
Jeff Bolz a4837577aa
vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the
stride to be aligned, to allow using more efficient loads.
2025-04-12 10:44:48 +02:00
Diego Devesa fe92821ea9 ggml : add bilinear upscale support (ggml/1185) 2025-04-11 00:17:47 +03:00
Jeff Bolz 0090950f67
vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (#12833)
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.

This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.

The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
2025-04-09 07:25:08 +02:00
Jeff Bolz 7ecd780b1a
vulkan: Use fp16 for the flash attention P*V multiplication (#12783)
This is consistent with the ggml-cuda behavior and the mul_mat fallback.
2025-04-09 07:12:57 +02:00
Jeff Bolz 0c74b04376
vulkan: fix NaN issue in flash attention shader (#12776)
Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.
2025-04-06 11:03:47 +02:00
Jeff Bolz 80b717d493
vulkan: Use unclamped loads for flash attention mask (#12720)
nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple
of the number of rows in the matrix. The KV dim is a multiple of the number of
columns for the aligned shader.
2025-04-06 10:47:13 +02:00
0cc4m 6bf28f0111
Vulkan: Tune Vulkan mmq int dot shader for performance (#12767) 2025-04-05 18:04:03 +02:00
Ronny Brendel 9ac4d611d0
cmake: fix ggml-shaders-gen compiler paths containing spaces (#12747)
fixes error for compiler paths with spaces
2025-04-04 10:12:40 -03:00
Jeff Bolz 74d4f5b041
vulkan: Hybrid waitForFences/getFenceStatus to reduce fence latency (#12630)
There seems to be a bubble waking up from waitForFences, which costs a few
percent performance and also increased variance in performance. This change
inserts an "almost_ready" fence when the graph is about 80% complete and we
waitForFences for the almost_ready fence and then spin (with _mm_pauses) waiting
for the final fence to be signaled.
2025-04-04 07:54:35 +02:00
Jeff Bolz 35e592eb30
vulkan: set cmake minimum and project name in vulkan-shaders (#12744) 2025-04-04 07:53:20 +02:00
Jeff Bolz 1c059995e0
vulkan: Fix missing cmake logic for dot product extension (#12721) 2025-04-03 10:08:26 -05:00
Jeff Bolz f01bd02376
vulkan: Implement split_k for coopmat2 flash attention. (#12627)
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
2025-04-02 14:25:08 -05:00
bandoti 6f3bd38640
cmake: remove caching from vulkan coopmat checks (#12719) 2025-04-02 14:56:26 -03:00
Jeff Bolz be0a0f8cae
vulkan: Implement grouped query attention in the coopmat2 FA shader (#12559)
When adjacent batches of Q share the same batches of K/V, batch them into
the same workgroup. For example, when:

dst(128,32,1,1) = FA(q(128,1,32,1), k(128,16640,8,1), v(128,16640,8,1))

previously we would run 32 workgroups computing 1 result each, now we will
run 8 workgroups computing 4 results each.

This doesn't directly translate to better performance (at least when you have
>=32 SMs), but in a subsequent change I'll enable split_k which will scale much
better with 4x fewer workgroups.
2025-04-02 19:40:32 +02:00
0cc4m 92e3006bb6
Vulkan: Fix mmq int dot float cache size (#12722) 2025-04-02 19:12:30 +02:00
Wagner Bruna 2bb3597e42
vulkan: fix build when glslc doesn't support coopmat (#12683) 2025-04-01 11:38:07 +02:00
0cc4m a8a1f33567
Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader

* Add q4_0 x q8_1 matrix matrix multiplication support

* Vulkan: Add int8 coopmat MMQ support

* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code

* Add GL_EXT_integer_dot_product check

* Remove ggml changes, fix mmq pipeline picker

* Remove ggml changes, restore Intel coopmat behaviour

* Fix glsl compile attempt when integer vec dot is not supported

* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq

* Remove redundant comment

* Fix integer dot check

* Fix compile issue with unsupported int dot glslc

* Update Windows build Vulkan SDK version
2025-03-31 14:37:01 +02:00
Georgi Gerganov 1790e73157 cmake : fix whitespace (#0) 2025-03-31 15:07:32 +03:00
Sandro Hanea a7724480fd cmake: improve Vulkan cooperative matrix support checks (whisper/2966)
Co-authored-by: Sandro Hanea <me@sandro.rocks>
2025-03-31 15:07:32 +03:00
Georgi Gerganov b4ae50810e
metal : improve FA + improve MoE (#12612)
* ggml : FA with different K, V head sizes (CPU)

