* ggml-cuda: optimize solve_tri_f32_fast and fix stride handling
- Switch from using shared memory for the RHS/solution matrix to a register-based approach (x_low, x_high), reducing shared memory pressure and bank conflicts.
- Implement explicit `fmaf` instructions for the reduction loop.
- Update kernel arguments to pass strides in bytes rather than elements to align with standard ggml tensor arithmetic (casting to `char *` before addition).
- Remove unused `MAX_K_FAST` definition.
* Small cleanup
* Remove comments in solve_tri.cu
* Update ggml/src/ggml-cuda/solve_tri.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Update ggml/src/ggml-cuda/solve_tri.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Update ggml/src/ggml-cuda/solve_tri.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Use const for variables in solve_tri.cu
* Replace fmaf with more readable code
* remove last fmaf
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* ggml-cpu: add ggml_thread_cpu_relax with Zihintpause support
Signed-off-by: Wang Yang <yangwang@iscas.ac.cn>
* cmake: enable RISC-V zihintpause extension for Spacemit builds
* readme : add ZIHINTPAUSE support for RISC-V
---------
Signed-off-by: Wang Yang <yangwang@iscas.ac.cn>
* Optimize Vulkan shader for matrix-vector multiplication
* Revert changes on compute_outputs and main
Refactor compute_outputs to handle remaining rows correctly.
* Fix trailing whitespace
* vulkan: perf_logger improvements
- Move perf_logger from device to ctx.
- Add an env var to control the frequency we dump the stats. If you set a very
large value, it just dumps when the ctx is destroyed.
- Add a fusion info string to the tracking, only log one item per fused op.
- Fix MUL_MAT_ID flops calculation.
* fix vector sizes
* Feat: Added vulkan circular tiling support
* Feat: Added cpu circular
* Feat: Added cuda kernels
* Added tests
* Added tests
* Removed non-pad operations
* Removed unneded changes
* removed backend non pad tests
* Update test-backend-ops.cpp
* Fixed comment on pad test
* removed trailing whitespace
* Removed unneded test in test-backend-ops
* Removed removed test from calls
* Update ggml/src/ggml-vulkan/vulkan-shaders/pad.comp
Co-authored-by: Ruben Ortlam <picard12@live.de>
* Fixed alignment
* Formatting
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
* Format pad
* Format
* Clang format
* format
* format
* don't change so much stuff
* clang format and update to bool
* fix duplicates
* don't need to fix the padding
* make circular bool
* duplicate again
* rename vulkan to wrap around
* Don't need indent
* moved to const expr
* removed unneded extra line break
* More readable method calls
* Minor wording changes
* Added final newline
* Update ggml/include/ggml.h
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update ggml/include/ggml.h
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Added circular pad ext tests
* Gate non circular pad devices
* Cleaned gating of non-circular pad devices
---------
Co-authored-by: Phylliida <phylliidadev@gmail.com>
Co-authored-by: Ruben Ortlam <picard12@live.de>
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Improve error handling for search path existence checks
Refactor existence checks for search paths using std::error_code to handle potential errors.
* Improve cache file existence check with error code
Update fs::exists to use std::error_code for error handling.
* Simplify existence check for search paths
Simplify existence check for search paths
* Fix logging path in error message for posix_stat
* Update ggml/src/ggml-backend-reg.cpp
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
* Adapt to the coding standard
---------
Co-authored-by: Aman Gupta <amangupta052@gmail.com>
The MoE models have a mul_mat_vec with very small m (32, 64, 128) right before
the topk_moe selection. Running multiple rows per wg doesn't utilize the SMs
well. I think even for larger m, f32 is so bandwidth-limited that running
multiple rows doesn't help.
* Fix shader to support 2D workgroup mapping to a single subgroup
* Set required_subgroup_size
topk_moe shader requires static WARP_SIZE and actual subgroup size to match
* vulkan: Reduce temporary memory usage for TOP_K
- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"
For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.
* vulkan: fix top_k bug when there are ties in the input
I noticed by inspection a bug in the vulkan top_k shader where if the least
value in the top_k appears multiple times we could end up writing those extra
copies out rather than some larger values (if the larger values are on higher
numbered threads).
I rewrote the test verification to handle this case, where the final index set
is not necessarily the same.
* Update tests/test-backend-ops.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* enabled wmma instructions for most quantizations other than q2k
* fixed the last q2_k test case failure
* address comments: fix out of bound write for RDNA4, add comments after #endif
* clean up rebase: fix ne error in half2
* fix the EditorConfig CI
* Add support for CUMSUM and TRI for CUDA.
