SimpleChatTCRV:UICleanup+: Fix oversight wrt Auto ObjPropsEdit
Had forgotten to use ${} for variable within a literal template
string.
Had forgotten to use the full hierarchy of props when setting the
id of elements, which is useful to map a label to a button and so.
This would have led to the wrong button being clicked when a label
with duplicated id was clicked. Ie if two different objects within
a object, have properties/fields with the same name, then previously
this would have led to a bunch of labels and buttons or so having
the same id, bcas their hierarchy was not being accounted for. This
is fixed now.
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@ -800,15 +800,20 @@ Cleanup in general
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* avoid borders and instead give a box effect through light shadows
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* also avoid allround border around chat message role block and instead have to only one side
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* timeout close popover menu
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* update usage notes wrt vision and toggling of sessions and system prompt through main title area
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* usage notes
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* update wrt vision and toggling of sessions and system prompt through main title area
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* fix issue with sliding window size not reflecting properly in context window entry
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* make restore block into details based block, and anchor its position independent of db check.
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* avoid unneeded outer overall scrollbar by adjusting fullbody height in screen mode.
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* user css variable to define the overall background color and inturn use same to merge gradients
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to the background, as well as to help switch the same seemlessly between screen and print modes.
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* make the scrollbars more subtle and in the background.
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* allow user input textarea to grow vertically to some extent.
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* make things rounded across board by default. add some padding to toolcall details block.
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* allow Auto ObjPropsEdit UI to be themed by assigning id to top level block.
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* make things rounded across board by default. add some padding to toolcall details block, ...
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* Auto ObjPropsEdit UI
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* allow it to be themed by assigning id to top level block.
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* fix a oversight (forgotten $) with use of templated literals and having variables in them.
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* ensure full props hierarchy is accounted for when setting the id of elements.
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#### ToDo
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@ -329,8 +329,9 @@ export function ui_show_obj_props_edit(elParent, propsTreeRoot, oObj, lProps, sL
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}
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let val = oObj[k];
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let type = typeof(val);
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let id = `Set${propsTreeRootNew.replaceAll(':','-')}`
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if (((type == "string") || (type == "number"))) {
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let inp = el_creatediv_input(`Set${k}`, k, typeDict[type], oObj[k], (val)=>{
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let inp = el_creatediv_input(`${id}`, k, typeDict[type], oObj[k], (val)=>{
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if (type == "number") {
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val = Number(val);
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}
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@ -341,7 +342,7 @@ export function ui_show_obj_props_edit(elParent, propsTreeRoot, oObj, lProps, sL
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}
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elFS.appendChild(inp.div);
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} else if (type == "boolean") {
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let bbtn = el_creatediv_boolbutton(`Set{k}`, k, {true: "true", false: "false"}, val, (userVal)=>{
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let bbtn = el_creatediv_boolbutton(`${id}`, k, {true: "true", false: "false"}, val, (userVal)=>{
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oObj[k] = userVal;
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});
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if (fRefiner) {
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