ggml-ci

* metal : add FA with HS=192

* metal : extend FA to support different K and V head sizes

ggml-ci

* metal : add FA vector kernels for heads K 192 and V 128

ggml-ci

* ggml : restrict op on other backends to equal head sizes

ggml-ci

* metal : optimize FA-vec kernel

ggml-ci

* metal : FA remove mq registers

* metal : improve MoE mul_mat_id condition

ggml-ci

* metal : fix comments + remove unnecessary addition

ggml-ci

* metal : avoid too much shared memory usage with mul_mat_id

ggml-ci
2025-03-28 20:21:59 +02:00
Icenowy Zheng b86f600723
vulkan: fix coopmat shader generation when cross-compiling (#12272)
* vulkan: fix coopmat shader generation when cross-compiling

Previously the status of coopmat{,2} support isn't passed to the
vulkan-shaders-gen project building on the host, which leads to build
failure because of the cross-compiling code expecting coopmat{,2}
shaders that didn't get generated.

Fix this by passing the coopmat{,2} support status to vulkan-shaders
subproject.

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>

* Only call coop-mat shaders once

* Fix whitespace

---------

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Co-authored-by: bandoti <141645996+bandoti@users.noreply.github.com>
2025-03-28 14:51:06 -03:00
Jeff Bolz 9b169a4d4e
vulkan: fix mul_mat_vec failure in backend tests (#12529)
The OOB calculation could be wrong if the last iteration was during one of
the unrolled loops. Adjust the unrolling counts to avoid this. Add a couple
new backend tests that hit this failure on NVIDIA GPUs.
2025-03-24 07:56:17 +01:00
Jeff Bolz eddfb43850
vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505)
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders

* vulkan: Optimize mul_mat_vec p021 and nc shaders.

These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).

Using subgroupAdd in the p021 shader also helps, use that conditionally.
2025-03-22 09:40:11 +01:00
stduhpf 4375415b4a
Vulkan: RTE rounding for cpy to quant (#12480)
* Vulkan: RTE rounding for cpy to quant

Co-Authored-By: Jeff Bolz <jbolz@nvidia.com>

* remove trailing whitespace

* avoid duplicating pipeline_cpy_f32_quant

* fix copypasting issue

* remove duplicated code

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-03-21 20:34:50 +01:00
Eve 30c42ef5cb
vulkan: workaround for AMD Windows driver 16 bit unpack8 bug (#12472) 2025-03-21 20:27:47 +01:00
Jeff Bolz a9b59288e2
vulkan: optimize iq1 coopmat2 dequant functions (#12427) 2025-03-19 19:56:23 +01:00
Jeff Bolz c446b2edd2
vulkan: Submit once enough matmul work has been recorded (#12406)
I've been seeing significantly worse performance for tg with flash attention
enabled vs disabled, and it seems to be related to the submit heuristic.
Change the heuristic to check how many bytes worth of weight matrix are
used and flush every 100MB, and ramp up after the first few submits.
This seems to resolve the issue, and also increases perf for non-FA a bit.
2025-03-19 08:26:26 +01:00
0cc4m fd123cfead
Vulkan: Default to 1GB allocations instead of 4GB to avoid fragmentation and driver issues (#12434) 2025-03-18 07:21:40 +01:00
Molly Sophia 7dfad387e3
llama: Add support for RWKV v7 architecture (#12412)
* ggml: Add op l2_norm

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* ggml: Add op rwkv_wkv7

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: Add support for RWKV7 and ARWKV7 models

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: fix inference with RWKV6Qwen2

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: add more (a)rwkv7 variants in size

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Apply code-format changes

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* fix MUSA build

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: fix shape error with rwkv using llama-parallel

