Add ggml-openvino base files
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#pragma once
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#include "ggml-backend.h"
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#include "ggml.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// backend API
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GGML_API ggml_backend_t ggml_backend_openvino_init(int device);
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GGML_API bool ggml_backend_is_openvino(ggml_backend_t backend);
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// device buffer
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GGML_API ggml_backend_buffer_type_t
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ggml_backend_openvino_buffer_type(int device);
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// split tensor buffer that splits matrices by rows across multiple devices
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GGML_API ggml_backend_buffer_type_t
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ggml_backend_openvino_split_buffer_type(const float *tensor_split);
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// pinned host buffer for use with the CPU backend for faster copies between CPU
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// and GPU
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GGML_API ggml_backend_buffer_type_t
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ggml_backend_openvino_host_buffer_type(void);
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// GGML_API int ggml_backend_openvino_get_device_count(void);
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// GGML_API void ggml_backend_openvino_get_device_description(int device,
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// char *description,
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// size_t
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// description_size);
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// GGML_API void ggml_backend_openvino_get_device_memory(int device, size_t
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// *free,
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// size_t *total);
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// GGML_API bool ggml_backend_openvino_register_host_buffer(void *buffer, size_t
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// size); GGML_API void ggml_backend_openvino_unregister_host_buffer(void
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// *buffer);
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GGML_API ggml_backend_reg_t ggml_backend_openvino_reg(void);
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#ifdef __cplusplus
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}
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#endif
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#include "ggml-openvino.h"
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#include "ggml-backend-impl.h"
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#include "ggml-impl.h"
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// backend API
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GGML_API ggml_backend_t ggml_backend_openvino_init(int device) {}
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GGML_API bool ggml_backend_is_openvino(ggml_backend_t backend) {}
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// device buffer
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GGML_API ggml_backend_buffer_type_t
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ggml_backend_openvino_buffer_type(int device) {}
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// split tensor buffer that splits matrices by rows across multiple devices
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GGML_API ggml_backend_buffer_type_t
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ggml_backend_openvino_split_buffer_type(const float *tensor_split) {}
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// pinned host buffer for use with the CPU backend for faster copies between CPU
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// and GPU
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GGML_API ggml_backend_buffer_type_t
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ggml_backend_openvino_host_buffer_type(void) {}
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GGML_API ggml_backend_reg_t ggml_backend_openvino_reg(void) {}
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