q5_1
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4a68e801cd
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@ -462,7 +462,8 @@ vec2 get_dm(uint ib, uint a_offset) {
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#if defined(DATA_A_Q4_1) || defined(DATA_A_Q5_1)
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vec2 get_dm(uint ib, uint a_offset) {
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return vec2(float(data_a[a_offset + ib].d), float(data_a[a_offset + ib].m));
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const vec2 dm = vec2(data_a_packed32[a_offset + ib].dm);
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return dm;
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}
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#endif
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@ -96,22 +96,26 @@ void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uin
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buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v.yw);
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#elif defined(DATA_A_Q5_1)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row;
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const uint buf_idx = col * SHMEM_STRIDE + 2 * row;
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const uint ib = idx / 8;
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const uint iqs = idx & 0x07;
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const uint ib = idx / 4;
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const uint iqs = idx & 0x03;
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const float d = float(data_a_packed16[ib].d);
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const float m = float(data_a_packed16[ib].m);
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const uint uint_qh = data_a_packed16[ib].qh;
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const ivec2 qh0 = ivec2(((uint_qh >> 2*iqs) << 4) & 0x10, (uint_qh >> (2*iqs + 12)) & 0x10);
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const ivec2 qh1 = ivec2(((uint_qh >> (2*iqs + 1)) << 4) & 0x10, (uint_qh >> (2*iqs + 13)) & 0x10);
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const vec2 dm = vec2(data_a_packed32[ib].dm);
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const uint uint_qh = data_a_packed32[ib].qh;
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const uvec2 qh0 = uvec2(((uint_qh >> 4*iqs) << 4) & 0x10, (uint_qh >> (4*iqs + 12)) & 0x10);
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const uvec2 qh1 = uvec2(((uint_qh >> (4*iqs + 1)) << 4) & 0x10, (uint_qh >> (4*iqs + 13)) & 0x10);
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const uvec2 qh2 = uvec2(((uint_qh >> (4*iqs + 2)) << 4) & 0x10, (uint_qh >> (4*iqs + 14)) & 0x10);
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const uvec2 qh3 = uvec2(((uint_qh >> (4*iqs + 3)) << 4) & 0x10, (uint_qh >> (4*iqs + 15)) & 0x10);
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const uint vui = uint(data_a_packed16[ib].qs[iqs]);
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const vec4 v = vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, (vui >> 12) | qh1.y) * d + m;
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const uint vui = data_a_packed32[ib].qs[iqs];
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const vec4 v0 = vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, ((vui >> 12) & 0xF) | qh1.y) * dm.x + dm.y;
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const vec4 v1 = vec4(((vui >> 16) & 0xF) | qh2.x, ((vui >> 20) & 0xF) | qh2.y, ((vui >> 24) & 0xF) | qh3.x, ((vui >> 28) & 0xF) | qh3.y) * dm.x + dm.y;
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xz);
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buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v.yw);
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buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v0.xz);
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buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v1.xz);
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buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v0.yw);
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buf_a[buf_idx + 9] = FLOAT_TYPE_VEC2(v1.yw);
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#elif defined(DATA_A_Q8_0)
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const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
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const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
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@ -552,9 +552,9 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
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for (const auto& tname : type_names) {
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std::string load_vec_quant = "2";
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if ((tname == "q4_0") || (tname == "q4_1") || (tname == "iq1_s") || (tname == "iq1_m") || (tname == "iq2_xxs") || (tname == "iq2_xs") || (tname == "iq2_s"))
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if ((tname == "q4_0") || (tname == "q4_1") || (tname == "q5_1") || (tname == "iq1_s") || (tname == "iq1_m") || (tname == "iq2_xxs") || (tname == "iq2_xs") || (tname == "iq2_s"))
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load_vec_quant = "8";
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else if ((tname == "q5_0") || (tname == "q5_1") || (tname == "q8_0") || (tname == "q2_k") || (tname == "q4_k") || (tname == "q5_k") || (tname == "iq3_xxs") || (tname == "iq3_s") || (tname == "iq4_nl") || (tname == "mxfp4"))
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else if ((tname == "q5_0") || (tname == "q8_0") || (tname == "q2_k") || (tname == "q4_k") || (tname == "q5_k") || (tname == "iq3_xxs") || (tname == "iq3_s") || (tname == "iq4_nl") || (tname == "mxfp4"))
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load_vec_quant = "4";
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if (tname == "bf16") {
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