vulkan : add dynamic VRAM heuristic for low-VRAM GPUs
Implements a dynamic VRAM allocation heuristic that automatically calculates the optimal number of GPU layers to offload based on available VRAM. Changes: - Added ggml_backend_vk_get_device_info and ggml_backend_vk_get_default_gpu_layers to ggml-vulkan.cpp - Added dynamic heuristic to common_model_params_to_llama in common.cpp - Added llama-vk-device-info tool for inspecting Vulkan devices - Added documentation in docs/vulkan_low_vram.md Tested on AMD RX 6500 XT with 4GB VRAM, achieving 2.5-3.1x speedup.
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@ -13303,6 +13303,59 @@ void ggml_backend_vk_get_device_memory(int device, size_t * free, size_t * total
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}
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}
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ggml_vk_device_info ggml_backend_vk_get_device_info(int device) {
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GGML_ASSERT(device < (int) vk_instance.device_indices.size());
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GGML_ASSERT(device < (int) vk_instance.device_supports_membudget.size());
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vk::PhysicalDevice vkdev = vk_instance.instance.enumeratePhysicalDevices()[vk_instance.device_indices[device]];
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vk::PhysicalDeviceProperties props = vkdev.getProperties();
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ggml_vk_device_info info = {};
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snprintf(info.device_name, sizeof(info.device_name), "%s", props.deviceName.data());
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info.vendor_id = props.vendorID;
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info.device_id = props.deviceID;
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info.api_version = props.apiVersion;
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// Get memory info
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size_t free, total;
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ggml_backend_vk_get_device_memory(device, &free, &total);
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info.total_device_local_memory = total;
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info.has_memory_budget_ext = vk_instance.device_supports_membudget[device];
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// Check features
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VkPhysicalDeviceFeatures2 device_features2;
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device_features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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VkPhysicalDeviceVulkan11Features vk11_features;
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vk11_features.pNext = nullptr;
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vk11_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
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device_features2.pNext = &vk11_features;
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vkGetPhysicalDeviceFeatures2(vkdev, &device_features2);
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info.supports_16bit_storage = vk11_features.storageBuffer16BitAccess;
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// Check for float16 support (shaderFloat16 or shaderInt8)
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const std::vector<vk::ExtensionProperties> ext_props = vkdev.enumerateDeviceExtensionProperties();
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bool fp16_compute = false;
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for (const auto& properties : ext_props) {
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if (strcmp("VK_KHR_shader_float16_int8", properties.extensionName) == 0) {
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fp16_compute = true;
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break;
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}
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}
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info.supports_float16 = fp16_compute;
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return info;
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}
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int ggml_backend_vk_get_default_gpu_layers(int device, int default_layers) {
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// The dynamic heuristic in common.cpp handles the default case (n_gpu_layers = -1).
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// This function is kept for API compatibility but currently returns 0 to be safe
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// if called directly without the heuristic logic.
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(void)device;
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(void)default_layers;
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return 0;
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}
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static vk::PhysicalDeviceType ggml_backend_vk_get_device_type(int device_idx) {
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GGML_ASSERT(device_idx >= 0 && device_idx < (int) vk_instance.device_indices.size());
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