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

---------

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
2025-03-18 07:27:50 +08:00
Guus Waals 01e8f2138b
ggml-vulkan: remove unused find_program(glslc) (#12416)
It's already found by FindVulkan.cmake in the parent CMakeLists
2025-03-17 13:35:43 -03:00
Jeff Bolz 484a8ab513
vulkan: Add N/2 and N/4 optimized paths in coopmat2 shader (#12312) 2025-03-17 09:26:18 -05:00
Daniele cf2270e4d3
vulkan: subgroup size tuning (#12087)
* vulkan: subgroup size test

* Vulkan: Add device architecture enum and logic to recognize AMD generations

* vulkan: use new architecture logic to specify subgroup size

* Initial vulkan subgroup size tuning for RDNA3

* vulkan: commonize RDNA subgroup tuning

* vulkan: override subgroup size if required_subgroup_size = 0

* vulkan: disable warp 32 for RDNA3

* vulkan: fine tuned RDNA1 subgroup sizes

* vulkan: adjusted subgroup size map

* vulkan: fixed RDNA2 subgroup map

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-03-17 12:42:33 +01:00
Jeff Bolz f07690c930
vulkan: use fp32 in coopmat2 q4_k dequant function (#12309) 2025-03-17 10:43:35 +01:00
Jeff Bolz 891c63956d
vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking (#12273)
* vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking
2025-03-17 10:41:59 +01:00
Jeff Bolz 2f21123c1d
vulkan: Adjust coopmat2 tile sizes and selection heuristic (#12258) 2025-03-17 10:35:00 +01:00
Jeff Bolz bf69cfe62f
vulkan: fix bug in coopmat1 mul_mat_id (#12316)
* tests: run mul_mat_id with a larger N

* vulkan: fix bug in coopmat1 mul_mat_id
2025-03-12 06:59:19 +01:00
Eve 2c9f833d17
mat vec double buffer (#12188) 2025-03-10 19:28:11 +00:00
cmdr2 0cbee131ad cuda/vulkan: specify fp32-only support for some operations in supports_op (ggml/1129)
ggml-ci
2025-03-03 18:18:11 +02:00
William Tambellini 70680c48e5
ggml : upgrade init_tensor API to return a ggml_status (#11854)
* Upgrade init_tensor API to return a ggml_status

To prepare for an 'abort-free' ggml
(ggml not to abort on OOMs but return a OOM status),
as agreeed with Diego in the ggml repo,
upgrade the init_tensor() and view_init() APIs
to return a ggml_status.

* misc fixes

---------

Co-authored-by: slaren <slarengh@gmail.com>
2025-02-28 14:41:47 +01:00
Rémy O 438a83926a
vulkan: add specific MMV kernels for IQ2 and IQ3 quants + optimizations (#11595)
* vulkan: implement specialized MMV kernels for IQ2 quantizations

* vulkan: add MMV kernels for IQ3 quants

* vulkan: Increase MMV batch size and unroll IQ LUT setup

* vulkan: fix init_iq_shmem for WG sizes larger than tables

* vulkan: common batch size for all I-quants
2025-02-28 09:42:52 +01:00
Eve fbeda9002d
vulkan: matmul dequantization improvements (#12015)
* faster dequant for old quants

* dont use unpack for iq4_nl

* vec2 unpack for q8
2025-02-28 08:20:08 +01:00
Daniele 581650b7ca
vulkan: improve im2col (#11826)
* vulkan: improve im2col performance
2025-02-28 07:52:51 +01:00
Jeff Bolz a82c9e7c23
vulkan: fix assertion when qy_needs_dequant (#12068)
Looks like a copy/paste bug from qx_needs_dequant.
2025-02-25 16:30:21 +01:00
Judd c132239bfb
add OP sigmoid (#12056)
Co-authored-by: Judd <foldl@boxvest.com>
2025-02-25 12:32:20 +01:00
Rémy O 61d4f39dfe
vulkan: implement more backpropagation operators (#11914)
* vulkan: implement GGML_OP_ROPE_BACK

* vulkan: implement GGML_OP_RMS_NORM_BACK

* vulkan: implement GGML_OP_SILU_BACK

* vulkan: implement GGML_OP_SOFTMAX_BACK
2025-02-25 12:04:45 +01:00
Rémy O 2eea03d86a
vulkan: implement several ops relevant for ggml_opt (#11769)
* vulkan: support memset_tensor

