vulkan: allow graphics queue only through env var (#20599)
* vulkan: avoid graphics queue on non-RADV AMD drivers * avoid graphics queues on small GPUs * change to only use graphics queue if overridden with env var GGML_VK_ALLOW_GRAPHICS_QUEUE * reenable transfer queue if graphics queue is not used
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@ -4981,8 +4981,9 @@ static vk_device ggml_vk_get_device(size_t idx) {
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std::vector<vk::QueueFamilyProperties> queue_family_props = device->physical_device.getQueueFamilyProperties();
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// Try to find a non-graphics compute queue and transfer-focused queues
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// On AMD, the graphics queue seems to be faster, so don't avoid it
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const vk::QueueFlagBits graphics_flag = device->vendor_id == VK_VENDOR_ID_AMD ? (vk::QueueFlagBits)0 : vk::QueueFlagBits::eGraphics;
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// Allow overriding avoiding the graphics queue because it can increase performance on RADV
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const bool allow_graphics_queue = (getenv("GGML_VK_ALLOW_GRAPHICS_QUEUE") != nullptr);
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const vk::QueueFlagBits graphics_flag = allow_graphics_queue ? (vk::QueueFlagBits)0 : vk::QueueFlagBits::eGraphics;
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const uint32_t compute_queue_family_index = ggml_vk_find_queue_family_index(queue_family_props, vk::QueueFlagBits::eCompute, graphics_flag, -1, 1);
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const uint32_t transfer_queue_family_index = ggml_vk_find_queue_family_index(queue_family_props, vk::QueueFlagBits::eTransfer, vk::QueueFlagBits::eCompute | graphics_flag, compute_queue_family_index, 1);
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@ -5443,11 +5444,14 @@ static vk_device ggml_vk_get_device(size_t idx) {
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ggml_vk_load_shaders(device);
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// Only use transfer queue on AMD non-GCN, when the graphics queue is not enabled
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const bool prefers_transfer_queue = device->vendor_id == VK_VENDOR_ID_AMD && device->architecture != AMD_GCN && !allow_graphics_queue;
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if (!device->single_queue) {
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const uint32_t transfer_queue_index = compute_queue_family_index == transfer_queue_family_index ? 1 : 0;
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ggml_vk_create_queue(device, device->transfer_queue, transfer_queue_family_index, transfer_queue_index, { vk::PipelineStageFlagBits::eTransfer }, true);
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device->async_use_transfer_queue = (getenv("GGML_VK_ASYNC_USE_TRANSFER_QUEUE") != nullptr);
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device->async_use_transfer_queue = prefers_transfer_queue || (getenv("GGML_VK_ASYNC_USE_TRANSFER_QUEUE") != nullptr);
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} else {
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// TODO: Use pointer or reference to avoid copy
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device->transfer_queue.copyFrom(device->compute_queue);
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