UI: optimize AppContent's composing
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@ -28,6 +28,7 @@ import androidx.navigation.compose.NavHost
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import androidx.navigation.compose.composable
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import androidx.navigation.compose.currentBackStackEntryAsState
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import androidx.navigation.compose.rememberNavController
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import com.example.llama.revamp.engine.InferenceEngine
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import com.example.llama.revamp.navigation.AppDestinations
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import com.example.llama.revamp.navigation.NavigationActions
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import com.example.llama.revamp.ui.components.AppNavigationDrawer
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@ -65,61 +66,44 @@ class MainActivity : ComponentActivity() {
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fun AppContent(
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mainVewModel: MainViewModel = hiltViewModel()
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) {
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// Lifecycle and Coroutine scope
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val lifecycleOwner = LocalLifecycleOwner.current
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val coroutineScope = rememberCoroutineScope()
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// Navigation
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val navController = rememberNavController()
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val navigationActions = remember(navController) { NavigationActions(navController) }
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val drawerState = rememberDrawerState(initialValue = DrawerValue.Closed)
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val engineState by mainVewModel.engineState.collectAsState()
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// TODO-han.yin: Also use delegate for `isModelLoaded`:
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val isModelLoaded = remember(engineState) { mainVewModel.isModelLoaded() }
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// Model unloading confirmation
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var showUnloadDialog by remember { mutableStateOf(false) }
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var pendingNavigation by remember { mutableStateOf<(() -> Unit)?>(null) }
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// Get current route
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val navBackStackEntry by navController.currentBackStackEntryAsState()
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val currentRoute by remember {
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derivedStateOf { navBackStackEntry?.destination?.route ?: "" }
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}
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var pendingNavigation by remember { mutableStateOf<(() -> Unit)?>(null) }
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// Determine if drawer gestures should be enabled based on route
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val drawerGesturesEnabled by remember(currentRoute, drawerState.currentValue) {
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derivedStateOf {
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// Always allow gesture dismissal when drawer is open
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if (drawerState.currentValue == DrawerValue.Open) {
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true
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} else {
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// Only enable drawer opening by gesture on these screens
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currentRoute == AppDestinations.MODEL_SELECTION_ROUTE ||
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currentRoute == AppDestinations.SETTINGS_GENERAL_ROUTE ||
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currentRoute == AppDestinations.MODELS_MANAGEMENT_ROUTE
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}
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}
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}
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// LLM Inference engine status
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val engineState by mainVewModel.engineState.collectAsState()
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val isModelLoading = engineState is InferenceEngine.State.LoadingModel
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|| engineState is InferenceEngine.State.ProcessingSystemPrompt
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val isModelLoaded = engineState !is InferenceEngine.State.Uninitialized
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&& engineState !is InferenceEngine.State.LibraryLoaded
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// Determine if current route requires model unloading
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val routeNeedsModelUnloading by remember(currentRoute) {
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derivedStateOf {
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currentRoute == AppDestinations.CONVERSATION_ROUTE ||
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currentRoute == AppDestinations.BENCHMARK_ROUTE ||
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currentRoute == AppDestinations.MODEL_LOADING_ROUTE
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currentRoute == AppDestinations.CONVERSATION_ROUTE
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|| currentRoute == AppDestinations.BENCHMARK_ROUTE
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|| currentRoute == AppDestinations.MODEL_LOADING_ROUTE
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}
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}
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// Get local back dispatcher
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val backDispatcher = LocalOnBackPressedDispatcherOwner.current?.onBackPressedDispatcher
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val lifecycleOwner = LocalLifecycleOwner.current
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// Model unloading confirmation
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var showUnloadDialog by remember { mutableStateOf(false) }
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// Helper function to handle back press with model unloading check
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val handleBackWithModelCheck = {
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if (mainVewModel.isModelLoading()) {
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if (isModelLoading) {
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// If model is still loading, ignore the request
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true // Mark as handled
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} else if (mainVewModel.isModelLoaded()) {
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} else if (isModelLoaded) {
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showUnloadDialog = true
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pendingNavigation = { navController.popBackStack() }
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true // Mark as handled
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@ -130,6 +114,7 @@ fun AppContent(
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}
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// Register a system back handler for screens that need unload confirmation
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val backDispatcher = LocalOnBackPressedDispatcherOwner.current?.onBackPressedDispatcher
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DisposableEffect(lifecycleOwner, backDispatcher, currentRoute, isModelLoaded) {
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val callback = object : OnBackPressedCallback(
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// Only enable for screens that need model unloading confirmation
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@ -148,6 +133,22 @@ fun AppContent(
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}
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}
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// Determine if drawer gestures should be enabled based on route
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val drawerState = rememberDrawerState(initialValue = DrawerValue.Closed)
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val drawerGesturesEnabled by remember(currentRoute, drawerState.currentValue) {
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derivedStateOf {
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// Always allow gesture dismissal when drawer is open
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if (drawerState.currentValue == DrawerValue.Open) {
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true
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} else {
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// Only enable drawer opening by gesture on these screens
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currentRoute == AppDestinations.MODEL_SELECTION_ROUTE ||
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currentRoute == AppDestinations.SETTINGS_GENERAL_ROUTE ||
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currentRoute == AppDestinations.MODELS_MANAGEMENT_ROUTE
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}
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}
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}
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// Compose BackHandler for added protection (this handles Compose-based back navigation)
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BackHandler(
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enabled = routeNeedsModelUnloading &&
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@ -166,11 +167,7 @@ fun AppContent(
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}
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// Handle drawer state
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val openDrawer: () -> Unit = {
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coroutineScope.launch {
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drawerState.open()
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}
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}
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val openDrawer: () -> Unit = { coroutineScope.launch { drawerState.open() } }
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// Main Content with navigation drawer wrapper
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AppNavigationDrawer(
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@ -260,24 +260,6 @@ class MainViewModel @Inject constructor (
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inferenceEngine.unloadModel()
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}
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/**
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* Checks if a model is currently being loaded.
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*/
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fun isModelLoading() =
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engineState.value.let {
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it is InferenceEngine.State.LoadingModel
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|| it is InferenceEngine.State.ProcessingSystemPrompt
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}
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/**
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* Checks if a model has already been loaded.
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*/
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fun isModelLoaded() =
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engineState.value.let {
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it !is InferenceEngine.State.Uninitialized
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&& it !is InferenceEngine.State.LibraryLoaded
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}
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/**
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* Clean up resources when ViewModel is cleared.
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*/
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