* vulkan: support GGML_OP_SUM

* vulkan: implement GGML_OP_ARGMAX

* vulkan: implement GGML_OP_SUB

* vulkan: implement GGML_OP_COUNT_EQUAL

* vulkan: implement GGML_OP_OPT_STEP_ADAMW

* vulkan: fix check_results RWKV_WKV6 crash and memory leaks

* vulkan: implement GGML_OP_REPEAT_BACK

* tests: remove invalid test-backend-ops REPEAT_BACK tests

* vulkan: fix COUNT_EQUAL memset using a fillBuffer command
2025-02-17 07:55:57 +01:00
Jeff Bolz bf42a23d0a
vulkan: support multi/vision rope, and noncontiguous rope (#11902) 2025-02-16 08:52:23 +01:00
Rémy O fc1b0d0936
vulkan: initial support for IQ1_S and IQ1_M quantizations (#11528)
* vulkan: initial support for IQ1_S and IQ1_M quantizations

* vulkan: define MMV kernels for IQ1 quantizations

* devops: increase timeout of Vulkan tests again

* vulkan: simplify ifdef for init_iq_shmem
2025-02-15 09:01:40 +01:00
Eve a4f011e8d0
vulkan: linux builds + small subgroup size fixes (#11767)
* mm subgroup size

* upload vulkan x86 builds
2025-02-14 02:59:40 +00:00
Danny Milosavljevic c2a67efe38
vulkan: Make Vulkan optional at runtime (#11493). (#11494)
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-02-10 07:17:21 +01:00
Wagner Bruna b044a0fe3c
vulkan: add environment variable GGML_VK_PREFER_HOST_MEMORY to avoid VRAM allocation (#11592) 2025-02-10 07:08:22 +01:00
Jeff Bolz 98f6b0fd1e
vulkan: account for lookup tables when checking shared memory size (#11502) 2025-02-09 08:43:51 +01:00
Jeff Bolz c026ba3c23
vulkan: print shared memory size (#11719) 2025-02-07 11:26:03 +01:00
Jeff Bolz 2c6c8df56d
vulkan: optimize coopmat2 iq2/iq3 callbacks (#11521)
* vulkan: optimize coopmat2 iq2/iq3 callbacks

* build: trigger CI on GLSL compute shader changes
2025-02-06 07:15:30 +01:00
Rémy O 8a7e3bf17a
vulkan: initial support for IQ4_XS quantization (#11501) 2025-02-06 07:09:59 +01:00
Jeff Bolz 1b598b3058
vulkan: use smaller combined allocations to avoid fragmentation (#11551) 2025-02-06 07:02:18 +01:00
Johannes Gäßler fd08255d0d
CUDA: non-contiguous (RMS) norm support (#11659)
* CUDA: non-contiguous (RMS) norm support

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2025-02-04 22:21:42 +01:00
Rémy Oudompheng 66ee4f297c
vulkan: implement initial support for IQ2 and IQ3 quantizations (#11360)
* vulkan: initial support for IQ3_S

* vulkan: initial support for IQ3_XXS

* vulkan: initial support for IQ2_XXS

* vulkan: initial support for IQ2_XS

* vulkan: optimize Q3_K by removing branches

* vulkan: implement dequantize variants for coopmat2

* vulkan: initial support for IQ2_S

* vulkan: vertically realign code

* port failing dequant callbacks from mul_mm

* Fix array length mismatches

* vulkan: avoid using workgroup size before it is referenced

* tests: increase timeout for Vulkan llvmpipe backend

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-01-29 18:29:39 +01:00
Jeff Bolz 2711d0215f
vulkan: Catch pipeline creation failure and print an error message (#11436)
* vulkan: Catch pipeline creation failure and print an error message

Also, fix some warnings from my on-demand compile change.

* vulkan: fix pipeline creation logging
2025-01-29 09:26:50 -06:00
Jeff Bolz 4a75d19376
vulkan: compile shaders on-demand (#11406)
Reduce first-run startup time and memory consumption.

