vulkan: add missing clamps in new mul_mat_id paths (#15702)
This is a missing interaction between #15546 and #15652
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@ -494,6 +494,9 @@ void main() {
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sum = coopMatMulAdd(mat_a, mat_b, sum);
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sum = coopMatMulAdd(mat_a, mat_b, sum);
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}
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}
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}
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}
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#if defined(ACC_TYPE_MAX)
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[[unroll]] for (uint i = 0; i < sum.length(); ++i) { sum[i] = clamp(sum[i], -ACC_TYPE_MAX, ACC_TYPE_MAX); }
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#endif
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// Convert from ACC_TYPE to D_TYPE
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// Convert from ACC_TYPE to D_TYPE
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coopmat<D_TYPE, gl_ScopeWorkgroup, BM, BNover4, gl_MatrixUseAccumulator> mat_d;
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coopmat<D_TYPE, gl_ScopeWorkgroup, BM, BNover4, gl_MatrixUseAccumulator> mat_d;
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@ -535,6 +538,9 @@ void main() {
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sum = coopMatMulAdd(mat_a, mat_b, sum);
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sum = coopMatMulAdd(mat_a, mat_b, sum);
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}
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}
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}
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}
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#if defined(ACC_TYPE_MAX)
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[[unroll]] for (uint i = 0; i < sum.length(); ++i) { sum[i] = clamp(sum[i], -ACC_TYPE_MAX, ACC_TYPE_MAX); }
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#endif
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// Convert from ACC_TYPE to D_TYPE
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// Convert from ACC_TYPE to D_TYPE
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coopmat<D_TYPE, gl_ScopeWorkgroup, BM, BNover2, gl_MatrixUseAccumulator> mat_d;
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coopmat<D_TYPE, gl_ScopeWorkgroup, BM, BNover2, gl_MatrixUseAccumulator> mat_d;
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