ggml-cpu: rework mxfp4
Signed-off-by: Aaron Teo <aaron.teo1@ibm.com>
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@ -280,46 +280,13 @@ void ggml_vec_dot_mxfp4_q8_0(int n, float * GGML_RESTRICT s, size_t bs, const vo
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#if defined(__VXE__) || defined(__VXE2__)
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const int8x16_t v_k = vec_xl(0, kvalues_mxfp4);
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const uint8x16_t v_m = vec_splats((uint8_t)0x0F);
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for (; ib + 1 < nb; ib += 2) {
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const block_mxfp4 * GGML_RESTRICT x0 = &x[ib + 0];
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const block_mxfp4 * GGML_RESTRICT x1 = &x[ib + 1];
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const block_q8_0 * GGML_RESTRICT y0 = &y[ib + 0];
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const block_q8_0 * GGML_RESTRICT y1 = &y[ib + 1];
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const uint8x16_t v_x0 = vec_xl(0, x0->qs);
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const uint8x16_t v_x1 = vec_xl(0, x1->qs);
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int8x16_t v_x0l = (int8x16_t)vec_and(v_x0, v_m);
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int8x16_t v_x0h = (int8x16_t)vec_sr(v_x0, 4);
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int8x16_t v_x1l = (int8x16_t)vec_and(v_x1, v_m);
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int8x16_t v_x1h = (int8x16_t)vec_sr(v_x1, 4);
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v_x0l = vec_perm(v_k, v_k, (uchar8x16_t)v_x0l);
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v_x0h = vec_perm(v_k, v_k, (uchar8x16_t)v_x0h);
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v_x1l = vec_perm(v_k, v_k, (uchar8x16_t)v_x1l);
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v_x1h = vec_perm(v_k, v_k, (uchar8x16_t)v_x1h);
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const int8x16_t v_y0l = vec_xl(0, y0->qs);
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const int8x16_t v_y0h = vec_xl(QK8_0/2, y0->qs);
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const int8x16_t v_y1l = vec_xl(0, y1->qs);
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const int8x16_t v_y1h = vec_xl(QK8_0/2, y1->qs);
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const int32x4_t v_xy0 = ggml_vec_dot(ggml_vec_dot(vec_splats(0), v_x0l, v_y0l), v_x0h, v_y0h);
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const int32x4_t v_xy1 = ggml_vec_dot(ggml_vec_dot(vec_splats(0), v_x1l, v_y1l), v_x1h, v_y1h);
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sumf +=
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GGML_E8M0_TO_FP32(x0->e) * GGML_CPU_FP16_TO_FP32(y0->d) * vec_hsum_i32x4(v_xy0) +
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GGML_E8M0_TO_FP32(x1->e) * GGML_CPU_FP16_TO_FP32(y1->d) * vec_hsum_i32x4(v_xy1);
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}
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const uint8x16_t v_m = vec_splats((const uint8_t)0x0F);
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for (; ib < nb; ++ib) {
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const block_mxfp4 * GGML_RESTRICT x0 = &x[ib + 0];
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const block_q8_0 * GGML_RESTRICT y0 = &y[ib + 0];
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const block_mxfp4 * GGML_RESTRICT x0 = &x[ib];
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const block_q8_0 * GGML_RESTRICT y0 = &y[ib];
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const uint8x16_t v_x = vec_xl(0, x0->qs);
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int8x16_t v_xl = (int8x16_t)vec_and(v_x, v_m);
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int8x16_t v_xh = (int8x16_t)vec_sr(v_x, 4);
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@ -331,7 +298,8 @@ void ggml_vec_dot_mxfp4_q8_0(int n, float * GGML_RESTRICT s, size_t bs, const vo
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const int32x4_t v_xy = ggml_vec_dot(ggml_vec_dot(vec_splats(0), v_xl, v_yl), v_xh, v_yh);
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sumf += GGML_E8M0_TO_FP32(x0->e) * GGML_CPU_FP16_TO_FP32(y0->d) * vec_hsum_i32x4(v_xy);
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const float scale = GGML_E8M0_TO_FP32(x0->e) * GGML_CPU_FP16_TO_FP32(y0->d);
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sumf += scale * vec_hsum_i32x4(v_xy);
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}
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*s = sumf;
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