Should fix #11339.
2025-01-25 22:29:57 +01:00
amd-dwang 955a6c2d91
Vulkan-run-test: fix mmq_wg_denoms (#11343)
There should be a copy-and-paste error here.

*mmq_wg_denoms should be used together with *warptile_mmq, instead of
wg_denoms.
2025-01-23 08:14:28 +01:00
Jeff Bolz 1971adf55e
vulkan: sort shaders for more deterministic binary (#11315)
Fixes #11306.
2025-01-23 08:07:50 +01:00
Jeff Bolz 5245729e33
vulkan: fix diag_mask_inf (#11323)
With robustbufferaccess disabled, this shader was showing OOB stores. There
is a bounds check in the code, but the workgrouop dimensions were reversed vs
CUDA and it was running the wrong number of threads. So fix the workgroup
dimensions and disable robustness for this pipeline.
2025-01-23 08:01:17 +01:00
Jeff Bolz aea8ddd516
vulkan: fix coopmat2 validation failures (#11284)
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.

coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
2025-01-20 10:38:32 -06:00
Jeff Bolz 44e18ef939
vulkan: fix coopmat2 flash attention for non-contiguous inputs (#11281)
Add code similar to mul_mm_cm2 to force alignment of strides, to avoid
a performance regression.

Add noncontiguous FA tests in test-backend-ops.

Fixes #11268.
2025-01-18 09:26:50 +01:00
Jeff Bolz bd38ddea01
vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (#11166)
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl

Shaders are based on cpy.cu.

* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32

* ggml: copy q->f32 assumes some contiguity in the destination
2025-01-16 22:47:10 +01:00
Jeff Bolz 466300fe14
vulkan: optimize coopmat2 q4_k/q5_k dequant functions. (#11206)
Do masking on whole dwords, fetch all scales at once.
2025-01-16 22:23:49 +01:00
Jeff Bolz 206bc53422
vulkan: optimize coopmat2 q2_k dequant function (#11130) 2025-01-16 22:16:39 +01:00
Eve adc5dd92e8
vulkan: scale caching for k quants + misc fixes (#11081)
* q6_k scale caching

* 16 bit unpack

* q4_k test (slow)

* revert it

* q3_k

* q2_k

* little stuff

* try precalculating products of a and q2_k scales

* Revert "try precalculating products of a and q2_k scales"

This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b.

* unpack should be u16, add vim swap to gitignore (about time)

* better q4_k scales

* q5_k

* better q6_k with separate paths for all threads and partial threads in use, plus some more optimizations

* q2_k better dequant

* q3_k optimizations

* q3_k use hmask simd from cpu avx version

* make the caches happy

* q3_k separate out calculation

* q2_k separate out

* little stuff

* use calc_superblock everywhere

* q2_k optimize scale calculation

* more barriers
2025-01-15 19:50:13 +00:00
Junil Kim 1d8504338e
fix: ggml: fix vulkan-shaders-gen build (#10448)
* fix: ggml: fix vulkan-shaders-gen build

The vulkan-shaders-gen target was not being built correctly
in case of cross-compilation.
Other outputs need to be built for the cross compile target,
but vulkan-shaders-gen needs to be built for the host.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option.
- Auto-detect host toolchain if not set.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

Use configure_file to generate host_toolchain.cmake from template

* fix: ggml: Fix compile error

Fix compile error not finding vulkan-shaders-gen

* fix: vulkan-shaders-gen build and path handling

Fix build issues with vulkan-shaders-gen:
- Add target dependency for correct build order
- Use CMAKE_HOST_SYSTEM_NAME for executable suffix
- Fix MSVC output directory in host toolchain
- Normalize path handling for cross-compilation

* fix: improve host compiler detection in vulkan shader build

Improve host compiler detection for vulkan shader generation:
- Add NO_CMAKE_FIND_ROOT_PATH to all compiler searches
- Consolidate compiler detection logic
- Fix Windows-specific MSVC detection
- Ensure correct compiler search in cross-compilation

* refactor: Simplify CMake function for detecting host compiler

Simplified the CMake function to improve the process of detecting the host compiler.

