Remove extra conditional check on debug mode. (#21798)
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873c825611
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@ -534,11 +534,7 @@ static void ggml_backend_webgpu_debug(webgpu_global_context & ctx) {
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encoder.CopyBufferToBuffer(ctx->debug_dev_buf, 0, ctx->debug_host_buf, 0, ctx->debug_host_buf.GetSize());
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encoder.CopyBufferToBuffer(ctx->debug_dev_buf, 0, ctx->debug_host_buf, 0, ctx->debug_host_buf.GetSize());
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::CommandBuffer commands = encoder.Finish();
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ctx->queue.Submit(1, &commands);
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ctx->queue.Submit(1, &commands);
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if (!ggml_backend_webgpu_map_buffer(ctx, ctx->debug_host_buf, wgpu::MapMode::Read, 0,
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ggml_backend_webgpu_map_buffer(ctx, ctx->debug_host_buf, wgpu::MapMode::Read, 0, ctx->debug_host_buf.GetSize());
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ctx->debug_host_buf.GetSize())) {
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GGML_LOG_ERROR("ggml_webgpu: Debug buffer map failed\n");
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return;
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}
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const float * debug_data = (const float *) ctx->debug_host_buf.GetConstMappedRange();
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const float * debug_data = (const float *) ctx->debug_host_buf.GetConstMappedRange();
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std::cout << "debug[0]: " << debug_data[0] << "\n";
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std::cout << "debug[0]: " << debug_data[0] << "\n";
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ctx->debug_host_buf.Unmap();
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ctx->debug_host_buf.Unmap();
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