* Minor optimizations.
* Correct warp_prefix_inclusive_sum in float2 variant to return float2
* Optimize TRI
* Whitespace
* Fix strides.
* Implement double loop
* Whitespace
* Fix HIP compilation bugs
* Optimizations + big case performance tests
* Implement using CUB with fallback to custom kernel
* Remove error message.
* Fixes from code review
* Comment out CPU-unsupported F16/BF16 cases to fix CI
* Fine, you win :P
* Fix last cast, use NO_DEVICE_CODE and GGML_UNUSED_VARS
* Vary warp-size based on physical warp size
* Add GGML_UNUSED_VARS in tri as well
* Use constexpr and call prefix_inclusive with warp_size template param
* Update ggml/src/ggml-cuda/cumsum.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Apply suggestions from code review
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Change to tid % warp_size
* Fix strides; hardcode mask; add ggml_lane_mask_t
* Missing renames, remove unused get_warp_mask(), explicit calls to ggml_cuda_info()
* Too hasty...
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* feat(wip): Port initial TRI impl from pervious work
The kernel does not work and is not optimized, but the
code compiles and runs, so this will be the starting point
now that the core op has been merged.
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Remove argument for constant val override
This was added in the original draft, but later removed. With this, the
kernel now passes tests.
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Move the ttype conditional to templating to avoid conditional in kernel
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Type fixes
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* feat: Add softplus for metal
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Add EXPM1 for metal
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Add FILL for metal
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* refactor: Branchless version of tri using _ggml_vec_tri_cmp as a mask
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Remove unused arguments
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* refactor: Use select instead of branch for softplus non-vec
Branch: ggml-cumsum-tri
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
---------
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Previously, cmake was forcing `_WIN32_WINNT=0x0A00` for MinGW builds,
This caused "macro redefined" warnings with toolchains that define the version.
This also removes the `GGML_WIN_VER` variable as it is no longer needed.
Signed-off-by: Adrien Gallouët <angt@huggingface.co>
* Faster tensors (#8)
Add fast matrix and matrix/vector multiplication.
* Use map for shader replacements instead of pair of strings
* Wasm (#9)
* webgpu : fix build on emscripten
* more debugging stuff
* test-backend-ops: force single thread on wasm
* fix single-thread case for init_tensor_uniform
* use jspi
* add pthread
* test: remember to set n_thread for cpu backend
* Add buffer label and enable dawn-specific toggles to turn off some checks
* Intermediate state
* Fast working f16/f32 vec4
* Working float fast mul mat
* Clean up naming of mul_mat to match logical model, start work on q mul_mat
* Setup for subgroup matrix mat mul
* Basic working subgroup matrix
* Working subgroup matrix tiling
* Handle weirder sg matrix sizes (but still % sg matrix size)
* Working start to gemv
* working f16 accumulation with shared memory staging
* Print out available subgroup matrix configurations
* Vectorize dst stores for sg matrix shader
* Gemv working scalar
* Minor set_rows optimization (#4)
* updated optimization, fixed errors
* non vectorized version now dispatches one thread per element
* Simplify
* Change logic for set_rows pipelines
---------
Co-authored-by: Neha Abbas <nehaabbas@macbookpro.lan>
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
Co-authored-by: Reese Levine <reeselevine1@gmail.com>
* Comment on dawn toggles
* Working subgroup matrix code for (semi)generic sizes
* Remove some comments
* Cleanup code
* Update dawn version and move to portable subgroup size
* Try to fix new dawn release
* Update subgroup size comment
* Only check for subgroup matrix configs if they are supported
* Add toggles for subgroup matrix/f16 support on nvidia+vulkan
* Make row/col naming consistent
* Refactor shared memory loading
* Move sg matrix stores to correct file
* Working q4_0
* Formatting
* Work with emscripten builds
* Fix test-backend-ops emscripten for f16/quantized types
* Use emscripten memory64 to support get_memory
* Add build flags and try ci
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
* Remove extra whitespace
* Move wasm single-thread logic out of test-backend-ops for cpu backend
* Disable multiple threads for emscripten single-thread builds in ggml_graph_plan
* Fix .gitignore
* Add memory64 option and remove unneeded macros for setting threads to 1
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"
For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.
This commit removes a redundant check for sched->n_copies > 1 when
setting input and output flags on tensor copies in
ggml_backend_sched_split_graph.
The motivation for this change is to clarify the code as the outer if
statement already performs this check.