* fix: Remove unnecessary Vulkan library linkage in CMakeLists.txt

Since `vulkan-shader-gen.cpp` only requires the `glslc` executable
and not the Vulkan headers or libraries, CMakeLists.txt needs to
be corrected.
(See: ecc93d0558)

* refactor: Rename host_toolchain.cmake.in

- Rename host_toolchain.cmake.in to cmake/host-toolchain.cmake.in

* refactor: GGML_VULKAN_SHADERS_GEN_TOOLCHAIN

Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
2025-01-15 14:17:42 +01:00
0cc4m c3f9d25706
Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders

* Fix validation error about subgroup_size_control extension
2025-01-10 06:39:33 +01:00
Molly Sophia ee7136c6d1
llama: add support for QRWKV6 model architecture (#11001)
llama: add support for QRWKV6 model architecture (#11001)

* WIP: Add support for RWKV6Qwen2

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* RWKV: Some graph simplification

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Add support for RWKV6Qwen2 with cpu and cuda GLA

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* RWKV6[QWEN2]: Concat lerp weights together to reduce cpu overhead

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Fix some typos

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* code format changes

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Fix wkv test & add gla test

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Fix cuda warning

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Update README.md

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Update ggml/src/ggml-cuda/gla.cu

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* Fix fused lerp weights loading with RWKV6

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* better sanity check skipping for QRWKV6 in llama-quant

thanks @compilade

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
Co-authored-by: compilade <git@compilade.net>

---------

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: compilade <git@compilade.net>
2025-01-10 09:58:08 +08:00
Mathieu Baudier 02f0430141
Disable GL_KHR_cooperative_matrix Vulkan extension if not available. (#11117)
* Disable GL_KHR_cooperative_matrix Vulkan extension if not available.

* Perform Vulkan extensions checks in a more sensible order

* Remove unnecessary #ifdef directive
2025-01-08 09:18:13 +01:00
ag2s20150909 bec2183f2c
fix: Vulkan shader gen binary path when Cross-compiling (#11096)
* fix: Vulkan shader gen binary path when cross compiling
2025-01-08 09:17:29 +01:00
0cc4m b56f079e28
Vulkan: Add device-specific blacklist for coopmat for the AMD proprietary driver (#11074)
* Vulkan: Add device-specific blacklist for coopmat for the AMD proprietary driver

* Add (TM) to AMD name check
2025-01-04 21:09:59 +01:00
Gilad S. c31fc8b966
fix: Vulkan shader gen binary path (#11037) 2025-01-04 09:17:31 +01:00
Jeff Bolz 716bd6dec3
vulkan: optimize mul_mat for small values of N (#10991)
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.

Share some code for reducing the result values to memory in mul_mat_vec_base.
2024-12-30 18:27:11 +01:00
Jeff Bolz a813badbbd
vulkan: im2col and matmul optimizations for stable diffusion (#10942)
* tests: Add im2col perf tests

* vulkan: optimize im2col, more elements per thread

* vulkan: increase small tile size for NV_coopmat2

* vulkan: change im2col to 512 elements per workgroup
2024-12-29 10:16:34 +01:00
Jeff Bolz fdd2188912
vulkan: Use push constant offset to handle misaligned descriptors (#10987) 2024-12-29 09:35:11 +01:00
Eve d79d8f39b4
vulkan: multi-row k quants (#10846)
* multi row k quant shaders!

* better row selection

* more row choices

* readjust row selection

* rm_kq=2 by default
2024-12-26 16:54:44 +01:00
Peter d283d02bf2
examples, ggml : fix GCC compiler warnings (#10983)
Warning types fixed (observed under MSYS2 GCC 14.2.0):
* format '%ld' expects argument of type 'long int', but argument has type 'size_t'
* llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp:81:46: warning: missing initializer for member '_STARTUPINFOA::lpDesktop' [-Wmissing-field-initializers]  (emitted for all struct field except first)
2024-12-26 14:59:11 +01:00
Jeff Bolz ebdee9478c
vulkan: build fixes for 32b (#10927)
* vulkan: build fixes for 32b

