Fix compile error

This commit is contained in:
Nakasaka, Masato 2026-04-08 23:54:48 -07:00
parent 3fda042757
commit 6d50198f59
1 changed files with 1 additions and 1 deletions

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@ -9078,7 +9078,7 @@ static void ggml_vk_flash_attn(ggml_backend_vk_context * ctx, vk_context& subctx
uint32_t split_k = 1;
// Intel Alchemist prefers more workgroups
const uint32_t shader_core_count_multiplier = (ctx->device->vendor_id == VK_VENDOR_ID_INTEL && ctx->device->architecture != INTEL_XE2) ? 2 : 1;
const uint32_t shader_core_count_multiplier = (ctx->device->vendor_id == VK_VENDOR_ID_INTEL && ctx->device->architecture != INTEL_XE2_ONWARD) ? 2 : 1;
// Use a placeholder core count if one isn't available. split_k is a big help for perf.
const uint32_t shader_core_count = ctx->device->shader_core_count ? ctx->device->shader_core_count * shader_core_count_multiplier : 16;