vulkan: Call ggml_vk_buffer_write_2d from ggml_vk_buffer_copy (#16793)
This lets the copy to the destination device use the host-visible vidmem optimization.
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@ -5652,14 +5652,11 @@ static void ggml_vk_buffer_copy(vk_buffer& dst, size_t dst_offset, vk_buffer& sr
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VK_LOG_DEBUG("ggml_vk_buffer_copy(MULTI_DEVICE, " << size << ")");
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// Copy device to device
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ggml_vk_ensure_sync_staging_buffer(src->device, size);
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ggml_vk_ensure_sync_staging_buffer(dst->device, size);
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// Copy to src staging buffer
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ggml_vk_buffer_copy(src->device->sync_staging, 0, src, src_offset, size);
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// memcpy to dst staging buffer
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memcpy(dst->device->sync_staging->ptr, src->device->sync_staging->ptr, size);
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// Copy to dst buffer
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ggml_vk_buffer_copy(dst, dst_offset, dst->device->sync_staging, 0, size);
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ggml_vk_buffer_write_2d(dst, dst_offset, src->device->sync_staging->ptr, 0, size, 1);
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}
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}
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