Should fix #10923

* vulkan: initialize some buffer/offset variables
2024-12-22 10:44:01 +01:00
Jeff Bolz a91a41364b
vulkan: optimize coopmat2 dequant functions (#10855)
Change the code to do 16b loads when possible and extract the appropriate
component late, so the code is effectively decoding a pair of elements and
then selecting one. This can allow more commoning to happen in the compiler
when neighboring elements are loaded.
2024-12-21 08:04:45 +01:00
gn64 8dd19a4812
vulkan : fix soft_max.comp division by zero (whisper/2633)
This change prevents a division by zero error when p.KY is 0.
2024-12-17 18:35:49 +02:00
Eve 7b1ec53f56
vulkan: bugfixes for small subgroup size systems + llvmpipe test (#10809)
* ensure mul mat shaders work on systems with subgroup size less than 32

more fixes

add test

* only s_warptile_mmq needs to be run with 32 threads or more
2024-12-17 06:52:55 +01:00
Zhiyuan Li 160bc039c8
rwkv6: add wkv6 support for Vulkan backend (#10829)
* rwkv_wkv6 vulkan shader

* RWKV_WKV6 Vulkan op tests passed

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Apply code format changes

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* add [[unroll]] and remove unnecessary conditions

* add uma support

* fix erros in EditorConfig Checker

---------

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
Co-authored-by: Molly Sophia <mollysophia379@gmail.com>
2024-12-16 22:00:46 +01:00
HimariO ba1cb19cdd
llama : add Qwen2VL support + multimodal RoPE (#10361)
* Barebone Qwen2VL LLM convertor

* Add Qwen2VL cli entrypoint

* [WIP] add qwen2vl arch

* Verify m-rope output

* Add vl-rope/2d-rope support for qwen2vl ViT

* update qwen2vl cli tool

* update 5D tensor op workaround

* [WIP] qwen2vl vision model

* make batch and clip utils compatible with qwen2vl

* [WIP] create inference workflow, gguf convert script but fix

* correcting vision-rope behavior, add the missing last layer back to ViT

* add arg parser to qwen2vl_surgery

* replace variable size array with vector

* cuda-gdb cmake preset

* add fp32 mrope, vision rope kernel

* add fp16 support for qwen2vl and m-rope

* add `GGML_ROPE_TYPE_MROPE`, `GGML_ROPE_TYPE_VISION`

* fix rope op mode switching, out dated func args

* update `llama_hparams`

* update to keep up stream changes

* resolve linter, test errors

* add makefile entry, update speical image padding token

* add mrope unit test, fix few compiler warnings

* rename `mrope` related function, params

* minor updates on debug util, bug fixs

* add `m-rope` testcase to `test-backend-ops`

* Apply suggestions from code review

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* fix traililng whitespce

* store `llama_hparams.rope_sections` with fixed size array

* update position id tensor size check in GGML_OP_ROPE

* minor updates

* update `ggml_backend_*_supports_op` of unsupported backends

* remote old `rope_section` compare operator

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-12-14 14:43:46 +02:00
Eve 64ae065511
vulkan: small mul_mat_vec optimizations (#10665)
* double the number of rows per workgroup

* Update ggml-vulkan.cpp

* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats

* only increase the number of rows for amd and subgroup size 64

* fix missing NUM_ROWS for mul_mat_vec_iq4_nl_f16_f32, untested

* use subgroup min and max to check for gcn (requires https://github.com/ggerganov/llama.cpp/pull/10721)

* manual merge ggml-vulkan.cpp

* set min and max subgroup size in any case

* Also double the number of rows for Intel GPUs
2024-12-13 09:42:04 +01:00
0cc4m 4064c0e3b6
Vulkan: Use improved q4_k and q5_k dequant code in dequant shaders (#10798) 2024-12-12 18:36:00 +01:00
0cc4m dc5301d565
Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats (#10721)
* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats

* Fix subgroup size control extension support check

Add accf32 and accf16 checks for coopmats

* Also disable coopmats on amdvlk
2024-12-12 18:35:37 +01:00
Jeff Bolz b685daf386
vulkan: request round-to-even for fp16 in im2col/rope_head (#10767)
Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls
feature allows rounding mode to be requested if the implementation supports it.
2024-12-10 21:23:17 +01:00
Eve dafae66cc2
vulkan: dynamic subgroup size for the remaining k quants (#10745)
* q5_k

q4_k

q3_k

q2_k

q6_k multi row example

* revert as multi row isnt faster for k quants
2024-12-10 20:33:23 +01:00
Jeff Bolz a05e2afcc2
vulkan: disable spirv-opt for coopmat shaders (#10763)
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.

Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.

Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
2024-12-10 18:22:20 +01:00
Jeff Bolz 3d98b4cb22
vulkan: fix compile warnings (#10731) 2024-12-09 08:24:01 +01:00
stduhpf 06d70147e6
Vulkan: fix NaN in tanh.comp with AMD proprietary driver on Windows (#10723)
* Vulkan: fix NaN in tanh.comp

* Faster NaN-free tanh
2024-12-08 19:19:19 +01:00
Jeff Bolz ecc93d0558
vulkan: compile a test shader in cmake to check for coopmat2 support (#10713) 2024-12-08 09:05:55 +01:00
0cc4m 3df784b305
Vulkan: VK_KHR_cooperative_matrix support to speed up prompt processing (#10597)
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader

* Improve performance with better q4_k and q5_k dequant and store unrolling

* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection

* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device

* Vulkan: Implement accumulator switch for specific mul mat mat shaders

* Vulkan: Unroll more loops for more mul mat mat performance

* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic

* Disable coopmat support on AMD proprietary driver

* Remove redundant checks

* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support

* Fix rebase typo

* Fix coopmat2 MUL_MAT_ID pipeline selection
2024-12-07 10:24:15 +01:00
Jeff Bolz c9c6e01dae
vulkan: Add VK_NV_cooperative_matrix2 support for mul_mat and flash attention (#10206) 2024-12-05 20:15:05 +01:00
Jeff Bolz 2759916d86
vulkan: Implement "fast divide" (mul+shift) for unary ops like copy (#10642) 2024-12-04 08:28:59 +01:00
Jeff Bolz cc98896db8
vulkan: optimize and reenable split_k (#10637)
Use vector loads when possible in mul_mat_split_k_reduce. Use split_k
when there aren't enough workgroups to fill the shaders.
2024-12-03 20:29:54 +01:00
Eve 0533e7fb38
vulkan: Dynamic subgroup size support for Q6_K mat_vec (#10536)
* subgroup 64 version with subgroup add. 15% faster

scalable version

tested for subgroup sizes 16-128

* check for subgroup multiple of 16 and greater than 16

* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)

* force 16 sequential threads per block

* make 16 subgroup size a constant
2024-11-30 08:00:02 +01:00
Diego Devesa 7cc2d2c889
ggml : move AMX to the CPU backend (#10570)
* ggml : move AMX to the CPU backend

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-11-29 21:54:58 +01:00
Jeff Bolz f095a649ec
vulkan: get the first command buffer submitted sooner (#10499)
This is an incremental improvement over #9118 to get work to the GPU a bit
sooner. The first part is to start with a smaller number of nodes before
the first submit, and ramp it up to the current 100 nodes/submit. The
second part is to reduce the dryrun overhead for all the nodes that just
need to request descriptor space.

With these changes I get around 1-2% speedup on RTX 4070 combined with my
old Haswell-era CPU.
2024-11-29 07:18:02 +01:00
Jeff Bolz c31ed2abfc
vulkan: define all quant data structures in types.comp (#10440) 2024-11-27 08:32:54 +01:00
Jeff Bolz 5b3466bedf
vulkan: Handle GPUs with less shared memory (#10468)
There have been reports of failure to compile on systems with <= 32KB
of shared memory (e.g. #10037). This change makes the large tile size
fall back to a smaller size if necessary, and makes mul_mat_id fall
back to CPU if there's only 16KB of shared memory.
2024-11-27 08:30:27 +01:00
Jeff Bolz 249a7902ec
vulkan: further optimize q5_k mul_mat_vec (#10479) 2024-11-27 08:21:59 +01:00
Jeff Bolz 71a64989a5
vulkan: skip integer div/mod in get_offsets for batch_idx==0 (#10506) 2024-11-27 08:08:54 +01:00